[Scummvm-cvs-logs] scummvm master -> 39d22720a3c152d057fb607241fbc7088142599b

eriktorbjorn eriktorbjorn at telia.com
Mon Jun 15 20:28:00 CEST 2015


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
39d22720a3 SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly


Commit: 39d22720a3c152d057fb607241fbc7088142599b
    https://github.com/scummvm/scummvm/commit/39d22720a3c152d057fb607241fbc7088142599b
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2015-06-15T20:25:27+02:00

Commit Message:
SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly

This seems to be a fairly close match to a recording I was given
from a 3DO emulator. We could go further and try and sync it with
the music, but this should be good enough for now.

Changed paths:
    engines/sherlock/scalpel/scalpel.cpp



diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 5268f7d..95cf837 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -791,7 +791,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
 			for (int i = 0; finished && i < 200 + creditsFrame->_height; i++) {
 				_screen->blitFrom(_screen->_backBuffer1);
 				_screen->transBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i));
-				if (!_events->delay(80, true))
+				if (!_events->delay(70, true))
 					finished = false;
 			}
 			delete creditsImage;






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