[Scummvm-cvs-logs] scummvm master -> eea44236d7a4dcaf9e74537665671082207e4f85

m-kiewitz m_kiewitz at users.sourceforge.net
Sun Jun 14 10:38:29 CEST 2015


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
eea44236d7 SHERLOCK: 3DO: enable button pressing in UI


Commit: eea44236d7a4dcaf9e74537665671082207e4f85
    https://github.com/scummvm/scummvm/commit/eea44236d7a4dcaf9e74537665671082207e4f85
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2015-06-14T10:37:51+02:00

Commit Message:
SHERLOCK: 3DO: enable button pressing in UI

Changed paths:
    engines/sherlock/scalpel/scalpel_user_interface.cpp



diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index 3345ef4..bbe17d9 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -394,9 +394,6 @@ void ScalpelUserInterface::depressButton(int num) {
 	Screen &screen = *_vm->_screen;
 	Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
 
-	if (_vm->getPlatform() == Common::kPlatform3DO)
-		return; // don't do anything for 3DO atm
-
 	ImageFrame &frame = (*_controls)[num];
 	screen._backBuffer1.transBlitFrom(frame, pt);
 	screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);






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