[Scummvm-cvs-logs] scummvm branch-1-8 -> fa228ea1ac204d0982424daac06e3fa76d2b6398

criezy criezy at scummvm.org
Mon Apr 11 21:55:10 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
fa228ea1ac DRASCULA: Fix typo in variable name


Commit: fa228ea1ac204d0982424daac06e3fa76d2b6398
    https://github.com/scummvm/scummvm/commit/fa228ea1ac204d0982424daac06e3fa76d2b6398
Author: Thierry Crozat (criezy at scummvm.org)
Date: 2016-04-11T20:52:39+01:00

Commit Message:
DRASCULA: Fix typo in variable name

Changed paths:
    engines/drascula/actors.cpp
    engines/drascula/animation.cpp
    engines/drascula/drascula.cpp
    engines/drascula/drascula.h
    engines/drascula/objects.cpp
    engines/drascula/rooms.cpp
    engines/drascula/saveload.cpp



diff --git a/engines/drascula/actors.cpp b/engines/drascula/actors.cpp
index 9a12d27..b459c45 100644
--- a/engines/drascula/actors.cpp
+++ b/engines/drascula/actors.cpp
@@ -191,7 +191,7 @@ void DrasculaEngine::moveCharacters() {
 	}
 
 	if (currentChapter != 2 && currentChapter != 3) {
-		if (characterVivible == 0) {
+		if (characterVisible == 0) {
 			increaseFrameNum();
 			return;
 		}
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp
index 925a53f..439253e 100644
--- a/engines/drascula/animation.cpp
+++ b/engines/drascula/animation.cpp
@@ -360,7 +360,7 @@ void DrasculaEngine::animation_2_1() {
 	int l;
 
 	gotoObject(231, 91);
-	characterVivible = 0;
+	characterVisible = 0;
 
 	term_int = 0;
 
@@ -433,7 +433,7 @@ void DrasculaEngine::animation_2_1() {
 		curX = 91;
 		curY = 95;
 		trackProtagonist = 1;
-		characterVivible = 1;
+		characterVisible = 1;
 
 		loadPic("97g.alg", extraSurface);
 		if (animate("lev.bin", 15))
@@ -1434,7 +1434,7 @@ void DrasculaEngine::animation_12_5() {
 
 	doBreak = 1;
 	previousMusic = roomMusic;
-	characterVivible = 1;
+	characterVisible = 1;
 	clearRoom();
 	trackProtagonist = 1;
 	characterMoved = 0;
@@ -1543,7 +1543,7 @@ void DrasculaEngine::animation_1_6() {
 	updateEvents();
 	clearRoom();
 	black();
-	characterVivible = 0;
+	characterVisible = 0;
 	flags[0] = 0;
 	updateRoom();
 	updateScreen();
@@ -1618,7 +1618,7 @@ void DrasculaEngine::animation_6_6() {
 	curX = -1;
 	selectVerb(kVerbNone);
 	enterRoom(58);
-	characterVivible = 1;
+	characterVisible = 1;
 	trackProtagonist = 1;
 	animate("hbp.bin", 14);
 
@@ -2138,7 +2138,7 @@ void DrasculaEngine::animation_5_4(){
 	loadPic("anh_dr.alg", backSurface);
 	gotoObject(99, 160);
 	gotoObject(38, 177);
-	characterVivible = 0;
+	characterVisible = 0;
 	updateRoom();
 	updateScreen();
 	delay(800);
@@ -2156,7 +2156,7 @@ void DrasculaEngine::animation_5_4(){
 	talk_igor(30, kIgorFront);
 	loadPic(96, frontSurface);
 	loadPic(99, backSurface);
-	characterVivible = 1;
+	characterVisible = 1;
 	fadeToBlack(0);
 	exitRoom(0);
 }
@@ -2211,7 +2211,7 @@ void DrasculaEngine::activatePendulum() {
 	debug(4, "activatePendulum()");
 
