[Scummvm-git-logs] scummvm master -> f218a642128e194069a4a85a5edb08ea0acf42bc

wjp wjp at usecode.org
Sat Aug 27 01:36:26 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
f218a64212 ADL: Remove CRLF endlines


Commit: f218a642128e194069a4a85a5edb08ea0acf42bc
    https://github.com/scummvm/scummvm/commit/f218a642128e194069a4a85a5edb08ea0acf42bc
Author: Willem Jan Palenstijn (wjp at usecode.org)
Date: 2016-08-27T01:35:56+02:00

Commit Message:
ADL: Remove CRLF endlines

Changed paths:
    engines/adl/hires0.cpp
    engines/adl/hires0.h



diff --git a/engines/adl/hires0.cpp b/engines/adl/hires0.cpp
index 316f77a..a348779 100644
--- a/engines/adl/hires0.cpp
+++ b/engines/adl/hires0.cpp
@@ -1,168 +1,168 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/textconsole.h"
-
-#include "adl/hires0.h"
-#include "adl/graphics.h"
-#include "adl/disk.h"
-
-namespace Adl {
-
-void HiRes0Engine::init() {
-	_graphics = new Graphics_v2(*_display);
-
-	_disk = new DiskImage();
-	if (!_disk->open(IDS_HR0_DISK_IMAGE))
-		error("Failed to open disk image '" IDS_HR0_DISK_IMAGE "'");
-
-	_disk->setMode13(true);
-
-	StreamPtr stream(_disk->createReadStream(0x1f, 0x2, 0x00, 2));
-
-	// TODO: all these strings/offsets/etc are the same as hires2
-
-	for (uint i = 0; i < IDI_HR0_NUM_MESSAGES; ++i)
-		_messages.push_back(readDataBlockPtr(*stream));
-
-	// Read parser messages
-	stream.reset(_disk->createReadStream(0x1a, 0x1));
-	_strings.verbError = readStringAt(*stream, 0x4f);
-	_strings.nounError = readStringAt(*stream, 0x8e);
-	_strings.enterCommand = readStringAt(*stream, 0xbc);
-
-	// Read time string
-	stream.reset(_disk->createReadStream(0x19, 0x7, 0xd7));
-	_strings_v2.time = readString(*stream, 0xff);
-
-	// Read line feeds
-	stream.reset(_disk->createReadStream(0x19, 0xb, 0xf8, 1));
-	_strings.lineFeeds = readString(*stream);
-
-	// Read opcode strings
-	stream.reset(_disk->createReadStream(0x1a, 0x6, 0x00, 2));
-	_strings_v2.saveInsert = readStringAt(*stream, 0x5f);
-	_strings_v2.saveReplace = readStringAt(*stream, 0xe5);
-	_strings_v2.restoreInsert = readStringAt(*stream, 0x132);
-	_strings_v2.restoreReplace = readStringAt(*stream, 0x1c2);
-	_strings.playAgain = readStringAt(*stream, 0x225);
-	_strings.pressReturn = readStringAt(*stream, 0x25f);
-
-	_messageIds.cantGoThere = IDI_HR0_MSG_CANT_GO_THERE;
-	_messageIds.dontUnderstand = IDI_HR0_MSG_DONT_UNDERSTAND;
-	_messageIds.itemDoesntMove = IDI_HR0_MSG_ITEM_DOESNT_MOVE;
-	_messageIds.itemNotHere = IDI_HR0_MSG_ITEM_NOT_HERE;
-	_messageIds.thanksForPlaying = IDI_HR0_MSG_THANKS_FOR_PLAYING;
-
-	// Load global picture data
-	stream.reset(_disk->createReadStream(0x19, 0xa, 0x80, 0));
-	byte picNr;
-	while ((picNr = stream->readByte()) != 0xff) {
-		if (stream->eos() || stream->err())
-			error("Error reading global pic list");
-
-		_pictures[picNr] = readDataBlockPtr(*stream);
-	}
-
-	// Load item picture data
-	stream.reset(_disk->createReadStream(0x1e, 0x9, 0x05));
