[Scummvm-cvs-logs] scummvm master -> a33a4fa591cdcf35e377de84383047d819f1ecc9

m-kiewitz m_kiewitz at users.sourceforge.net
Sun Jun 14 14:52:30 CEST 2015


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a33a4fa591 SHERLOCK: inventory uses fixed text class now


Commit: a33a4fa591cdcf35e377de84383047d819f1ecc9
    https://github.com/scummvm/scummvm/commit/a33a4fa591cdcf35e377de84383047d819f1ecc9
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2015-06-14T14:51:43+02:00

Commit Message:
SHERLOCK: inventory uses fixed text class now

inventory buttons now localized

Changed paths:
    engines/sherlock/fixed_text.cpp
    engines/sherlock/fixed_text.h
    engines/sherlock/inventory.cpp
    engines/sherlock/scalpel/scalpel_user_interface.cpp



diff --git a/engines/sherlock/fixed_text.cpp b/engines/sherlock/fixed_text.cpp
index 0633ce6..ab77b18 100644
--- a/engines/sherlock/fixed_text.cpp
+++ b/engines/sherlock/fixed_text.cpp
@@ -29,7 +29,12 @@ static const Common::String fixedTextEN[] = {
 	// Window buttons
 	"Exit",
 	"Up",
-	"Down"
+	"Down",
+	// Inventory buttons
+	"Exit",
+	"Look",
+	"Use",
+	"Give"
 };
 
 // sharp-s       : 0xE1 / octal 341
@@ -40,14 +45,24 @@ static const Common::String fixedTextDE[] = {
 	// Window buttons
 	"Zur\201ck",
 	"Hoch",
-	"Runter"
+	"Runter",
+	// Inventory buttons
+	"Zur\201ck",
+	"Schau",
+	"Benutze",
+	"Gib"
 };
 
 static const Common::String fixedTextES[] = {
 	// Window buttons
 	"Exit",
 	"Subir",
-	"Bajar"
+	"Bajar",
+	// Inventory buttons
+	"Exit",
+	"Mirar",
+	"Usar",
+	"Dar"
 };
 
 static const SherlockFixedTextLanguageEntry fixedTextLanguages[] = {
diff --git a/engines/sherlock/fixed_text.h b/engines/sherlock/fixed_text.h
index 016a1fb..cca98b5 100644
--- a/engines/sherlock/fixed_text.h
+++ b/engines/sherlock/fixed_text.h
@@ -28,9 +28,15 @@
 namespace Sherlock {
 
 enum FixedTextId {
+	// Window buttons
 	kFixedText_Window_Exit = 0,
 	kFixedText_Window_Up,
-	kFixedText_Window_Down
+	kFixedText_Window_Down,
+	// Inventory buttons
+	kFixedText_Inventory_Exit,
+	kFixedText_Inventory_Look,
+	kFixedText_Inventory_Use,
+	kFixedText_Inventory_Give
 };
 
 struct SherlockFixedTextLanguageEntry {
diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp
index 929be0e..94e90b5 100644
--- a/engines/sherlock/inventory.cpp
+++ b/engines/sherlock/inventory.cpp
@@ -179,6 +179,7 @@ void Inventory::putInv(InvSlamMode slamIt) {
 }
 
 void Inventory::drawInventory(InvNewMode mode) {
+	FixedText &fixedText = *_vm->_fixedText;
 	Screen &screen = *_vm->_screen;
 	UserInterface &ui = *_vm->_ui;
 	InvNewMode tempMode = mode;
@@ -201,22 +202,27 @@ void Inventory::drawInventory(InvNewMode mode) {
 		INV_BACKGROUND);
 
