[Scummvm-git-logs] scummvm master -> 9d6ae2a33ff842e1089eabea5ec271f45916e51b
Tkachov
Tkachov at users.noreply.github.com
Wed Aug 31 07:36:46 CEST 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
9d6ae2a33f DS, N64: Fix SaveFileManagers
Commit: 9d6ae2a33ff842e1089eabea5ec271f45916e51b
https://github.com/scummvm/scummvm/commit/9d6ae2a33ff842e1089eabea5ec271f45916e51b
Author: Alexander Tkachev (alexander at tkachov.ru)
Date: 2016-08-31T12:33:57+06:00
Commit Message:
DS, N64: Fix SaveFileManagers
Added updateSavefilesList() and openRawFile() stubs. It should build
fine now, I guess.
Changed paths:
backends/platform/ds/arm9/source/gbampsave.cpp
backends/platform/ds/arm9/source/gbampsave.h
backends/platform/n64/framfs_save_manager.h
backends/platform/n64/pakfs_save_manager.h
diff --git a/backends/platform/ds/arm9/source/gbampsave.cpp b/backends/platform/ds/arm9/source/gbampsave.cpp
index 236ec55..3b4fb45 100644
--- a/backends/platform/ds/arm9/source/gbampsave.cpp
+++ b/backends/platform/ds/arm9/source/gbampsave.cpp
@@ -45,6 +45,17 @@ static Common::String getSavePath() {
// GBAMP Save File Manager
//////////////////////////
+void GBAMPSaveFileManager::updateSavefilesList(Common::StringArray &lockedFiles) {
+ // TODO: implement this
+ // in this method manager should remember lockedFiles
+ // these files must not be opened for loading or saving, or listed by listSavefiles()
+}
+
+Common::InSaveFile *GBAMPSaveFileManager::openRawFile(const Common::String &filename) {
+ // TODO: make sure it returns raw file, not uncompressed save contents
+ return openForLoading(filename);
+}
+
Common::OutSaveFile *GBAMPSaveFileManager::openForSaving(const Common::String &filename, bool compress) {
Common::String fileSpec = getSavePath();
if (fileSpec.lastChar() != '/')
diff --git a/backends/platform/ds/arm9/source/gbampsave.h b/backends/platform/ds/arm9/source/gbampsave.h
index d86db2e..d30e3ab 100644
--- a/backends/platform/ds/arm9/source/gbampsave.h
+++ b/backends/platform/ds/arm9/source/gbampsave.h
@@ -27,6 +27,9 @@
class GBAMPSaveFileManager : public Common::SaveFileManager {
public:
+ virtual void updateSavefilesList(Common::StringArray &lockedFiles);
+ virtual Common::InSaveFile *openRawFile(const Common::String &filename);
+
virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true);
virtual Common::InSaveFile *openForLoading(const Common::String &filename);
diff --git a/backends/platform/n64/framfs_save_manager.h b/backends/platform/n64/framfs_save_manager.h
index f240428..4696794 100644
--- a/backends/platform/n64/framfs_save_manager.h
+++ b/backends/platform/n64/framfs_save_manager.h
@@ -102,6 +102,21 @@ public:
class FRAMSaveManager : public Common::SaveFileManager {
public:
+ virtual void updateSavefilesList(Common::StringArray &lockedFiles) {
+ // this method is used to lock saves while cloud syncing
+ // as there is no network on N64, this method wouldn't be used
+ // thus it's not implemtented
+ }
+
+ virtual Common::InSaveFile *openRawFile(const Common::String &filename) {
+ InFRAMSave *s = new InFRAMSave();
+ if (s->readSaveGame(filename.c_str())) {
+ return s;
+ } else {
+ delete s;
+ return 0;
+ }
+ }
virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) {
OutFRAMSave *s = new OutFRAMSave(filename.c_str());
diff --git a/backends/platform/n64/pakfs_save_manager.h b/backends/platform/n64/pakfs_save_manager.h
index 16b6330..f69d910 100644
--- a/backends/platform/n64/pakfs_save_manager.h
+++ b/backends/platform/n64/pakfs_save_manager.h
@@ -104,6 +104,21 @@ public:
class PAKSaveManager : public Common::SaveFileManager {
public:
+ virtual void updateSavefilesList(Common::StringArray &lockedFiles) {
+ // this method is used to lock saves while cloud syncing
+ // as there is no network on N64, this method wouldn't be used
+ // thus it's not implemtented
+ }
+
+ virtual Common::InSaveFile *openRawFile(const Common::String &filename) {
+ InPAKSave *s = new InPAKSave();
+ if (s->readSaveGame(filename.c_str())) {
+ return s;
+ } else {
+ delete s;
+ return NULL;
+ }
+ }
virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) {
OutPAKSave *s = new OutPAKSave(filename.c_str());
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