[Scummvm-cvs-logs] scummvm master -> 4f8c31ecf7c8ac71e1be65771ce508fb11c62749

dreammaster dreammaster at scummvm.org
Sat Aug 13 04:43:18 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
4f8c31ecf7 TITANIC: Implemented CAnnounce and CActButton classes


Commit: 4f8c31ecf7c8ac71e1be65771ce508fb11c62749
    https://github.com/scummvm/scummvm/commit/4f8c31ecf7c8ac71e1be65771ce508fb11c62749
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2016-08-12T22:43:14-04:00

Commit Message:
TITANIC: Implemented CAnnounce and CActButton classes

Changed paths:
    engines/titanic/game/announce.cpp
    engines/titanic/game/announce.h
    engines/titanic/game/arboretum_gate.cpp
    engines/titanic/gfx/act_button.cpp
    engines/titanic/gfx/act_button.h
    engines/titanic/gfx/st_button.cpp
    engines/titanic/gfx/st_button.h



diff --git a/engines/titanic/game/announce.cpp b/engines/titanic/game/announce.cpp
index df6689d..04e7a84 100644
--- a/engines/titanic/game/announce.cpp
+++ b/engines/titanic/game/announce.cpp
@@ -21,30 +21,113 @@
  */
 
 #include "titanic/game/announce.h"
+#include "titanic/titanic.h"
 
 namespace Titanic {
 
-CAnnounce::CAnnounce() : _fieldBC(0), _fieldC0(0), _fieldC4(1), _fieldC8(0) {
+BEGIN_MESSAGE_MAP(CAnnounce, CGameObject)
+	ON_MESSAGE(TimerMsg)
+	ON_MESSAGE(LeaveRoomMsg)
+	ON_MESSAGE(ActMsg)
+END_MESSAGE_MAP()
+
+CAnnounce::CAnnounce() : _nameIndex(0), _soundHandle(0), _leaveFlag(1), _enabled(false) {
 }
 
 void CAnnounce::save(SimpleFile *file, int indent) {
 	file->writeNumberLine(1, indent);
-	file->writeNumberLine(_fieldBC, indent);
-	file->writeNumberLine(_fieldC0, indent);
-	file->writeNumberLine(_fieldC4, indent);
-	file->writeNumberLine(_fieldC8, indent);
+	file->writeNumberLine(_nameIndex, indent);
+	file->writeNumberLine(_soundHandle, indent);
+	file->writeNumberLine(_leaveFlag, indent);
+	file->writeNumberLine(_enabled, indent);
 
 	CGameObject::save(file, indent);
 }
 
 void CAnnounce::load(SimpleFile *file) {
 	file->readNumber();
-	_fieldBC = file->readNumber();
-	_fieldC0 = file->readNumber();
-	_fieldC4 = file->readNumber();
-	_fieldC8 = file->readNumber();
+	_nameIndex = file->readNumber();
+	_soundHandle = file->readNumber();
+	_leaveFlag = file->readNumber();
+	_enabled = file->readNumber();
 
