[Scummvm-cvs-logs] scummvm master -> eea44236d7a4dcaf9e74537665671082207e4f85
m-kiewitz
m_kiewitz at users.sourceforge.net
Sun Jun 14 10:38:29 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
eea44236d7 SHERLOCK: 3DO: enable button pressing in UI
Commit: eea44236d7a4dcaf9e74537665671082207e4f85
https://github.com/scummvm/scummvm/commit/eea44236d7a4dcaf9e74537665671082207e4f85
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2015-06-14T10:37:51+02:00
Commit Message:
SHERLOCK: 3DO: enable button pressing in UI
Changed paths:
engines/sherlock/scalpel/scalpel_user_interface.cpp
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index 3345ef4..bbe17d9 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -394,9 +394,6 @@ void ScalpelUserInterface::depressButton(int num) {
Screen &screen = *_vm->_screen;
Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
- if (_vm->getPlatform() == Common::kPlatform3DO)
- return; // don't do anything for 3DO atm
-
ImageFrame &frame = (*_controls)[num];
screen._backBuffer1.transBlitFrom(frame, pt);
screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);
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