[Scummvm-cvs-logs] scummvm master -> dbcbb01740043f73e8b37a0289d27d95fced04c5

dreammaster dreammaster at scummvm.org
Tue Aug 9 01:31:10 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
dbcbb01740 TITANIC: Implemented CAutoSoundPlayer class


Commit: dbcbb01740043f73e8b37a0289d27d95fced04c5
    https://github.com/scummvm/scummvm/commit/dbcbb01740043f73e8b37a0289d27d95fced04c5
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2016-08-08T19:30:50-04:00

Commit Message:
TITANIC: Implemented CAutoSoundPlayer class

Changed paths:
    engines/titanic/messages/messages.h
    engines/titanic/sound/auto_sound_player.cpp
    engines/titanic/sound/auto_sound_player.h
    engines/titanic/sound/water_lapping_sounds.cpp
    engines/titanic/sound/water_lapping_sounds.h



diff --git a/engines/titanic/messages/messages.h b/engines/titanic/messages/messages.h
index 37d41bd..c1d962f 100644
--- a/engines/titanic/messages/messages.h
+++ b/engines/titanic/messages/messages.h
@@ -317,7 +317,7 @@ MESSAGE1(CSetChevRoomBits, int, value, 0);
 MESSAGE1(CSetFrameMsg, int, frameNumber, 0);
 MESSAGE0(CSetMusicControlsMsg);
 MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0);
-MESSAGE2(CSetVolumeMsg, int, value1, 70, int, value2, 0);
+MESSAGE2(CSetVolumeMsg, int, volume, 70, int, secondsTransition, 0);
 MESSAGE2(CShipSettingMsg, int, value, 0, CString, name, "");
 MESSAGE1(CShowTextMsg, CString, value, "NO TEXT INCLUDED!!!");
 MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0);
diff --git a/engines/titanic/sound/auto_sound_player.cpp b/engines/titanic/sound/auto_sound_player.cpp
index 3e3d529..1fb6785 100644
--- a/engines/titanic/sound/auto_sound_player.cpp
+++ b/engines/titanic/sound/auto_sound_player.cpp
@@ -24,22 +24,30 @@
 
 namespace Titanic {
 
+BEGIN_MESSAGE_MAP(CAutoSoundPlayer, CGameObject)
+	ON_MESSAGE(TurnOn)
+	ON_MESSAGE(TurnOff)
+	ON_MESSAGE(SignalObject)
+	ON_MESSAGE(SetVolumeMsg)
+	ON_MESSAGE(LoadSuccessMsg)
+END_MESSAGE_MAP()
+
 CAutoSoundPlayer::CAutoSoundPlayer() : CGameObject(),
-	_fieldBC(0), _fieldCC(70), _fieldD0(0), _fieldD4(0), _fieldD8(-1),
-	_fieldDC(0), _fieldE0(-1), _fieldE4(0), _fieldE8(0) {
+	_fieldBC(0), _volume(70), _fieldD0(0), _repeated(false), _soundHandle(-1),
+	_stopSeconds(0), _startSeconds(-1), _active(false), _fieldE8(0) {
 }
 
 void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
 	file->writeNumberLine(1, indent);
 	file->writeNumberLine(_fieldBC, indent);
-	file->writeQuotedLine(_string1, indent);
-	file->writeNumberLine(_fieldCC, indent);
+	file->writeQuotedLine(_filename, indent);
+	file->writeNumberLine(_volume, indent);
 	file->writeNumberLine(_fieldD0, indent);
-	file->writeNumberLine(_fieldD4, indent);
-	file->writeNumberLine(_fieldD8, indent);
-	file->writeNumberLine(_fieldDC, indent);
-	file->writeNumberLine(_fieldE0, indent);
-	file->writeNumberLine(_fieldE4, indent);
+	file->writeNumberLine(_repeated, indent);
+	file->writeNumberLine(_soundHandle, indent);
+	file->writeNumberLine(_stopSeconds, indent);
+	file->writeNumberLine(_startSeconds, indent);
+	file->writeNumberLine(_active, indent);
 	file->writeNumberLine(_fieldE8, indent);
 
 	CGameObject::save(file, indent);
@@ -48,17 +56,79 @@ void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
 void CAutoSoundPlayer::load(SimpleFile *file) {
 	file->readNumber();
 	_fieldBC = file->readNumber();
-	_string1 = file->readString();
-	_fieldCC = file->readNumber();
+	_filename = file->readString();
+	_volume = file->readNumber();
 	_fieldD0 = file->readNumber();
-	_fieldD4 = file->readNumber();
-	_fieldD8 = file->readNumber();
-	_fieldDC = file->readNumber();
-	_fieldE0 = file->readNumber();
-	_fieldE4 = file->readNumber();
+	_repeated = file->readNumber();
+	_soundHandle = file->readNumber();
+	_stopSeconds = file->readNumber();
+	_startSeconds = file->readNumber();
+	_active = file->readNumber();
 	_fieldE8 = file->readNumber();
 