 	CGameObject::load(file);
 }
 
+bool CAnnounce::TimerMsg(CTimerMsg *msg) {
+	if (!_enabled)
+		return false;
+
+	if (msg->_timerCtr == 1) {
+		CString numStr = "0";
+		CString waveNames1[20] = {
+			"z#181.wav", "z#211.wav", "z#203.wav", "z#202.wav", "z#201.wav",
+			"z#200.wav", "z#199.wav", "z#198.wav", "z#197.wav", "z#196.wav",
+			"z#210.wav", "z#209.wav", "z#208.wav", "z#207.wav", "z#206.wav",
+			"z#205.wav", "z#204.wav", "z#145.wav", "", ""
+		};
+		CString waveNames2[37] = {
+			"z#154.wav", "z#153.wav", "z#152.wav", "z#151.wav", "z#150.wav",
+			"z#149.wav", "z#148.wav", "z#169.wav", "z#171.wav", "z#178.wav",
+			"z#176.wav", "z#177.wav", "z#165.wav", "z#170.wav", "z#180.wav",
+			"z#156.wav", "z#172.wav", "z#173.wav", "z#160.wav", "z#158.wav",
+			"z#161.wav", "z#179.wav", "z#163.wav", "z#164.wav", "z#162.wav",
+			"z#159.wav", "z#175.wav", "z#166.wav", "z#174.wav", "z#157.wav",
+			"", "", "", "", "", "", ""
+		};
+
+		int randVal = _nameIndex ? g_vm->getRandomNumber(2) : 0;
+		switch (randVal) {
+		case 0:
+		case 1:
+			_soundHandle = playSound("z#189.wav");
+			if (_nameIndex < 20) {
+				queueSound(waveNames1[_nameIndex], _soundHandle);
+				++_nameIndex;
+			} else {
+				queueSound(waveNames1[1 + g_vm->getRandomNumber(17)], _soundHandle);
+			}
+			break;
+
+		case 2:
+			_soundHandle = playSound("z#189.wav");
+			queueSound(waveNames2[1 + g_vm->getRandomNumber(35)], _soundHandle);
+			break;
+
+		default:
+			break;
+		}
+
+		addTimer(1, 300000 + g_vm->getRandomNumber(30000), 0);
+		if (g_vm->getRandomNumber(3) == 0)
+			addTimer(2, 4000, 0);
+
+	} else if (msg->_timerCtr == 2) {
+		CParrotSpeakMsg speakMsg;
+		speakMsg._value1 = "Announcements";
+		speakMsg.execute("PerchedParrot");
+	}
+
+	return true;
+}
+
+bool CAnnounce::LeaveRoomMsg(CLeaveRoomMsg *msg) {
+	if (_leaveFlag) {
+		addTimer(1, 1000, 0);
+		_leaveFlag = 0;
+		_enabled = true;
+	}
+
+	return true;
+}
+
+bool CAnnounce::ActMsg(CActMsg *msg) {
+	if (msg->_action == "Enable")
+		_enabled = true;
+	else if (msg->_action == "Disable")
+		_enabled = false;
+
+	return true;
+}
+
 } // End of namespace Titanic
diff --git a/engines/titanic/game/announce.h b/engines/titanic/game/announce.h
index f960241..9bf060d 100644
--- a/engines/titanic/game/announce.h
+++ b/engines/titanic/game/announce.h
@@ -28,11 +28,15 @@
 namespace Titanic {
 
 class CAnnounce : public CGameObject {
+	DECLARE_MESSAGE_MAP;
+	bool TimerMsg(CTimerMsg *msg);
+	bool LeaveRoomMsg(CLeaveRoomMsg *msg);
+	bool ActMsg(CActMsg *msg);
 private:
-	int _fieldBC;
-	int _fieldC0;
-	int _fieldC4;
-	int _fieldC8;
+	int _nameIndex;
+	int _soundHandle;
+	bool _leaveFlag;
+	bool _enabled;
 public:
 	CLASSDEF;
 	CAnnounce();
diff --git a/engines/titanic/game/arboretum_gate.cpp b/engines/titanic/game/arboretum_gate.cpp
index f51d2aa..1f92f56 100644
--- a/engines/titanic/game/arboretum_gate.cpp
+++ b/engines/titanic/game/arboretum_gate.cpp
@@ -325,8 +325,7 @@ bool CArboretumGate::EnterViewMsg(CEnterViewMsg *msg) {
 		loadFrame(_initialFrame);
 	}
 
-	warning("CArboretumGate::handleEvent");
-	return false;
+	return true;
 }
 
 } // End of namespace Titanic
diff --git a/engines/titanic/gfx/act_button.cpp b/engines/titanic/gfx/act_button.cpp
index c84f358..75c999b 100644
--- a/engines/titanic/gfx/act_button.cpp
+++ b/engines/titanic/gfx/act_button.cpp
@@ -24,6 +24,10 @@
 
 namespace Titanic {
 
+BEGIN_MESSAGE_MAP(CActButton, CSTButton)
+	ON_MESSAGE(MouseButtonUpMsg)
+END_MESSAGE_MAP()
+
 CActButton::CActButton() : CSTButton() {
 }
 