-	for (uint i = 0; i < IDI_HR0_NUM_ITEM_PICS; ++i) {
-		stream->readByte(); // number
-		_itemPics.push_back(readDataBlockPtr(*stream));
-	}
-
-	// Load commands from executable
-	stream.reset(_disk->createReadStream(0x1d, 0x7, 0x00, 2));
-	readCommands(*stream, _roomCommands);
-
-	stream.reset(_disk->createReadStream(0x1f, 0x7, 0x00, 3));
-	readCommands(*stream, _globalCommands);
-
-	// Load dropped item offsets
-	stream.reset(_disk->createReadStream(0x1b, 0x4, 0x15));
-	for (uint i = 0; i < IDI_HR0_NUM_ITEM_OFFSETS; ++i) {
-		Common::Point p;
-		p.x = stream->readByte();
-		p.y = stream->readByte();
-		_itemOffsets.push_back(p);
-	}
-
-	// Load verbs
-	stream.reset(_disk->createReadStream(0x19, 0x0, 0x00, 3));
-	loadWords(*stream, _verbs, _priVerbs);
-
-	// Load nouns
-	stream.reset(_disk->createReadStream(0x22, 0x2, 0x00, 2));
-	loadWords(*stream, _nouns, _priNouns);
-}
-
-void HiRes0Engine::initGameState() {
-	_state.vars.resize(IDI_HR0_NUM_VARS);
-
-	StreamPtr stream(_disk->createReadStream(0x21, 0x5, 0x0e, 2));
-
-	for (uint i = 0; i < IDI_HR0_NUM_ROOMS; ++i) {
-		Room room;
-		stream->readByte(); // number
-		for (uint j = 0; j < 6; ++j)
-			room.connections[j] = stream->readByte();
-		room.data = readDataBlockPtr(*stream);
-		room.picture = stream->readByte();
-		room.curPicture = stream->readByte();
-		room.isFirstTime = stream->readByte();
-		_state.rooms.push_back(room);
-	}
-
-	stream.reset(_disk->createReadStream(0x21, 0x0));
-
-	byte id;
-	while ((id = stream->readByte()) != 0xff) {
-		Item item = Item();
-		item.id = id;
-		item.noun = stream->readByte();
-		item.room = stream->readByte();
-		item.picture = stream->readByte();
-		item.isLineArt = stream->readByte();
-		item.position.x = stream->readByte();
-		item.position.y = stream->readByte();
-		item.state = stream->readByte();
-		item.description = stream->readByte();
-
-		stream->readByte(); // Struct size
-
-		byte picListSize = stream->readByte();
-
-		// Flag to keep track of what has been drawn on the screen
-		stream->readByte();
-
-		for (uint i = 0; i < picListSize; ++i)
-			item.roomPictures.push_back(stream->readByte());
-
-		_state.items.push_back(item);
-	}
-}
-
-Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd) {
-	return new HiRes0Engine(syst, gd);
-}
-
-} // End of namespace Adl
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/textconsole.h"
+
+#include "adl/hires0.h"
+#include "adl/graphics.h"
+#include "adl/disk.h"
+
+namespace Adl {
+
+void HiRes0Engine::init() {
+	_graphics = new Graphics_v2(*_display);
+
+	_disk = new DiskImage();
+	if (!_disk->open(IDS_HR0_DISK_IMAGE))
+		error("Failed to open disk image '" IDS_HR0_DISK_IMAGE "'");
+
+	_disk->setMode13(true);
+
+	StreamPtr stream(_disk->createReadStream(0x1f, 0x2, 0x00, 2));
+
+	// TODO: all these strings/offsets/etc are the same as hires2
+
+	for (uint i = 0; i < IDI_HR0_NUM_MESSAGES; ++i)
+		_messages.push_back(readDataBlockPtr(*stream));
