[Scummvm-cvs-logs] scummvm master -> c7902537dadfdfd3ff8cebe6712c4bc0c3b730e6
Strangerke
Strangerke at scummvm.org
Tue Sep 22 10:47:45 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c7902537da MADS: Rex - Fix check used to force sprite reload in scene group 1xx
Commit: c7902537dadfdfd3ff8cebe6712c4bc0c3b730e6
https://github.com/scummvm/scummvm/commit/c7902537dadfdfd3ff8cebe6712c4bc0c3b730e6
Author: Strangerke (strangerke at scummvm.org)
Date: 2015-09-22T10:44:07+02:00
Commit Message:
MADS: Rex - Fix check used to force sprite reload in scene group 1xx
Changed paths:
engines/mads/nebular/nebular_scenes1.cpp
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index fd97f71..0cb1b11 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -84,7 +84,7 @@ void Scene1xx::setPlayerSpritesPrefix() {
} else if (_scene->_nextSceneId == 112)
_game._player._spritesPrefix = "";
- if (oldName == _game._player._spritesPrefix)
+ if (oldName != _game._player._spritesPrefix)
_game._player._spritesChanged = true;
if (_scene->_nextSceneId == 105 || (_scene->_nextSceneId == 109 && _globals[kHoovicAlive])) {
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