[Scummvm-cvs-logs] scummvm master -> 3c990ac16b1720dfa16336ba8d49a6e54aa72a61
dreammaster
dreammaster at scummvm.org
Sun Oct 4 04:57:20 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
3c990ac16b SHERLOCK: SS: Fix thin drawing of scene objects into UI area
Commit: 3c990ac16b1720dfa16336ba8d49a6e54aa72a61
https://github.com/scummvm/scummvm/commit/3c990ac16b1720dfa16336ba8d49a6e54aa72a61
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-10-03T22:56:53-04:00
Commit Message:
SHERLOCK: SS: Fix thin drawing of scene objects into UI area
Changed paths:
engines/sherlock/screen.cpp
diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp
index 208487d..74da2a8 100644
--- a/engines/sherlock/screen.cpp
+++ b/engines/sherlock/screen.cpp
@@ -223,7 +223,7 @@ void Screen::verticalTransition() {
void Screen::restoreBackground(const Common::Rect &r) {
if (r.width() > 0 && r.height() > 0)
- _backBuffer1.blitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
+ _backBuffer->blitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
}
void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) {
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