[Scummvm-cvs-logs] scummvm master -> a9a4e8ba9e230e03a1fe57099c7f389996324a1d
m-kiewitz
m_kiewitz at users.sourceforge.net
Mon Jun 1 13:26:32 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a9a4e8ba9e SHERLOCK: add comments about waitUntilTick()
Commit: a9a4e8ba9e230e03a1fe57099c7f389996324a1d
https://github.com/scummvm/scummvm/commit/a9a4e8ba9e230e03a1fe57099c7f389996324a1d
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2015-06-01T13:26:34+02:00
Commit Message:
SHERLOCK: add comments about waitUntilTick()
Changed paths:
engines/sherlock/music.cpp
diff --git a/engines/sherlock/music.cpp b/engines/sherlock/music.cpp
index b72e4d4..a6f1e5b 100644
--- a/engines/sherlock/music.cpp
+++ b/engines/sherlock/music.cpp
@@ -358,6 +358,9 @@ void Music::waitTimerRoland(uint time) {
warning("TODO: Sound::waitTimerRoland");
}
+// This is used to wait for the music in certain situations like especially the intro
+// Note: the original game didn't do this, instead it just waited for certain amounts of time
+// We do this, so that the intro graphics + music work together even on faster/slower hardware.
bool Music::waitUntilTick(uint32 tick, uint32 maxTick, uint32 additionalDelay, uint32 noMusicDelay) {
uint32 currentTick = 0;
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