 	flags[1] = 2;
-	characterVivible = 0;
+	characterVisible = 0;
 	_roomNumber = 102;
 	loadPic(102, bgSurface, HALF_PAL);
 	loadPic("an_p1.alg", drawSurface3);
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index dafabd7..94f5a03 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -144,7 +144,7 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam
 	curDirection = 0;
 	trackProtagonist = 0;
 	_characterFrame = 0;
-	characterVivible = 0;
+	characterVisible = 0;
 	roomX = 0;
 	roomY = 0;
 	checkFlags = 0;
@@ -301,7 +301,7 @@ Common::Error DrasculaEngine::run() {
 		characterMoved = 0;
 		trackProtagonist = 3;
 		_characterFrame = 0;
-		characterVivible = 1;
+		characterVisible = 1;
 		checkFlags = 1;
 		doBreak = 0;
 		walkToObject = 0;
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index f7a745f..acca2e5 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -429,7 +429,7 @@ public:
 
 	int frame_y;
 	int curX, curY, characterMoved, curDirection, trackProtagonist, _characterFrame;
-	int characterVivible;
+	int characterVisible;
 	int roomX, roomY, checkFlags;
 	int doBreak;
 	int stepX, stepY;
diff --git a/engines/drascula/objects.cpp b/engines/drascula/objects.cpp
index 43f9919..823c073 100644
--- a/engines/drascula/objects.cpp
+++ b/engines/drascula/objects.cpp
@@ -62,7 +62,7 @@ void DrasculaEngine::gotoObject(int pointX, int pointY) {
 	hideCursor();
 
 	if (currentChapter == 5 || currentChapter == 6) {
-		if (characterVivible == 0) {
+		if (characterVisible == 0) {
 			curX = roomX;
 			curY = roomY;
 			updateRoom();
diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp
index 9901a0a..57d4517 100644
--- a/engines/drascula/rooms.cpp
+++ b/engines/drascula/rooms.cpp
@@ -980,12 +980,12 @@ bool DrasculaEngine::room_59(int fl) {
 			playSound(12);
 			pause(19);
 			stopSound();
-			characterVivible = 0;
+			characterVisible = 0;
 			updateRoom();
 			copyRect(101, 34, curX - 4, curY - 1, 37, 70, drawSurface3, screenSurface);
 			copyBackground(0, 0, 0, 0, 320, 200, screenSurface, bgSurface);
 			updateScreen();
-			characterVivible = 1;
+			characterVisible = 1;
 			clearRoom();
 			loadPic("tlef0.alg", bgSurface, COMPLETE_PAL);
 			loadPic("tlef1.alg", drawSurface3);
@@ -1399,7 +1399,7 @@ void DrasculaEngine::update_58_pre() {
 }
 
 void DrasculaEngine::update_58() {
-	if (characterVivible == 1)
+	if (characterVisible == 1)
 		copyRect(67, 139, 140, 147, 12, 16, drawSurface3, screenSurface);
 }
 
@@ -1845,7 +1845,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
 	}
 
 	if (currentChapter == 5)
-		characterVivible = 1;
+		characterVisible = 1;
 
 	updateVisible();
 
@@ -1885,7 +1885,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
 
 	if (currentChapter == 5) {
 		if (_roomNumber == 45)
-			characterVivible = 0;
+			characterVisible = 0;
 		if (_roomNumber == 49 && flags[7] == 0) {
 			playTalkSequence(4);	// sequence 4, chapter 5
 		}
@@ -1961,7 +1961,7 @@ bool DrasculaEngine::exitRoom(int doorNumber) {
 		}
 
 		if (currentChapter == 5)
-			characterVivible = 1;
+			characterVisible = 1;
 
 		clearRoom();
 		if (!sscanf(_targetSurface[doorNumber], "%d", &roomNum)) {
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index 94c4e81..eb72a99 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -261,7 +261,7 @@ bool DrasculaEngine::loadGame(int slot) {
 	// things. Reset those before loading the savegame otherwise we may have some
 	// issues such as the protagonist being invisible after reloading a savegame.
 	if (_roomNumber == 102 && flags[1] == 2) {
-		characterVivible = 1;
+		characterVisible = 1;
 		loadPic(96, frontSurface);
 		loadPic(97, frontSurface);
 		loadPic(97, extraSurface);






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