[Scummvm-cvs-logs] scummvm master -> 210a6b10ac220258ab705ffef53e40cb656d04d6
m-kiewitz
m_kiewitz at users.sourceforge.net
Sun Feb 21 17:30:16 CET 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
210a6b10ac SCI32: Add comment about SQ6's option plane
Commit: 210a6b10ac220258ab705ffef53e40cb656d04d6
https://github.com/scummvm/scummvm/commit/210a6b10ac220258ab705ffef53e40cb656d04d6
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2016-02-21T17:30:25+01:00
Commit Message:
SCI32: Add comment about SQ6's option plane
Changed paths:
engines/sci/graphics/frameout.cpp
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index 9d8a806..8a7a485 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -162,6 +162,7 @@ void GfxFrameout::clear() {
// This is what Game::restore does, only needed when our ScummVM dialogs are patched in
// It actually does one pass before actual restore deleting screen items + planes
// And after restore it does another pass adding screen items + planes.
+// Attention: at least Space Quest 6's option plane seems to stay in memory right from the start and is not re-created.
void GfxFrameout::syncWithScripts(bool addElements) {
EngineState *engineState = g_sci->getEngineState();
SegManager *segMan = engineState->_segMan;
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