[Scummvm-cvs-logs] scummvm master -> ead934ed81ede904cfc9ddb3551252231f19a786
m-kiewitz
m_kiewitz at users.sourceforge.net
Fri Jun 12 00:57:43 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ead934ed81 SHERLOCK: 3DO: fix white pixels fade to white
Commit: ead934ed81ede904cfc9ddb3551252231f19a786
https://github.com/scummvm/scummvm/commit/ead934ed81ede904cfc9ddb3551252231f19a786
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2015-06-12T00:57:16+02:00
Commit Message:
SHERLOCK: 3DO: fix white pixels fade to white
Changed paths:
engines/sherlock/scalpel/scalpel.cpp
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index b8baf40..e0c91ee 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -566,8 +566,10 @@ bool ScalpelEngine::showCityCutscene3DO() {
bool finished = _music->waitUntilMSec(3400, 0, 0, 3400);
- if (finished)
+ if (finished) {
+ _screen->_backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white
finished = _animation->play3DO("26open1", true, 1, true, 2);
+ }
if (finished) {
_screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade
More information about the Scummvm-git-logs
mailing list