[Scummvm-cvs-logs] scummvm master -> 27e9aebbb1c83dbf0a2675116087b477284c4801
dreammaster
dreammaster at scummvm.org
Sat Sep 12 03:41:38 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
27e9aebbb1 SHERLOCK: 3DO: Further alignment between portraits and talk text
Commit: 27e9aebbb1c83dbf0a2675116087b477284c4801
https://github.com/scummvm/scummvm/commit/27e9aebbb1c83dbf0a2675116087b477284c4801
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-09-11T21:41:10-04:00
Commit Message:
SHERLOCK: 3DO: Further alignment between portraits and talk text
Changed paths:
engines/sherlock/scalpel/scalpel_talk.cpp
engines/sherlock/scalpel/scalpel_talk.h
engines/sherlock/scalpel/scalpel_user_interface.cpp
engines/sherlock/talk.h
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index 5241f7b..848502e 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -528,6 +528,11 @@ OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) {
return RET_SUCCESS;
}
+void ScalpelTalk::loadTalkFile(const Common::String &filename) {
+ Talk::loadTalkFile(filename);
+ _3doSpeechIndex = 0;
+}
+
void ScalpelTalk::talkWait(const byte *&str) {
UserInterface &ui = *_vm->_ui;
bool pauseFlag = _pauseFlag;
diff --git a/engines/sherlock/scalpel/scalpel_talk.h b/engines/sherlock/scalpel/scalpel_talk.h
index 025c8ed..66b6f98 100644
--- a/engines/sherlock/scalpel/scalpel_talk.h
+++ b/engines/sherlock/scalpel/scalpel_talk.h
@@ -84,6 +84,12 @@ public:
virtual ~ScalpelTalk() {}
/**
+ * Opens the talk file 'talk.tlk' and searches the index for the specified
+ * conversation. If found, the data for that conversation is loaded
+ */
+ virtual void loadTalkFile(const Common::String &filename);
+
+ /**
* Called whenever a conversation or item script needs to be run. For standard conversations,
* it opens up a description window similar to how 'talk' does, but shows a 'reply' directly
* instead of waiting for a statement option.
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index aed7df8..be8f1aa 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -1666,9 +1666,6 @@ void ScalpelUserInterface::doTalkControl() {
sound._speechPlaying = false;
}
- if (IS_3DO)
- // Trigger to play 3DO movie
- talk.talk3DOMovieTrigger(0);
talk.waitForMore(talk._statements[_selector]._statement.size());
if (talk._talkToAbort)
diff --git a/engines/sherlock/talk.h b/engines/sherlock/talk.h
index 3bbb326..f354c28 100644
--- a/engines/sherlock/talk.h
+++ b/engines/sherlock/talk.h
@@ -308,7 +308,7 @@ public:
* Opens the talk file 'talk.tlk' and searches the index for the specified
* conversation. If found, the data for that conversation is loaded
*/
- void loadTalkFile(const Common::String &filename);
+ virtual void loadTalkFile(const Common::String &filename);
/**
* Push the sequence of a background object that's an NPC that needs to be
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