[Scummvm-cvs-logs] scummvm master -> 142de4fffbf079c46ed7ce3339c0f93a4f1af624
m-kiewitz
m_kiewitz at users.sourceforge.net
Tue Feb 9 19:20:53 CET 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
142de4fffb AGI: Fix skip auto-save slot code for auto-save
Commit: 142de4fffbf079c46ed7ce3339c0f93a4f1af624
https://github.com/scummvm/scummvm/commit/142de4fffbf079c46ed7ce3339c0f93a4f1af624
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2016-02-09T19:20:57+01:00
Commit Message:
AGI: Fix skip auto-save slot code for auto-save
Changed paths:
engines/agi/systemui.cpp
diff --git a/engines/agi/systemui.cpp b/engines/agi/systemui.cpp
index 42a35a8..72017a1 100644
--- a/engines/agi/systemui.cpp
+++ b/engines/agi/systemui.cpp
@@ -640,6 +640,9 @@ void SystemUI::readSavedGameSlots(bool filterNonexistant, bool withAutoSaveSlot)
void SystemUI::figureOutAutomaticSavedGameSlot(const char *automaticSaveDescription, int16 &matchedGameSlotId, int16 &freshGameSlotId) {
bool foundFresh = false;
+ matchedGameSlotId = -1;
+ freshGameSlotId = -1;
+
for (uint16 slotNr = 0; slotNr < _savedGameArray.size(); slotNr++) {
SystemUISavedGameEntry *savedGameEntry = &_savedGameArray[slotNr];
@@ -655,7 +658,7 @@ void SystemUI::figureOutAutomaticSavedGameSlot(const char *automaticSaveDescript
// no new slot found yet
if (!savedGameEntry->exists) {
// and current slot doesn't exist
- if (slotNr) {
+ if (savedGameEntry->slotId) {
// and slot is not the auto-save slot -> remember this slot
freshGameSlotId = savedGameEntry->slotId;
foundFresh = true;
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