[Scummvm-cvs-logs] scummvm master -> 7a9514567f44f5a717fcfb1994431e54e06ea148
bluegr
bluegr at gmail.com
Mon Mar 16 00:42:12 CET 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
7a9514567f MADS: Handle a game bug in scene 604, which prevents game completion
Commit: 7a9514567f44f5a717fcfb1994431e54e06ea148
https://github.com/scummvm/scummvm/commit/7a9514567f44f5a717fcfb1994431e54e06ea148
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2015-03-16T01:41:08+02:00
Commit Message:
MADS: Handle a game bug in scene 604, which prevents game completion
Changed paths:
engines/mads/nebular/nebular_scenes6.cpp
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index 046782b..d94fb17 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -948,8 +948,14 @@ void Scene604::actions() {
_bombMode = 1;
if ((_game._difficulty == DIFFICULTY_HARD) || _globals[kWarnedFloodCity])
handleBombActions();
- else if ((_game._objects.isInInventory(OBJ_POLYCEMENT) && _game._objects.isInInventory(OBJ_CHICKEN))
- && ((_globals[kLineStatus] == LINE_TIED) || ((_game._difficulty == DIFFICULTY_EASY) && (!_globals[kBoatRaised]))))
+ else if (
+ (_game._objects.isInInventory(OBJ_POLYCEMENT) && (_game._objects.isInInventory(OBJ_CHICKEN) || _game._objects.isInInventory(OBJ_CHICKEN_BOMB)))
+ && (_globals[kLineStatus] == LINE_TIED || (_game._difficulty == DIFFICULTY_EASY && !_globals[kBoatRaised]))
+ )
+ // The original can get in an impossible state at this point, if the player has
+ // combined the chicken with the bomb before placing the timer bomb on the ledge.
+ // Therefore, we also allow the player to place the bomb if the chicken bomb is
+ // in the inventory.
handleBombActions();
else if (_game._difficulty == DIFFICULTY_EASY)
_vm->_dialogs->show(60424);
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