 	CGameObject::load(file);
 }
 
+bool CAutoSoundPlayer::TurnOn(CTurnOn *msg) {
+	if (_soundHandle == -1) {
+		CProximity prox;
+		prox._fieldC = _fieldD0;
+		prox._repeated = _repeated;
+		if (_fieldE8)
+			prox._field28 = 2;
+		prox._channelVolume = (_startSeconds == -1) ? _volume : 0;
+
+		_soundHandle = playSound(_filename, prox);
+		if (_startSeconds != -1)
+			setSoundVolume(_soundHandle, _volume, _startSeconds);
+
+		_active = true;
+	}
+
+	return true;
+}
+
+bool CAutoSoundPlayer::TurnOff(CTurnOff *msg) {
+	if (_soundHandle != -1) {
+		if (isSoundActive(_soundHandle))
+			stopSound(_soundHandle, _stopSeconds);
+
+		_soundHandle = -1;
+		_active = false;
+	}
+
+	return true;
+}
+
+bool CAutoSoundPlayer::SignalObject(CSignalObject *msg) {
+	if (_soundHandle != -1) {
+		if (isSoundActive(_soundHandle))
+			stopSound(_soundHandle, msg->_numValue);
+
+		_soundHandle = -1;
+		_active = false;
+	}
+
+	return true;
+}
+
+bool CAutoSoundPlayer::SetVolumeMsg(CSetVolumeMsg *msg) {
+	if (_soundHandle != -1 && isSoundActive(_soundHandle))
+		setSoundVolume(_soundHandle, msg->_volume, msg->_secondsTransition);
+
+	return true;
+}
+
+bool CAutoSoundPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) {
+	if (_active) {
+		_soundHandle = -1;
+		_active = false;
+
+		CTurnOn onMsg;
+		onMsg.execute(this);
+	}
+
+	return true;
+}
+
 } // End of namespace Titanic
diff --git a/engines/titanic/sound/auto_sound_player.h b/engines/titanic/sound/auto_sound_player.h
index 6de2b12..c8f1d34 100644
--- a/engines/titanic/sound/auto_sound_player.h
+++ b/engines/titanic/sound/auto_sound_player.h
@@ -28,16 +28,22 @@
 namespace Titanic {
 
 class CAutoSoundPlayer : public CGameObject {
+	DECLARE_MESSAGE_MAP;
+	bool TurnOn(CTurnOn *msg);
+	bool TurnOff(CTurnOff *msg);
+	bool SignalObject(CSignalObject *msg);
+	bool SetVolumeMsg(CSetVolumeMsg *msg);
+	bool LoadSuccessMsg(CLoadSuccessMsg *msg);
 public:
 	int _fieldBC;
-	CString _string1;
-	int _fieldCC;
+	CString _filename;
+	int _volume;
 	int _fieldD0;
-	int _fieldD4;
-	int _fieldD8;
-	int _fieldDC;
-	int _fieldE0;
-	int _fieldE4;
+	bool _repeated;
+	int _soundHandle;
+	int _stopSeconds;
+	int _startSeconds;
+	bool _active;
 	int _fieldE8;
 public:
 	CLASSDEF;
diff --git a/engines/titanic/sound/water_lapping_sounds.cpp b/engines/titanic/sound/water_lapping_sounds.cpp
index c33db41..7616c4b 100644
--- a/engines/titanic/sound/water_lapping_sounds.cpp
+++ b/engines/titanic/sound/water_lapping_sounds.cpp
@@ -26,11 +26,18 @@ namespace Titanic {
 
 EMPTY_MESSAGE_MAP(CWaterLappingSounds, CRoomAutoSoundPlayer);
 
+CWaterLappingSounds::CWaterLappingSounds() : CRoomAutoSoundPlayer(),
+		_value(0) {
+	_filename = "z#217.wav";
+	_repeated = false;
+	_startSeconds = 0;
+}
+
 void CWaterLappingSounds::save(SimpleFile *file, int indent) {
 	file->writeNumberLine(1, indent);
-	file->writeQuotedLine(_string1, indent);
-	file->writeNumberLine(_fieldD4, indent);
-	file->writeNumberLine(_fieldE0, indent);
+	file->writeQuotedLine(_filename, indent);
+	file->writeNumberLine(_repeated, indent);
+	file->writeNumberLine(_startSeconds, indent);
 	file->writeNumberLine(_value, indent);
 
 	CRoomAutoSoundPlayer::save(file, indent);
@@ -38,9 +45,9 @@ void CWaterLappingSounds::save(SimpleFile *file, int indent) {
 
 void CWaterLappingSounds::load(SimpleFile *file) {
 	file->readNumber();
-	_string1 = file->readString();
-	_fieldD4 = file->readNumber();
-	_fieldE0 = file->readNumber();
+	_filename = file->readString();
+	_repeated = file->readNumber();
+	_startSeconds = file->readNumber();
 	_value = file->readNumber();
 	
 	CRoomAutoSoundPlayer::load(file);
diff --git a/engines/titanic/sound/water_lapping_sounds.h b/engines/titanic/sound/water_lapping_sounds.h
index 5db41a3..2d0594b 100644
--- a/engines/titanic/sound/water_lapping_sounds.h
+++ b/engines/titanic/sound/water_lapping_sounds.h
@@ -33,7 +33,7 @@ public:
 	int _value;
 public:
 	CLASSDEF;
-	CWaterLappingSounds() : CRoomAutoSoundPlayer(), _value(0) {}
+	CWaterLappingSounds();
 
 	/**
 	 * Save the data for the class to file






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