[Scummvm-cvs-logs] scummvm master -> 8919a8e8418a5dddaafda11b32c2d798ce8d8a40
wjp
wjp at usecode.org
Thu May 14 16:56:09 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
8919a8e841 SAGA: Avoid code duplication
Commit: 8919a8e8418a5dddaafda11b32c2d798ce8d8a40
https://github.com/scummvm/scummvm/commit/8919a8e8418a5dddaafda11b32c2d798ce8d8a40
Author: Willem Jan Palenstijn (wjp at usecode.org)
Date: 2015-05-14T16:55:10+02:00
Commit Message:
SAGA: Avoid code duplication
Changed paths:
engines/saga/scene.cpp
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index 9160131..4fa15d0 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -835,13 +835,14 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
loadSceneParams.sceneProc(SCENE_BEGIN, this);
}
- // We probably don't want "followers" to go into scene -1 , 0. At the very
- // least we don't want garbage to be drawn that early in the ITE intro.
- if (_sceneNumber > 0 && !(_vm->getGameId() == GID_ITE && _sceneNumber == ITE_SCENE_PUZZLE))
- _vm->_actor->updateActorsScene(loadSceneParams.actorsEntrance);
-
- if (_vm->getGameId() == GID_ITE && _sceneNumber == ITE_SCENE_PUZZLE)
+ if (_vm->getGameId() == GID_ITE && _sceneNumber == ITE_SCENE_PUZZLE) {
_vm->_puzzle->execute();
+ } else {
+ // We probably don't want "followers" to go into scene -1 , 0. At the very
+ // least we don't want garbage to be drawn that early in the ITE intro.
+ if (_sceneNumber > 0)
+ _vm->_actor->updateActorsScene(loadSceneParams.actorsEntrance);
+ }
if (getFlags() & kSceneFlagShowCursor) {
// Activate user interface
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