[Scummvm-cvs-logs] scummvm master -> 0b952c3ceded860f2051c77fefb17593dfb5ff05

dreammaster dreammaster at scummvm.org
Tue Aug 9 03:21:25 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
0b952c3ced TITANIC: Implemented CAutoSoundPlayerADSR & CBackgroundSoundMaker


Commit: 0b952c3ceded860f2051c77fefb17593dfb5ff05
    https://github.com/scummvm/scummvm/commit/0b952c3ceded860f2051c77fefb17593dfb5ff05
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2016-08-08T21:21:18-04:00

Commit Message:
TITANIC: Implemented CAutoSoundPlayerADSR & CBackgroundSoundMaker

Changed paths:
    engines/titanic/core/game_object.cpp
    engines/titanic/core/game_object.h
    engines/titanic/sound/auto_sound_player_adsr.cpp
    engines/titanic/sound/auto_sound_player_adsr.h
    engines/titanic/sound/background_sound_maker.cpp
    engines/titanic/sound/background_sound_maker.h



diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp
index ecaa415..c7742cb 100644
--- a/engines/titanic/core/game_object.cpp
+++ b/engines/titanic/core/game_object.cpp
@@ -743,6 +743,16 @@ int CGameObject::playSound(const CString &name, CProximity &prox) {
 	return 0;
 }
 
+int CGameObject::queueSound(const CString &name, uint priorHandle, uint volume, int val3, bool repeated) {
+	CProximity prox;
+	prox._fieldC = val3;
+	prox._repeated = repeated;
+	prox._channelVolume = volume;
+	prox._soundHandle = priorHandle;
+
+	return playSound(name, prox);
+}
+
 void CGameObject::stopSound(int handle, uint seconds) {
 	if (handle != 0 && handle != -1) {
 		CGameManager *gameManager = getGameManager();
diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h
index 799cbcc..bcfc989 100644
--- a/engines/titanic/core/game_object.h
+++ b/engines/titanic/core/game_object.h
@@ -196,6 +196,13 @@ protected:
 	int playSound(const CString &name, CProximity &prox);
 
 	/**
+	 * Queues a sound to play after a specified one finishes
+	 * @param resName	Filename of sound to play
+	 * @param volume	Volume level
+	 */
+	int queueSound(const CString &name, uint priorHandle, uint volume = 100, int val3 = 0, bool repeated = false);
+
+	/**
 	 * Stop a sound
 	 * @param handle	Sound handle
 	 * @param seconds	Optional number of seconds to transition sound off
diff --git a/engines/titanic/sound/auto_sound_player_adsr.cpp b/engines/titanic/sound/auto_sound_player_adsr.cpp
index 4bfd557..f9f0457 100644
--- a/engines/titanic/sound/auto_sound_player_adsr.cpp
+++ b/engines/titanic/sound/auto_sound_player_adsr.cpp
@@ -24,20 +24,56 @@
 
 namespace Titanic {
 
+BEGIN_MESSAGE_MAP(CAutoSoundPlayerADSR, CAutoSoundPlayer)
+	ON_MESSAGE(TurnOn)
+	ON_MESSAGE(TurnOff)
+END_MESSAGE_MAP()
+
 void CAutoSoundPlayerADSR::save(SimpleFile *file, int indent) {
 	file->writeNumberLine(1, indent);
-	file->writeQuotedLine(_string2, indent);
-	file->writeQuotedLine(_string3, indent);
-	file->writeQuotedLine(_string4, indent);
+	file->writeQuotedLine(_soundName1, indent);
+	file->writeQuotedLine(_soundName2, indent);
+	file->writeQuotedLine(_soundName3, indent);
 	CAutoSoundPlayer::save(file, indent);
 }
 
 void CAutoSoundPlayerADSR::load(SimpleFile *file) {
 	file->readNumber();
-	_string2 = file->readString();
-	_string3 = file->readString();
-	_string4 = file->readString();
+	_soundName1 = file->readString();
+	_soundName2 = file->readString();
+	_soundName3 = file->readString();
 	CAutoSoundPlayer::load(file);
 }
 
+bool CAutoSoundPlayerADSR::TurnOn(CTurnOn *msg) {
+	if (_soundHandle == -1) {
+		if (!_soundName1.empty()) {
+			_soundHandle = playSound(_soundName1, _volume, _fieldD0);
+
+			if (!_soundName2.empty())
+				_soundHandle = queueSound(_soundName2, _soundHandle, _volume, _fieldD0);
+
+			_soundHandle = queueSound(_filename, _soundHandle, _volume, _fieldD0);
+			_active = true;
+		}
+	}
+
+	return true;
+}
+
+bool CAutoSoundPlayerADSR::TurnOff(CTurnOff *msg) {
+	if (_soundHandle != -1) {
+		if (!_soundName3.empty())
+			queueSound(_soundName3, _soundHandle, _volume, _fieldD0);
+
+		if (isSoundActive(_soundHandle))
+			stopSound(_soundHandle);
+
+		_soundHandle = -1;
+		_active = false;
+	}
+
+	return true;
+}
+
 } // End of namespace Titanic
diff --git a/engines/titanic/sound/auto_sound_player_adsr.h b/engines/titanic/sound/auto_sound_player_adsr.h
index 6dc2853..9f09636 100644
--- a/engines/titanic/sound/auto_sound_player_adsr.h
+++ b/engines/titanic/sound/auto_sound_player_adsr.h
@@ -28,10 +28,13 @@
 namespace Titanic {
 
 class CAutoSoundPlayerADSR : public CAutoSoundPlayer {
+	DECLARE_MESSAGE_MAP;
+	bool TurnOn(CTurnOn *msg);
+	bool TurnOff(CTurnOff *msg);
 private:
-	CString _string2;
-	CString _string3;
-	CString _string4;
+	CString _soundName1;
+	CString _soundName2;
+	CString _soundName3;
 public:
 	CLASSDEF;
 
diff --git a/engines/titanic/sound/background_sound_maker.cpp b/engines/titanic/sound/background_sound_maker.cpp
index 0abab89..58dde02 100644
--- a/engines/titanic/sound/background_sound_maker.cpp
+++ b/engines/titanic/sound/background_sound_maker.cpp
@@ -24,6 +24,10 @@
 
 namespace Titanic {
 
+BEGIN_MESSAGE_MAP(CBackgroundSoundMaker, CGameObject)
+	ON_MESSAGE(FrameMsg)
+END_MESSAGE_MAP()
+
 void CBackgroundSoundMaker::save(SimpleFile *file, int indent) {
 	file->writeNumberLine(1, indent);
 	file->writeNumberLine(_value, indent);
@@ -36,4 +40,8 @@ void CBackgroundSoundMaker::load(SimpleFile *file) {
 	CGameObject::load(file);
 }
 
+bool CBackgroundSoundMaker::FrameMsg(CFrameMsg *msg) {
+	return true;
+}
+
 } // End of namespace Titanic
diff --git a/engines/titanic/sound/background_sound_maker.h b/engines/titanic/sound/background_sound_maker.h
index 022d8f4..94f3b79 100644
--- a/engines/titanic/sound/background_sound_maker.h
+++ b/engines/titanic/sound/background_sound_maker.h
@@ -28,6 +28,8 @@
 namespace Titanic {
 
 class CBackgroundSoundMaker : public CGameObject {
+	DECLARE_MESSAGE_MAP;
+	bool FrameMsg(CFrameMsg *msg);
 public:
 	int _value;
 public:






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