[Scummvm-cvs-logs] scummvm master -> a26a3d433877175cb1a48224c797d3172555fd8f

dreammaster dreammaster at scummvm.org
Tue Aug 23 13:40:22 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a26a3d4338 TITANIC: Implemented CLift class


Commit: a26a3d433877175cb1a48224c797d3172555fd8f
    https://github.com/scummvm/scummvm/commit/a26a3d433877175cb1a48224c797d3172555fd8f
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2016-08-23T07:40:14-04:00

Commit Message:
TITANIC: Implemented CLift class

Changed paths:
    engines/titanic/game/transport/lift.cpp
    engines/titanic/game/transport/lift.h
    engines/titanic/npcs/character.cpp
    engines/titanic/npcs/character.h



diff --git a/engines/titanic/game/transport/lift.cpp b/engines/titanic/game/transport/lift.cpp
index 72f832b..ef8d902 100644
--- a/engines/titanic/game/transport/lift.cpp
+++ b/engines/titanic/game/transport/lift.cpp
@@ -21,27 +21,34 @@
  */
 
 #include "titanic/game/transport/lift.h"
+#include "titanic/pet_control/pet_control.h"
+#include "titanic/titanic.h"
 
 namespace Titanic {
 
 BEGIN_MESSAGE_MAP(CLift, CTransport)
+	ON_MESSAGE(StatusChangeMsg)
+	ON_MESSAGE(MovieEndMsg)
+	ON_MESSAGE(EnterViewMsg)
 	ON_MESSAGE(EnterRoomMsg)
+	ON_MESSAGE(LeaveRoomMsg)
+	ON_MESSAGE(ActMsg)
 END_MESSAGE_MAP()
 
 int CLift::_v1;
-int CLift::_v2;
-int CLift::_v3;
-int CLift::_v4;
-int CLift::_v5;
+int CLift::_elevator1Floor;
+int CLift::_elevator2Floor;
+int CLift::_elevator3Floor;
+int CLift::_elevator4Floor;
 int CLift::_v6;
 
 void CLift::save(SimpleFile *file, int indent) {
 	file->writeNumberLine(1, indent);
 	file->writeNumberLine(_v1, indent);
-	file->writeNumberLine(_v2, indent);
-	file->writeNumberLine(_v3, indent);
-	file->writeNumberLine(_v4, indent);
-	file->writeNumberLine(_v5, indent);
+	file->writeNumberLine(_elevator1Floor, indent);
+	file->writeNumberLine(_elevator2Floor, indent);
+	file->writeNumberLine(_elevator3Floor, indent);
+	file->writeNumberLine(_elevator4Floor, indent);
 	file->writeNumberLine(_fieldF8, indent);
 	file->writeNumberLine(_v6, indent);
 
@@ -51,18 +58,260 @@ void CLift::save(SimpleFile *file, int indent) {
 void CLift::load(SimpleFile *file) {
 	file->readNumber();
 	_v1 = file->readNumber();
-	_v2 = file->readNumber();
-	_v3 = file->readNumber();
-	_v4 = file->readNumber();
-	_v5 = file->readNumber();
+	_elevator1Floor = file->readNumber();
+	_elevator2Floor = file->readNumber();
+	_elevator3Floor = file->readNumber();
+	_elevator4Floor = file->readNumber();
 	_fieldF8 = file->readNumber();
 	_v6 = file->readNumber();
 
