[Scummvm-cvs-logs] scummvm master -> d15660e70df3675e26a7f89bc57c6c311803223a

bluegr bluegr at gmail.com
Tue Aug 23 13:07:00 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
d15660e70d SCI32: Add a workaround for an uninitialized variable in Torin


Commit: d15660e70df3675e26a7f89bc57c6c311803223a
    https://github.com/scummvm/scummvm/commit/d15660e70df3675e26a7f89bc57c6c311803223a
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2016-08-23T14:06:39+03:00

Commit Message:
SCI32: Add a workaround for an uninitialized variable in Torin

Changed paths:
    engines/sci/engine/workarounds.cpp



diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index c9b0001..61e9f25 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -379,7 +379,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_SQ6,            -1, 64950, -1,            "Feature", "handleEvent",                     NULL,     0, { WORKAROUND_FAKE,   0 } }, // called when pressing "Start game" in the main menu, when entering the Orion's Belt bar (room 300), and perhaps other places
 	{ GID_SQ6,            -1, 64964,  0,              "DPath", "init",                            NULL,     1, { WORKAROUND_FAKE,   0 } }, // during the game
 	{ GID_TORIN,          -1, 64017,  0,             "oFlags", "clear",                           NULL,     0, { WORKAROUND_FAKE,   0 } }, // entering Torin's home in the French version
-	{ GID_TORIN,       10000, 64029,  0,             "oMessager", "nextMsg",                      NULL,     3, { WORKAROUND_FAKE,   0 } }, // start of chapter one
+	{ GID_TORIN,       10000, 64029,  0,          "oMessager", "nextMsg",                         NULL,     3, { WORKAROUND_FAKE,   0 } }, // start of chapter one
+	{ GID_TORIN,       20100, 64964,  0,              "DPath", "init",                            NULL,     1, { WORKAROUND_FAKE,   0 } }, // going down the cliff at the first screen of chapter 2 (washing area)
 	SCI_WORKAROUNDENTRY_TERMINATOR
 };
 






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