[Scummvm-cvs-logs] scummvm master -> dd83d7a544fe8b44260cae5964f843d8bf11fd0c
m-kiewitz
m_kiewitz at users.sourceforge.net
Fri Feb 19 10:38:54 CET 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
dd83d7a544 AGI: Fix comment about end.of.loop/motion
Commit: dd83d7a544fe8b44260cae5964f843d8bf11fd0c
https://github.com/scummvm/scummvm/commit/dd83d7a544fe8b44260cae5964f843d8bf11fd0c
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2016-02-19T10:38:24+01:00
Commit Message:
AGI: Fix comment about end.of.loop/motion
Changed paths:
engines/agi/motion.cpp
diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp
index 8aae0e5..9de1b44 100644
--- a/engines/agi/motion.cpp
+++ b/engines/agi/motion.cpp
@@ -65,7 +65,7 @@ void AgiEngine::changePos(ScreenObjEntry *screenObj) {
// WORKAROUND:
// A motion was just activated, check if "end.of.loop"/"reverse.loop" is currently active for the same screen object
// If this is the case, it would result in some random flag getting overwritten in original AGI after the loop was
-// completed, because in original AGI loop_flag + move_flag shared the same memory location.
+// completed, because in original AGI loop_flag + wander_count/follow_stepSize/move_X shared the same memory location.
// This is basically an implementation error in the original interpreter.
// Happens in at least KQ1, when grabbing the eagle (room 22).
void AgiEngine::motionActivated(ScreenObjEntry *screenObj) {
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