[Scummvm-cvs-logs] scummvm master -> 3e06aad21987481170d95d5fa83a0b2692787533

rootfather lserramari at gmail.com
Sun Aug 14 14:03:22 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
3e06aad219 NEWS: Add detection entry for Dutch airport demo


Commit: 3e06aad21987481170d95d5fa83a0b2692787533
    https://github.com/scummvm/scummvm/commit/3e06aad21987481170d95d5fa83a0b2692787533
Author: Lothar Serra Mari (lserramari at gmail.com)
Date: 2016-08-14T14:03:19+02:00

Commit Message:
NEWS: Add detection entry for Dutch airport demo

Also improved the wording on the NEWS item for the INN demo.

Changed paths:
    NEWS



diff --git a/NEWS b/NEWS
index 4557506..daff855 100644
--- a/NEWS
+++ b/NEWS
@@ -45,13 +45,14 @@ For a more comprehensive changelog of the latest experimental code, see:
      present in the original game.
    - Fixed auto-saving in the fan-made Cascade Quest.
    - Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
-   - Added a detection entry for the ImagiNation Network (INN) demo.
+   - Added support for the ImagiNation Network (INN) demo.
 
  SCUMM:
    - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
    - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo
      in Green Tentacle's room turned on.
    - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
+   - Added support for the Dutch demo of Let's Explore the Airport with Buzzy.
 
  WAGE:
    - Closed memory leak.






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