[Scummvm-cvs-logs] scummvm master -> 39d22720a3c152d057fb607241fbc7088142599b
eriktorbjorn
eriktorbjorn at telia.com
Mon Jun 15 20:28:00 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
39d22720a3 SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly
Commit: 39d22720a3c152d057fb607241fbc7088142599b
https://github.com/scummvm/scummvm/commit/39d22720a3c152d057fb607241fbc7088142599b
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2015-06-15T20:25:27+02:00
Commit Message:
SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly
This seems to be a fairly close match to a recording I was given
from a 3DO emulator. We could go further and try and sync it with
the music, but this should be good enough for now.
Changed paths:
engines/sherlock/scalpel/scalpel.cpp
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 5268f7d..95cf837 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -791,7 +791,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
for (int i = 0; finished && i < 200 + creditsFrame->_height; i++) {
_screen->blitFrom(_screen->_backBuffer1);
_screen->transBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i));
- if (!_events->delay(80, true))
+ if (!_events->delay(70, true))
finished = false;
}
delete creditsImage;
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