[Scummvm-cvs-logs] scummvm master -> 1f06e3f5578e7b38045c58e0e6bd279038c891f7
eriktorbjorn
eriktorbjorn at telia.com
Fri Apr 15 07:29:56 CEST 2016
This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
53e02c4770 NEVERHOOD: Tiny whitespace fix
fc55a8fb1a NEVERHOOD: Fix bug #7116 ("Crash upon clicking ...")
1f06e3f557 NEVERHOOD: Avoid crash in original load/delete game dialogs
Commit: 53e02c477027d23c16afed6e79ea5e862d904a9b
https://github.com/scummvm/scummvm/commit/53e02c477027d23c16afed6e79ea5e862d904a9b
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2016-04-15T07:29:43+02:00
Commit Message:
NEVERHOOD: Tiny whitespace fix
It's bugging me, ok?
Changed paths:
engines/neverhood/menumodule.cpp
diff --git a/engines/neverhood/menumodule.cpp b/engines/neverhood/menumodule.cpp
index 826f175..7b50bbf 100644
--- a/engines/neverhood/menumodule.cpp
+++ b/engines/neverhood/menumodule.cpp
@@ -1058,7 +1058,7 @@ static const NRect kSaveGameMenuTextEditRect = { 0, 0, 377, 17 };
static const NRect kSaveGameMenuMouseRect = { 50, 47, 427, 64 };
SaveGameMenu::SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
- : GameStateMenu(vm, parentModule, savegameList, kSaveGameMenuButtonFileHashes, kSaveGameMenuButtonCollisionBounds,
+ : GameStateMenu(vm, parentModule, savegameList, kSaveGameMenuButtonFileHashes, kSaveGameMenuButtonCollisionBounds,
0x30084E25, 0x2328121A,
0x84E21308, &kSaveGameMenuMouseRect,
0x1115A223, 60, 142, kSaveGameMenuListBoxRect,
Commit: fc55a8fb1a7eeb8788aed60e16db197b8d678ce4
https://github.com/scummvm/scummvm/commit/fc55a8fb1a7eeb8788aed60e16db197b8d678ce4
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2016-04-15T07:29:43+02:00
Commit Message:
NEVERHOOD: Fix bug #7116 ("Crash upon clicking ...")
Don't crash when clicking a read-only text widget. In the original,
the load game dialog's text widget isn't read-only, but since we
allow multiple games to have the same name it's probably for the
best that we don't quite match the original behavior here.
Changed paths:
engines/neverhood/menumodule.cpp
diff --git a/engines/neverhood/menumodule.cpp b/engines/neverhood/menumodule.cpp
index 7b50bbf..457c7ff 100644
--- a/engines/neverhood/menumodule.cpp
+++ b/engines/neverhood/menumodule.cpp
@@ -609,7 +609,8 @@ void TextEditWidget::onClick() {
++newCursorPos;
_cursorPos = MIN((int)_entryString.size(), newCursorPos);
}
- _cursorSurface->setVisible(true);
+ if (!_readOnly)
+ _cursorSurface->setVisible(true);
refresh();
}
Widget::onClick();
@@ -1089,12 +1090,21 @@ static const NRect kLoadGameMenuButtonCollisionBounds[] = {
static const NRect kLoadGameMenuListBoxRect = { 0, 0, 320, 272 };
static const NRect kLoadGameMenuTextEditRect = { 0, 0, 320, 17 };
+
+#if 0
+// Unlike the original game, the text widget in our load dialog is read-only so
+// don't change the mouse cursor to indicate that you can type the name of the
+// game to load.
+//
+// Since we allow multiple saved games to have the same name, it's probably
+// better this way.
static const NRect kLoadGameMenuMouseRect = { 263, 48, 583, 65 };
+#endif
LoadGameMenu::LoadGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
: GameStateMenu(vm, parentModule, savegameList, kLoadGameMenuButtonFileHashes, kLoadGameMenuButtonCollisionBounds,
0x98620234, 0x201C2474,
- 0x2023098E, &kLoadGameMenuMouseRect,
+ 0x2023098E, NULL /* &kLoadGameMenuMouseRect */,
0x04040409, 263, 142, kLoadGameMenuListBoxRect,
0x10924C03, 0, 263, 48, kLoadGameMenuTextEditRect,
0x0BC600A3, 0x0F960021) {
Commit: 1f06e3f5578e7b38045c58e0e6bd279038c891f7
https://github.com/scummvm/scummvm/commit/1f06e3f5578e7b38045c58e0e6bd279038c891f7
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2016-04-15T07:29:43+02:00
Commit Message:
NEVERHOOD: Avoid crash in original load/delete game dialogs
The original game would display a message if you tried to load or
delete a game without actually selecting one. At least for now,
let's just avoid crashing.
Changed paths:
engines/neverhood/menumodule.cpp
diff --git a/engines/neverhood/menumodule.cpp b/engines/neverhood/menumodule.cpp
index 457c7ff..0f2a421 100644
--- a/engines/neverhood/menumodule.cpp
+++ b/engines/neverhood/menumodule.cpp
@@ -1069,9 +1069,11 @@ SaveGameMenu::SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameLi
}
void SaveGameMenu::performAction() {
- ((MenuModule*)_parentModule)->setSavegameInfo(_textEditWidget->getString(),
- _listBox->getCurrIndex(), _textEditWidget->isModified());
- leaveScene(0);
+ if (!_textEditWidget->getString().empty()) {
+ ((MenuModule*)_parentModule)->setSavegameInfo(_textEditWidget->getString(),
+ _listBox->getCurrIndex(), _textEditWidget->isModified());
+ leaveScene(0);
+ }
}
static const uint32 kLoadGameMenuButtonFileHashes[] = {
@@ -1112,8 +1114,11 @@ LoadGameMenu::LoadGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameLi
}
void LoadGameMenu::performAction() {
- ((MenuModule*)_parentModule)->setLoadgameInfo(_listBox->getCurrIndex());
- leaveScene(0);
+ // TODO: The original would display a message here if nothing was selected.
+ if (!_textEditWidget->getString().empty()) {
+ ((MenuModule*)_parentModule)->setLoadgameInfo(_listBox->getCurrIndex());
+ leaveScene(0);
+ }
}
static const uint32 kDeleteGameMenuButtonFileHashes[] = {
@@ -1144,8 +1149,11 @@ DeleteGameMenu::DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, Savega
}
void DeleteGameMenu::performAction() {
- ((MenuModule*)_parentModule)->setDeletegameInfo(_listBox->getCurrIndex());
- leaveScene(0);
+ // TODO: The original would display a message here if no game was selected.
+ if (!_textEditWidget->getString().empty()) {
+ ((MenuModule*)_parentModule)->setDeletegameInfo(_listBox->getCurrIndex());
+ leaveScene(0);
+ }
}
QueryOverwriteMenu::QueryOverwriteMenu(NeverhoodEngine *vm, Module *parentModule, const Common::String &description)
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