+
+	// Read parser messages
+	stream.reset(_disk->createReadStream(0x1a, 0x1));
+	_strings.verbError = readStringAt(*stream, 0x4f);
+	_strings.nounError = readStringAt(*stream, 0x8e);
+	_strings.enterCommand = readStringAt(*stream, 0xbc);
+
+	// Read time string
+	stream.reset(_disk->createReadStream(0x19, 0x7, 0xd7));
+	_strings_v2.time = readString(*stream, 0xff);
+
+	// Read line feeds
+	stream.reset(_disk->createReadStream(0x19, 0xb, 0xf8, 1));
+	_strings.lineFeeds = readString(*stream);
+
+	// Read opcode strings
+	stream.reset(_disk->createReadStream(0x1a, 0x6, 0x00, 2));
+	_strings_v2.saveInsert = readStringAt(*stream, 0x5f);
+	_strings_v2.saveReplace = readStringAt(*stream, 0xe5);
+	_strings_v2.restoreInsert = readStringAt(*stream, 0x132);
+	_strings_v2.restoreReplace = readStringAt(*stream, 0x1c2);
+	_strings.playAgain = readStringAt(*stream, 0x225);
+	_strings.pressReturn = readStringAt(*stream, 0x25f);
+
+	_messageIds.cantGoThere = IDI_HR0_MSG_CANT_GO_THERE;
+	_messageIds.dontUnderstand = IDI_HR0_MSG_DONT_UNDERSTAND;
+	_messageIds.itemDoesntMove = IDI_HR0_MSG_ITEM_DOESNT_MOVE;
+	_messageIds.itemNotHere = IDI_HR0_MSG_ITEM_NOT_HERE;
+	_messageIds.thanksForPlaying = IDI_HR0_MSG_THANKS_FOR_PLAYING;
+
+	// Load global picture data
+	stream.reset(_disk->createReadStream(0x19, 0xa, 0x80, 0));
+	byte picNr;
+	while ((picNr = stream->readByte()) != 0xff) {
+		if (stream->eos() || stream->err())
+			error("Error reading global pic list");
+
+		_pictures[picNr] = readDataBlockPtr(*stream);
+	}
+
+	// Load item picture data
+	stream.reset(_disk->createReadStream(0x1e, 0x9, 0x05));
+	for (uint i = 0; i < IDI_HR0_NUM_ITEM_PICS; ++i) {
+		stream->readByte(); // number
+		_itemPics.push_back(readDataBlockPtr(*stream));
+	}
+
+	// Load commands from executable
+	stream.reset(_disk->createReadStream(0x1d, 0x7, 0x00, 2));
+	readCommands(*stream, _roomCommands);
+
+	stream.reset(_disk->createReadStream(0x1f, 0x7, 0x00, 3));
+	readCommands(*stream, _globalCommands);
+
+	// Load dropped item offsets
+	stream.reset(_disk->createReadStream(0x1b, 0x4, 0x15));
+	for (uint i = 0; i < IDI_HR0_NUM_ITEM_OFFSETS; ++i) {
+		Common::Point p;
+		p.x = stream->readByte();
+		p.y = stream->readByte();
+		_itemOffsets.push_back(p);
+	}
+
+	// Load verbs
+	stream.reset(_disk->createReadStream(0x19, 0x0, 0x00, 3));
+	loadWords(*stream, _verbs, _priVerbs);
+
+	// Load nouns
+	stream.reset(_disk->createReadStream(0x22, 0x2, 0x00, 2));
+	loadWords(*stream, _nouns, _priNouns);
+}
+
+void HiRes0Engine::initGameState() {
+	_state.vars.resize(IDI_HR0_NUM_VARS);
+
+	StreamPtr stream(_disk->createReadStream(0x21, 0x5, 0x0e, 2));
+
+	for (uint i = 0; i < IDI_HR0_NUM_ROOMS; ++i) {
+		Room room;
+		stream->readByte(); // number
+		for (uint j = 0; j < 6; ++j)
+			room.connections[j] = stream->readByte();
+		room.data = readDataBlockPtr(*stream);
+		room.picture = stream->readByte();
+		room.curPicture = stream->readByte();
