[Scummvm-cvs-logs] scummvm master -> b25325599d4b88c323d3bf3319f7b6ee78f2e4c4
dreammaster
dreammaster at scummvm.org
Sun Mar 8 17:07:16 CET 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
b25325599d MADS: Fix for penlight when starting a new game in Hard mode
Commit: b25325599d4b88c323d3bf3319f7b6ee78f2e4c4
https://github.com/scummvm/scummvm/commit/b25325599d4b88c323d3bf3319f7b6ee78f2e4c4
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-03-08T12:05:54-04:00
Commit Message:
MADS: Fix for penlight when starting a new game in Hard mode
Changed paths:
engines/mads/nebular/game_nebular.cpp
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp
index 6de7ad9..cde998e 100644
--- a/engines/mads/nebular/game_nebular.cpp
+++ b/engines/mads/nebular/game_nebular.cpp
@@ -277,8 +277,8 @@ void GameNebular::initializeGlobals() {
// Final setup based on selected difficulty level
switch (_difficulty) {
case DIFFICULTY_HARD:
- _objects.setRoom(OBJ_PLANT_STALK, NOWHERE);
- _objects.setRoom(OBJ_PENLIGHT, NOWHERE);
+ _objects.setRoom(OBJ_BLOWGUN, NOWHERE);
+ _objects.setRoom(OBJ_NOTE, NOWHERE);
_globals[kLeavesStatus] = LEAVES_ON_GROUND;
_globals[kDurafailRecharged] = 0;
@@ -294,12 +294,10 @@ void GameNebular::initializeGlobals() {
break;
case DIFFICULTY_EASY:
- _objects.setRoom(OBJ_BLOWGUN, NOWHERE);
- _objects.setRoom(OBJ_NOTE, NOWHERE);
+ _objects.setRoom(OBJ_PLANT_STALK, NOWHERE);
+ _objects.setRoom(OBJ_PENLIGHT, NOWHERE);
_globals[kLeavesStatus] = LEAVES_ON_TRAP;
- _globals[kPenlightCellStatus] = FIRST_TIME_UNCHARGED_DURAFAIL;
- _globals[kDurafailRecharged] = 0;
break;
}
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