@@ -37,4 +41,10 @@ void CActButton::load(SimpleFile *file) {
 	CSTButton::load(file);
 }
 
+bool CActButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
+	CActMsg actMsg(_actionName);
+	actMsg.execute(_actionTarget);
+	return true;
+}
+
 } // End of namespace Titanic
diff --git a/engines/titanic/gfx/act_button.h b/engines/titanic/gfx/act_button.h
index 26e5595..910ace1 100644
--- a/engines/titanic/gfx/act_button.h
+++ b/engines/titanic/gfx/act_button.h
@@ -28,6 +28,8 @@
 namespace Titanic {
 
 class CActButton : public CSTButton {
+	DECLARE_MESSAGE_MAP;
+	bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
 public:
 	CLASSDEF;
 	CActButton();
diff --git a/engines/titanic/gfx/st_button.cpp b/engines/titanic/gfx/st_button.cpp
index 4b93d46..6fc31f4 100644
--- a/engines/titanic/gfx/st_button.cpp
+++ b/engines/titanic/gfx/st_button.cpp
@@ -32,10 +32,10 @@ END_MESSAGE_MAP()
 
 CSTButton::CSTButton() : CBackground() {
 	_statusInc = 0;
-	_statusTarget = "NULL";
+	_actionTarget = "NULL";
 	_fieldF0 = 0;
 	_currentStatus = 0;
-	_string4 = "NULL";
+	_actionName = "NULL";
 	_soundName = "NULL";
 	_buttonFrame = 0;
 }
@@ -43,10 +43,10 @@ CSTButton::CSTButton() : CBackground() {
 void CSTButton::save(SimpleFile *file, int indent) {
 	file->writeNumberLine(1, indent);
 	file->writeNumberLine(_statusInc, indent);
-	file->writeQuotedLine(_statusTarget, indent);
+	file->writeQuotedLine(_actionTarget, indent);
 	file->writeNumberLine(_fieldF0, indent);
 	file->writeNumberLine(_currentStatus, indent);
-	file->writeQuotedLine(_string4, indent);
+	file->writeQuotedLine(_actionName, indent);
 	file->writeQuotedLine(_soundName, indent);
 	file->writeNumberLine(_buttonFrame, indent);
 
@@ -56,10 +56,10 @@ void CSTButton::save(SimpleFile *file, int indent) {
 void CSTButton::load(SimpleFile *file) {
 	file->readNumber();
 	_statusInc = file->readNumber();
-	_statusTarget = file->readString();
+	_actionTarget = file->readString();
 	_fieldF0 = file->readNumber();
 	_currentStatus = file->readNumber();
-	_string4 = file->readString();
+	_actionName = file->readString();
 	_soundName = file->readString();
 	_buttonFrame = file->readNumber() != 0;
 
@@ -79,7 +79,7 @@ bool CSTButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
 
 	CStatusChangeMsg statusMsg(oldStatus, newStatus, false);
 	_currentStatus = newStatus;
-	statusMsg.execute(_statusTarget);
+	statusMsg.execute(_actionTarget);
 
 	if (!statusMsg._success) {
 		_currentStatus -= _statusInc;
diff --git a/engines/titanic/gfx/st_button.h b/engines/titanic/gfx/st_button.h
index 7894376..444c883 100644
--- a/engines/titanic/gfx/st_button.h
+++ b/engines/titanic/gfx/st_button.h
@@ -34,12 +34,12 @@ class CSTButton : public CBackground {
 	bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
 	bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
 	bool EnterViewMsg(CEnterViewMsg *msg);
-private:
+protected:
 	int _statusInc;
-	CString _statusTarget;
+	CString _actionTarget;
 	int _fieldF0;
 	int _currentStatus;
-	CString _string4;
+	CString _actionName;
 	CString _soundName;
 	int _buttonFrame;
 public:






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