+		room.isFirstTime = stream->readByte();
+		_state.rooms.push_back(room);
+	}
+
+	stream.reset(_disk->createReadStream(0x21, 0x0));
+
+	byte id;
+	while ((id = stream->readByte()) != 0xff) {
+		Item item = Item();
+		item.id = id;
+		item.noun = stream->readByte();
+		item.room = stream->readByte();
+		item.picture = stream->readByte();
+		item.isLineArt = stream->readByte();
+		item.position.x = stream->readByte();
+		item.position.y = stream->readByte();
+		item.state = stream->readByte();
+		item.description = stream->readByte();
+
+		stream->readByte(); // Struct size
+
+		byte picListSize = stream->readByte();
+
+		// Flag to keep track of what has been drawn on the screen
+		stream->readByte();
+
+		for (uint i = 0; i < picListSize; ++i)
+			item.roomPictures.push_back(stream->readByte());
+
+		_state.items.push_back(item);
+	}
+}
+
+Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd) {
+	return new HiRes0Engine(syst, gd);
+}
+
+} // End of namespace Adl
diff --git a/engines/adl/hires0.h b/engines/adl/hires0.h
index 624f248..a3d8845 100644
--- a/engines/adl/hires0.h
+++ b/engines/adl/hires0.h
@@ -1,59 +1,59 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef ADL_HIRES0_H
-#define ADL_HIRES0_H
-
-#include "adl/adl_v2.h"
-
-namespace Adl {
-
-#define IDS_HR0_DISK_IMAGE "MISSION.NIB"
-
-#define IDI_HR0_NUM_ROOMS 43
-#define IDI_HR0_NUM_MESSAGES 142
-#define IDI_HR0_NUM_VARS 40
-#define IDI_HR0_NUM_ITEM_PICS 2
-#define IDI_HR0_NUM_ITEM_OFFSETS 16
-
-// Messages used outside of scripts
-#define IDI_HR0_MSG_CANT_GO_THERE      110
-#define IDI_HR0_MSG_DONT_UNDERSTAND    112
-#define IDI_HR0_MSG_ITEM_DOESNT_MOVE   114
-#define IDI_HR0_MSG_ITEM_NOT_HERE      115
-#define IDI_HR0_MSG_THANKS_FOR_PLAYING 113
-
-class HiRes0Engine : public AdlEngine_v2 {
-public:
-	HiRes0Engine(OSystem *syst, const AdlGameDescription *gd) :
-			AdlEngine_v2(syst, gd) { }
-	~HiRes0Engine() { }
-
-private:
-	// AdlEngine
-	void init();
-	void initGameState();
-};
-
-} // End of namespace Adl
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ADL_HIRES0_H
+#define ADL_HIRES0_H
+
+#include "adl/adl_v2.h"
+
+namespace Adl {
+
+#define IDS_HR0_DISK_IMAGE "MISSION.NIB"
+
+#define IDI_HR0_NUM_ROOMS 43
+#define IDI_HR0_NUM_MESSAGES 142
+#define IDI_HR0_NUM_VARS 40
+#define IDI_HR0_NUM_ITEM_PICS 2
+#define IDI_HR0_NUM_ITEM_OFFSETS 16
+
+// Messages used outside of scripts
+#define IDI_HR0_MSG_CANT_GO_THERE      110
+#define IDI_HR0_MSG_DONT_UNDERSTAND    112
+#define IDI_HR0_MSG_ITEM_DOESNT_MOVE   114
+#define IDI_HR0_MSG_ITEM_NOT_HERE      115
+#define IDI_HR0_MSG_THANKS_FOR_PLAYING 113
+
+class HiRes0Engine : public AdlEngine_v2 {
+public:
+	HiRes0Engine(OSystem *syst, const AdlGameDescription *gd) :
+			AdlEngine_v2(syst, gd) { }
+	~HiRes0Engine() { }
+
+private:
+	// AdlEngine
+	void init();
+	void initGameState();
+};
+
+} // End of namespace Adl
+
+#endif





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