[Scummvm-cvs-logs] scummvm master -> e1c36a52b561463217e22687605d2f4f1dc33be6

m-kiewitz m_kiewitz at users.sourceforge.net
Sat Feb 27 21:43:03 CET 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
e1c36a52b5 AGI: Add support for upscaling and Hercules hires font


Commit: e1c36a52b561463217e22687605d2f4f1dc33be6
    https://github.com/scummvm/scummvm/commit/e1c36a52b561463217e22687605d2f4f1dc33be6
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2016-02-27T21:44:21+01:00

Commit Message:
AGI: Add support for upscaling and Hercules hires font

- User option to force Hercules hires font for any rendering mode
- Also change mouse cursor hotspots from 1,1 to 0,0
- Fix inaccuracy in mouse controlled game menu
- Change render_Block(), drawBox(), drawDisplayRect() to use
  upper Y instead of lower Y. Original AGI uses lower Y, but
  upper Y makes upscaling way easier.

Changed paths:
    engines/agi/agi.cpp
    engines/agi/agi.h
    engines/agi/detection.cpp
    engines/agi/detection_tables.h
    engines/agi/font.cpp
    engines/agi/font.h
    engines/agi/graphics.cpp
    engines/agi/graphics.h
    engines/agi/keyboard.cpp
    engines/agi/menu.cpp
    engines/agi/menu.h
    engines/agi/op_cmd.cpp
    engines/agi/picture.cpp
    engines/agi/preagi.cpp
    engines/agi/sprite.cpp
    engines/agi/systemui.cpp
    engines/agi/systemui.h
    engines/agi/text.cpp
    engines/agi/text.h



diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index ec10344..6773398 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -466,7 +466,7 @@ void AgiEngine::initialize() {
 	_console = new Console(this);
 	_words = new Words(this);
 	_font = new GfxFont(this);
-	_gfx = new GfxMgr(this);
+	_gfx = new GfxMgr(this, _font);
 	_sound = new SoundMgr(this, _mixer);
 	_picture = new PictureMgr(this, _gfx);
 	_sprites = new SpritesMgr(this, _gfx);
@@ -474,9 +474,9 @@ void AgiEngine::initialize() {
 	_systemUI = new SystemUI(this, _gfx, _text);
 	_inventory = new InventoryMgr(this, _gfx, _text, _systemUI);
 
+	_font->init();
 	_gfx->initVideo();
 
-	_font->init();
 	_text->init(_systemUI);
 
 	_game.gameFlags = 0;
@@ -512,19 +512,6 @@ void AgiEngine::redrawScreen() {
 	_text->promptRedraw();
 }
 
-// Adjust a given coordinate to the local game screen
-// Used on mouse cursor coordinates before passing them to scripts
-void AgiEngine::adjustPosToGameScreen(int16 &x, int16 &y) {
-	x = x / 2; // 320 -> 160
-	y = y - _gfx->getRenderStartOffsetY(); // remove status bar line
-	if (y < 0) {
-		y = 0;
-	}
-	if (y >= SCRIPT_HEIGHT) {
-		y = SCRIPT_HEIGHT + 1; // 1 beyond
-	}
-}
-
 AgiEngine::~AgiEngine() {
 	agiDeinit();
 	delete _loader;
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 98d6bcf..6534331 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -739,8 +739,6 @@ public:
 	Common::Error loadGameState(int slot);
 	Common::Error saveGameState(int slot, const Common::String &description);
 
-	void adjustPosToGameScreen(int16 &x, int16 &y);
-
 private:
 	int _keyQueue[KEY_QUEUE_SIZE];
 	int _keyQueueStart;
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 3efd6bd..308489a 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -171,6 +171,16 @@ static const ADExtraGuiOptionsMap optionsList[] = {
 		}
 	},
 
+	{
+		GAMEOPTION_USE_HERCULES_FONT,
+		{
+			_s("Use Hercules hires font"),
+			_s("Uses Hercules hires font, when font file is available."),
+			"herculesfont",
+			false
+		}
+	},
+
 	AD_EXTRA_GUI_OPTIONS_TERMINATOR
 };
 
diff --git a/engines/agi/detection_tables.h b/engines/agi/detection_tables.h
index 5c3e814..87da0c2 100644
--- a/engines/agi/detection_tables.h
+++ b/engines/agi/detection_tables.h
@@ -24,12 +24,13 @@ namespace Agi {
 
 #define GAMEOPTION_ORIGINAL_SAVELOAD          GUIO_GAMEOPTIONS1
 #define GAMEOPTION_AMIGA_ALTERNATIVE_PALETTE  GUIO_GAMEOPTIONS2
-#define GAMEOPTION_DISABLE_MOUSE               GUIO_GAMEOPTIONS3
+#define GAMEOPTION_DISABLE_MOUSE              GUIO_GAMEOPTIONS3
+#define GAMEOPTION_USE_HERCULES_FONT          GUIO_GAMEOPTIONS4
 // TODO: properly implement GAMEOPTIONs
 