 	CTransport::load(file);
 }
 
+bool CLift::StatusChangeMsg(CStatusChangeMsg *msg) {
+	CPetControl *pet = getPetControl();
+	if ((!_v1 && pet->getRoomsElevatorNum() == 4) ||
+			(!_v6 && pet->getRoomsElevatorNum() == 4))
+		return true;
+
+	int oldFloorNum = msg->_oldStatus;
+	int floorNum = msg->_newStatus;
+	int oldClass = 0, newClass = 0;
+	if (oldFloorNum == 19)
+		oldClass = 2;
+	if (oldFloorNum == 27)
+		oldClass = 3;
+	if (floorNum == 19)
+		newClass = 2;
+	if (floorNum == 27)
+		newClass = 3;
+
+	static const int UP_FRAME_NUMBERS[40] = {
+		0, 8, 13, 18, 23, 28, 33, 38, 43, 48, 53, 58,
+		63, 68, 73, 78, 83, 88, 93, 118, 123, 128, 133,
+		138, 143, 148, 153, 228, 233, 238, 243, 248, 253,
+		258, 263, 268, 273, 278, 298, 299
+	};
+	static const int DOWN_FRAME_NUMBERS[39] = {
+		598, 589, 584, 579, 574, 569, 564, 559, 554, 549,
+		544, 539, 534, 529, 524, 519, 514, 509, 504, 479,
+		474, 469, 464, 459, 454, 449, 444, 369, 364, 359,
+		354, 349, 344, 339, 334, 329, 324, 319
+	};
+
+	if (pet)
+		pet->setRoomsFloorNum(floorNum);
+	if (pet->getRoomsElevatorNum() == 2 || pet->getRoomsElevatorNum() == 4) {
+		if (floorNum > 27)
+			floorNum = 27;
+		if (oldFloorNum > 27)
+			oldFloorNum = 27;
+	}
+
+	changeView("Lift.Node 1.N");
+	CTurnOn onMsg;
+	onMsg.execute("LiftHood");
+
+	CString debugStr;
+	if (floorNum > oldFloorNum) {
+		// Animate lift going up
+		_startFrame = UP_FRAME_NUMBERS[oldFloorNum - 1];
+		_endFrame = UP_FRAME_NUMBERS[floorNum - 1];
+
+		if (oldClass == newClass) {
+			debugStr = CString::format("Same (%d-%d)", _startFrame, _endFrame);
+			playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+		} else if (oldClass == 1 && newClass == 2) {
+			debugStr = CString::format("1 to 2 (%d-108, 108-%d)", _startFrame, _endFrame);
+			playMovie(_startFrame, 108, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+			playMovie(108, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+		} else if (oldClass == 1 && newClass == 3) {
+			debugStr = CString::format("1 to 3 (%d-108, 108-190, 190-%d)", _startFrame, _endFrame);
+			playMovie(_startFrame, 108, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+			playMovie(108, 190, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+			playMovie(190, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+		} else {
+			debugStr = CString::format("2 to 3 (%d-190, 190-%d)", _startFrame, _endFrame);
+			playMovie(_startFrame, 190, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+			playMovie(190, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+		}
+	}
+
+	if (floorNum < oldFloorNum) {
+		// Animate lift going down
+		_startFrame = DOWN_FRAME_NUMBERS[floorNum - 1];
+		_endFrame = DOWN_FRAME_NUMBERS[oldFloorNum - 1];
+
+		if (oldClass == newClass) {
+			debugStr = CString::format("Same (%d-%d)", _startFrame, _endFrame);
+			playMovie(_startFrame, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+		} else if (oldClass == 3 && newClass == 2) {
+			debugStr = CString::format("3 to 2 (%d-407, 407-%d)", _startFrame, _endFrame);
+			playMovie(_startFrame, 407, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+			playMovie(407, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+		} else if (oldClass == 3 && newClass == 1) {
+			debugStr = CString::format("3 to 1 (%d-407, 407-489, 489-%d)", _startFrame, _endFrame);
+			playMovie(_startFrame, 407, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+			playMovie(407, 489, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+			playMovie(489, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+		} else {
+			debugStr = CString::format("2 to 1 (%d-489, 489-%d)", _startFrame, _endFrame);
+			playMovie(_startFrame, 489, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+			playMovie(489, _endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+		}
