[Scummvm-cvs-logs] scummvm master -> 119c179d5aa432a0dc3e1b522639478cd5377b83
dreammaster
dreammaster at scummvm.org
Sat Mar 7 02:27:07 CET 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
119c179d5a MADS: Fix hand animations on Antigrav control panel
Commit: 119c179d5aa432a0dc3e1b522639478cd5377b83
https://github.com/scummvm/scummvm/commit/119c179d5aa432a0dc3e1b522639478cd5377b83
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-03-06T20:25:25-05:00
Commit Message:
MADS: Fix hand animations on Antigrav control panel
Changed paths:
engines/mads/nebular/nebular_scenes8.cpp
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp
index 75b6b17..64b6c26 100644
--- a/engines/mads/nebular/nebular_scenes8.cpp
+++ b/engines/mads/nebular/nebular_scenes8.cpp
@@ -1437,7 +1437,7 @@ void Scene808::actions() {
_vm->_sound->command(20);
_vm->_sound->command(25);
}
- _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 211));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
@@ -1472,7 +1472,7 @@ void Scene808::actions() {
_vm->_sound->command(20);
}
_globals[kTopButtonPushed] = false;
- _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 186));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 91);
@@ -1503,7 +1503,7 @@ void Scene808::actions() {
_vm->_sound->command(20);
}
_globals[kTopButtonPushed] = true;
- _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 163));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 81);
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