[Scummvm-cvs-logs] scummvm master -> 66a4b3c8058b7e36a49a143a03fc299b99d1d625

m-kiewitz m_kiewitz at users.sourceforge.net
Tue May 5 13:36:55 CEST 2015


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
66a4b3c805 SCI: add qfg2 airElemental workaround - bug #6859


Commit: 66a4b3c8058b7e36a49a143a03fc299b99d1d625
    https://github.com/scummvm/scummvm/commit/66a4b3c8058b7e36a49a143a03fc299b99d1d625
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2015-05-05T13:36:25+02:00

Commit Message:
SCI: add qfg2 airElemental workaround - bug #6859

Changed paths:
    engines/sci/engine/workarounds.cpp



diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index c5d85b8..ea3443e 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -333,6 +333,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_QFG1VGA,        16,    16,  0,        "lassoFailed", "changeState",                     NULL,    -1, { WORKAROUND_FAKE,   0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #5309
 	{ GID_QFG1VGA,        -1,   210,  0,          "Encounter", "init",        sig_uninitread_qfg1vga_1,     0, { WORKAROUND_FAKE,   0 } }, // qfg1vga: going to the brigands hideout - bug #5515
 	{ GID_QFG2,           -1,    71,  0,        "theInvSheet", "doit",                            NULL,     1, { WORKAROUND_FAKE,   0 } }, // accessing the inventory
+	{ GID_QFG2,           -1,    79,  0,        "TryToMoveTo", "onTarget",                        NULL,     0, { WORKAROUND_FAKE,   0 } }, // when throwing pot at air elemental, happens when client coordinates are the same as airElemental coordinates. happened to me right after room change - bug #6859
 	{ GID_QFG2,           -1,   701, -1,              "Alley", "at",                              NULL,     0, { WORKAROUND_FAKE,   0 } }, // when walking inside the alleys in the town - bug #5019 & #5106
 	{ GID_QFG2,           -1,   990,  0,            "Restore", "doit",                            NULL,   364, { WORKAROUND_FAKE,   0 } }, // when pressing enter in restore dialog w/o any saved games present
 	{ GID_QFG2,          260,   260,  0,             "abdulS", "changeState",    sig_uninitread_qfg2_1,    -1, { WORKAROUND_FAKE,   0 } }, // During the thief's first mission (in the house), just before Abdul is about to enter the house (where you have to hide in the wardrobe), bug #5153, temps 1 and 2






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