+	}
+
+	CShipSettingMsg settingMsg;
+	switch (pet->getRoomsElevatorNum()) {
+	case 1:
+		_elevator1Floor = floorNum;
+		break;
+	case 2:
+		_elevator2Floor = floorNum;
+		_elevator4Floor = oldFloorNum;
+		settingMsg._value = oldFloorNum;
+		settingMsg.execute("SGTStateroomTV");
+		break;
+	case 3:
+		_elevator3Floor = floorNum;
+		break;
+	case 4:
+		_elevator4Floor = floorNum;
+		break;
+	default:
+		break;
+	}
+
+	debugC(1, kDebugScripts, "%s", debugStr.c_str());
+	return true;
+}
+
+bool CLift::MovieEndMsg(CMovieEndMsg *msg) {
+	switch (msg->_endFrame) {
+	case 108:
+		setGlobalSoundVolume(-4, 1, 2);
+		setGlobalSoundVolume(-2, 1, 1);
+		break;
+
+	case 190:
+		setGlobalSoundVolume(-4, 1, 1);
+		setGlobalSoundVolume(-2, 1, 2);
+		break;
+
+	case 407:
+		setGlobalSoundVolume(-4, 1, 0);
+		setGlobalSoundVolume(-2, 1, 1);
+		break;
+
+	case 489:
+		setGlobalSoundVolume(-4, 1, 1);
+		setGlobalSoundVolume(-2, 1, 0);
+		break;
+
+	default: {
+		CActMsg actMsg("LiftArrive");
+		actMsg.execute("Liftbot");
+		sleep(500);
+		playSound("352 gp button 1.wav");
+
+		CTurnOff offMsg;
+		offMsg.execute("LiftHood");
+		changeView("Lift.Node 1.W");
+		break;
+	}
+	}
+
+	return true;
+}
+
+bool CLift::EnterViewMsg(CEnterViewMsg *msg) {
+	static const int FRAME_NUMBERS[40] = {
+		0, 8, 13, 18, 23, 28, 33, 38, 43, 48, 53, 58, 63, 68, 73,
+		78, 83, 88, 93, 118, 123, 128, 133, 138, 143, 148, 153,
+		228, 233, 238, 243, 248, 253, 258, 263, 268, 273, 278, 298
+	};
+
+	CPetControl *pet = getPetControl();
+	loadFrame(FRAME_NUMBERS[pet->getRoomsFloorNum() - 1]);
+	return true;
+}
+
 bool CLift::EnterRoomMsg(CEnterRoomMsg *msg) {
-	warning("CLift::handleEvent");
+	if (isEquals("Well")) {
+		CPetControl *pet = getPetControl();
+		int floorNum = pet->getRoomsFloorNum();
+		int elevNum = pet->getRoomsElevatorNum();
+		loadSound("z#520.wav");
+		loadSound("z#519.wav");
+		loadSound("z#518.wav");
+
+		if (elevNum == 4 && _v1 == 1 && !_v6) {
+			CVisibleMsg visibleMsg;
+			visibleMsg.execute("GetLiftEye");
+		}
+
+		if (floorNum < 20) {
+			playGlobalSound("z#520.wav", -2, true, true, 0);
+			playGlobalSound("z#519.wav", -4, false, true, 1);
+			playGlobalSound("z#518.wav", -4, false, true, 2);
+		} else if (floorNum < 28) {
+			playGlobalSound("z#520.wav", -4, false, true, 0);
+			playGlobalSound("z#519.wav", -2, true, true, 1);
+			playGlobalSound("z#518.wav", -4, false, true, 2);
+		} else {
+			playGlobalSound("z#520.wav", -4, false, true, 0);
+			playGlobalSound("z#519.wav", -4, false, true, 1);
+			playGlobalSound("z#518.wav", -2, true, true, 2);
+		}
+	}
+
+	return true;
+}
+
+bool CLift::LeaveRoomMsg(CLeaveRoomMsg *msg) {
+	stopGlobalSound(true, -1);
+
+	CPetControl *pet = getPetControl();
+	if (pet->getRoomsElevatorNum() == 4 && _v1 == 1 && !_v6) {
+		CVisibleMsg visibleMsg;
+		visibleMsg.execute("Eye2");
+	}
+
+	return true;
+}
+
+bool CLift::ActMsg(CActMsg *msg) {
+	if (msg->_action == "LoseHead") {
+		_v1 = 0;
+		_v6 = 0;
+
+		CActMsg actMsg1("Lift.Node 2.N");
+		actMsg1.execute("RPanInLiftW");
+		CActMsg actMsg2("Lift.Node 2.S");
+		actMsg2.execute("LPanInLiftW");
+	} else if (msg->_action == "AddWrongHead") {
+		_v1 = 1;
+		_v6 = 0;
+
+		CActMsg actMsg1("Lift.Node 1.N");
+		actMsg1.execute("RPanInLiftW");
+		CActMsg actMsg2("Lift.Node 1.S");
+		actMsg2.execute("LPanInLiftW");
+	} else if (msg->_action == "AddRightHead") {
+		_v1 = 1;
+		_v6 = 1;
+		petSetRooms1D4(0);
+
+		CActMsg actMsg1("Lift.Node 1.N");
+		actMsg1.execute("RPanInLiftW");
+		CActMsg actMsg2("Lift.Node 1.S");
+		actMsg2.execute("LPanInLiftW");
+		CActMsg actMsg3("ActivateLift");
+		actMsg3.execute("Liftbot");
+	}
+
+	CVisibleMsg visibleMsg;
+	visibleMsg.execute("LiftbotWithoutHead");
 	return true;
 }
 