 	// Draw the buttons
+	Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
+	Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
+	Common::String fixedText_Use  = fixedText.getText(kFixedText_Inventory_Use);
+	Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
+
 	screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[0][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[0][1],
-		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[0][2] - screen.stringWidth("Exit") / 2, "Exit");
+		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
 	screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[1][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[1][1],
-		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[1][2] - screen.stringWidth("Look") / 2, "Look");
+		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[1][2] - screen.stringWidth(fixedText_Look) / 2, fixedText_Look);
 	screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[2][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[2][1],
-		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[2][2] - screen.stringWidth("Use") / 2, "Use");
+		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[2][2] - screen.stringWidth(fixedText_Use) / 2, fixedText_Use);
 	screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[3][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[3][1],
-		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[3][2] - screen.stringWidth("Give") / 2, "Give");
+		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[3][2] - screen.stringWidth(fixedText_Give) / 2, fixedText_Give);
 	screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[4][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[4][1],
-		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[4][2], "^^");
+		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[4][2], "^^"); // 2 arrows pointing to the left
 	screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[5][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[5][1],
-		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[5][2], "^");
+		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[5][2], "^"); // 1 arrow pointing to the left
 	screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[6][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[6][1],
-		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[6][2], "_");
+		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[6][2], "_"); // 1 arrow pointing to the right
 	screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[7][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[7][1],
-		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[7][2], "__");
+		CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[7][2], "__"); // 2 arrows pointing to the right
 
 	if (tempMode == INVENTORY_DONT_DISPLAY)
 		mode = LOOK_INVENTORY_MODE;
@@ -249,61 +255,67 @@ void Inventory::drawInventory(InvNewMode mode) {
 }
 
 void Inventory::invCommands(bool slamIt) {
+	FixedText &fixedText = *_vm->_fixedText;
 	Screen &screen = *_vm->_screen;
 	UserInterface &ui = *_vm->_ui;
 
+	Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
+	Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
+	Common::String fixedText_Use  = fixedText.getText(kFixedText_Inventory_Use);
+	Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
+
 	if (slamIt) {
 		screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1),
 			_invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
-			true, "Exit");
+			true, fixedText_Exit);
 		screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1),
 			_invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
-			true, "Look");
+			true, fixedText_Look);
 		screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1),
 			_invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
-			true, "Use");
+			true, fixedText_Use);
 		screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1),
 			_invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
-			true, "Give");
+			true, fixedText_Give);
 		screen.print(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1),
 			_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
-			"^^");
+			"^^"); // 2 arrows pointing to the left
 		screen.print(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1),
 			_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
-			"^");
+			"^"); // 2 arrows pointing to the left
 		screen.print(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1),
 			(_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
-			"_");
+			"_"); // 1 arrow pointing to the right
 		screen.print(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1),
 			(_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
-			"__");
+			"__"); // 2 arrows pointing to the right
 		if (_invMode != INVMODE_LOOK)
 			ui.clearInfo();
 	} else {
 		screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1),
 			_invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
-			false, "Exit");
+			false, fixedText_Exit);
 		screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1),
 			_invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
-			false, "Look");
+			false, fixedText_Look);
 		screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1),
 			_invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
-			false, "Use");
+			false, fixedText_Use);
 		screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1),
 			_invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
-			false, "Give");
+			false, fixedText_Give);
 		screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1),
 			_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
-			"^^");
+			"^^"); // 2 arrows pointing to the left
 		screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1),
 			_invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
-			"^");
+			"^"); // 1 arrow pointing to the left
 		screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1),
 			(_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
-			"_");
+			"_"); // 1 arrow pointing to the right
 		screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1),
 			(_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
-			"__");
+			"__"); // 2 arrows pointing to the right
 	}
 }
 
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index f40d6b4..e0e7f33 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -981,6 +981,7 @@ void ScalpelUserInterface::doEnvControl() {
 
 void ScalpelUserInterface::doInvControl() {
 	Events &events = *_vm->_events;
+	FixedText &fixedText = *_vm->_fixedText;
 	Inventory &inv = *_vm->_inventory;
 	Scene &scene = *_vm->_scene;
 	Screen &screen = *_vm->_screen;
@@ -1006,15 +1007,20 @@ void ScalpelUserInterface::doInvControl() {
 	if (events._pressed || events._released) {
 		events.clearKeyboard();
 
+		Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
+		Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
+		Common::String fixedText_Use  = fixedText.getText(kFixedText_Inventory_Use);
+		Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
+
 		if (found != -1)
 			// If a slot highlighted, set its color
 			colors[found] = COMMAND_HIGHLIGHTED;
-		screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, "Exit");
+		screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, fixedText_Exit);
 
 		if (found >= 0 && found <= 3) {
-			screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, "Look");
-			screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, "Use");
-			screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, "Give");
+			screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, fixedText_Look);
+			screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, fixedText_Use);
+			screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, fixedText_Give);
 			inv._invMode = (InvMode)found;
 			_selector = -1;
 		}






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