diff --git a/engines/titanic/game/transport/lift.h b/engines/titanic/game/transport/lift.h
index 763e545..38af00a 100644
--- a/engines/titanic/game/transport/lift.h
+++ b/engines/titanic/game/transport/lift.h
@@ -30,13 +30,18 @@ namespace Titanic {
 
 class CLift : public CTransport {
 	DECLARE_MESSAGE_MAP;
+	bool StatusChangeMsg(CStatusChangeMsg *msg);
+	bool MovieEndMsg(CMovieEndMsg *msg);
+	bool EnterViewMsg(CEnterViewMsg *msg);
 	bool EnterRoomMsg(CEnterRoomMsg *msg);
+	bool LeaveRoomMsg(CLeaveRoomMsg *msg);
+	bool ActMsg(CActMsg *msg);
 public:
 	static int _v1;
-	static int _v2;
-	static int _v3;
-	static int _v4;
-	static int _v5;
+	static int _elevator1Floor;
+	static int _elevator2Floor;
+	static int _elevator3Floor;
+	static int _elevator4Floor;
 	static int _v6;
 
 	int _fieldF8;
diff --git a/engines/titanic/npcs/character.cpp b/engines/titanic/npcs/character.cpp
index ed36db1..2713a6a 100644
--- a/engines/titanic/npcs/character.cpp
+++ b/engines/titanic/npcs/character.cpp
@@ -30,13 +30,13 @@ BEGIN_MESSAGE_MAP(CCharacter, CGameObject)
 	ON_MESSAGE(TurnOff)
 END_MESSAGE_MAP()
 
-CCharacter::CCharacter() : CGameObject(), _fieldBC(0), _fieldC0(0), _fieldC4(1) {
+CCharacter::CCharacter() : CGameObject(), _startFrame(0), _endFrame(0), _fieldC4(1) {
 }
 
 void CCharacter::save(SimpleFile *file, int indent) {
 	file->writeNumberLine(1, indent);
-	file->writeNumberLine(_fieldBC, indent);
-	file->writeNumberLine(_fieldC0, indent);
+	file->writeNumberLine(_startFrame, indent);
+	file->writeNumberLine(_endFrame, indent);
 	file->writeNumberLine(_fieldC4, indent);
 	file->writeQuotedLine(_charName, indent);
 
@@ -45,8 +45,8 @@ void CCharacter::save(SimpleFile *file, int indent) {
 
 void CCharacter::load(SimpleFile *file) {
 	file->readNumber();
-	_fieldBC = file->readNumber();
-	_fieldC0 = file->readNumber();
+	_startFrame = file->readNumber();
+	_endFrame = file->readNumber();
 	_fieldC4 = file->readNumber();
 	_charName = file->readString();
 
diff --git a/engines/titanic/npcs/character.h b/engines/titanic/npcs/character.h
index 4912740..e27cf4e 100644
--- a/engines/titanic/npcs/character.h
+++ b/engines/titanic/npcs/character.h
@@ -33,8 +33,8 @@ class CCharacter : public CGameObject {
 	bool TurnOn(CTurnOn *msg);
 	bool TurnOff(CTurnOff *msg);
 protected:
-	int _fieldBC;
-	int _fieldC0;
+	int _startFrame;
+	int _endFrame;
 	int _fieldC4;
 	CString _charName;
 public:






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