-#define GAMEOPTIONS_DEFAULT                   GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD,GAMEOPTION_DISABLE_MOUSE)
-#define GAMEOPTIONS_AMIGA                     GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD,GAMEOPTION_AMIGA_ALTERNATIVE_PALETTE)
-#define GAMEOPTIONS_FANMADE_MOUSE             GUIO1(GAMEOPTION_ORIGINAL_SAVELOAD)
+#define GAMEOPTIONS_DEFAULT                   GUIO3(GAMEOPTION_ORIGINAL_SAVELOAD,GAMEOPTION_DISABLE_MOUSE,GAMEOPTION_USE_HERCULES_FONT)
+#define GAMEOPTIONS_AMIGA                     GUIO3(GAMEOPTION_ORIGINAL_SAVELOAD,GAMEOPTION_AMIGA_ALTERNATIVE_PALETTE,GAMEOPTION_USE_HERCULES_FONT)
+#define GAMEOPTIONS_FANMADE_MOUSE             GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD,GAMEOPTION_USE_HERCULES_FONT)
 
 #define GAME_LVFPN(id,extra,fname,md5,size,lang,ver,features,gid,platform,interp,guioptions) { \
 		{ \
diff --git a/engines/agi/font.cpp b/engines/agi/font.cpp
index 896befc..c453ee5 100644
--- a/engines/agi/font.cpp
+++ b/engines/agi/font.cpp
@@ -20,6 +20,7 @@
  *
  */
 
+#include "common/config-manager.h"
 #include "agi/agi.h"
 #include "agi/font.h"
 #include "agi/text.h"
@@ -31,6 +32,7 @@ GfxFont::GfxFont(AgiBase *vm) {
 
 	_fontData = nullptr;
 	_fontDataAllocated = nullptr;
+	_fontIsHires = false;
 }
 
 GfxFont::~GfxFont() {
@@ -619,52 +621,59 @@ static const uint8 fontData_ExtendedRussian[] = {
 };
 
 void GfxFont::init() {
-	switch (_vm->_renderMode) {
-	case Common::kRenderAmiga:
-		// Try user-file first, if that fails use our internal inaccurate topaz font
-		loadFontScummVMFile("agi-font-amiga.bin");
-		if (!_fontData) {
-			loadFontAmigaPseudoTopaz();
-		}
-		break;
-	case Common::kRenderApple2GS:
-		// Special font, stored in file AGIFONT
-		loadFontAppleIIgs();
-		break;
-	case Common::kRenderAtariST:
-		// TODO: Atari ST uses another font
-		// Seems to be the standard Atari ST 8x8 system font
-		loadFontScummVMFile("agi-font-atarist.bin");
-		if (!_fontData) {
-			loadFontAtariST("agi-font-atarist-system.fnt");
+	if (ConfMan.getBool("herculesfont")) {
+		// User wants, that we use Hercules hires font, try to load it
+		loadFontHercules();
+	}
+
+	if (!_fontData) {
+		switch (_vm->_renderMode) {
+		case Common::kRenderAmiga:
+			// Try user-file first, if that fails use our internal inaccurate topaz font
+			loadFontScummVMFile("agi-font-amiga.bin");
 			if (!_fontData) {
-				// TODO: in case we find a recreation of the font, add it in here
+				loadFontAmigaPseudoTopaz();
 			}
-		}
-		break;
-	case Common::kRenderCGA:
-	case Common::kRenderEGA:
-	case Common::kRenderVGA:
-		switch (_vm->getGameID()) {
-		case GID_MICKEY:
-			// load mickey mouse font from interpreter file
-			loadFontMickey();
 			break;
+		case Common::kRenderApple2GS:
+			// Special font, stored in file AGIFONT
+			loadFontAppleIIgs();
+			break;
+		case Common::kRenderAtariST:
+			// TODO: Atari ST uses another font
+			// Seems to be the standard Atari ST 8x8 system font
+			loadFontScummVMFile("agi-font-atarist.bin");
+			if (!_fontData) {
+				loadFontAtariST("agi-font-atarist-system.fnt");
+				if (!_fontData) {
+					// TODO: in case we find a recreation of the font, add it in here
+				}
+			}
+			break;
+		case Common::kRenderCGA:
+		case Common::kRenderEGA:
+		case Common::kRenderVGA:
+			switch (_vm->getGameID()) {
+			case GID_MICKEY:
+				// load mickey mouse font from interpreter file
+				loadFontMickey();
+				break;
+			default:
+				loadFontScummVMFile("agi-font-dos.bin");
+				break;
+			}
+			break;
+
 		default:
-			loadFontScummVMFile("agi-font-dos.bin");
 			break;
 		}
-		break;
-
-	default:
-		break;
-	}
 
-	if (!_fontData) {
-		// no font assigned?
-		// use regular PC-BIOS font (taken from Dos-Box with a few modifications)
-		_fontData = fontData_PCBIOS;
-		debug("AGI: Using PC-BIOS font");
+		if (!_fontData) {
+			// no font assigned?
+			// use regular PC-BIOS font (taken from Dos-Box with a few modifications)
+			_fontData = fontData_PCBIOS;
+			debug("AGI: Using PC-BIOS font");
+		}
 	}
 
 	if (_vm->getLanguage() == Common::RU_RUS) {
@@ -678,6 +687,10 @@ const byte *GfxFont::getFontData() {
 	return _fontData;
 }
 
+bool GfxFont::isFontHires() {
+	return _fontIsHires;
+}
+
 void GfxFont::overwriteSaveRestoreDialogCharacter() {
 	// overwrite character 0x1A with the standard Sierra arrow to the right character
 	// required for the original save/restore dialogs
@@ -1165,4 +1178,96 @@ void GfxFont::loadFontAtariST(Common::String fontFilename) {
 	debug("AGI: Using Atari ST 8x8 system font");
 }
 
+// Loads a Sierra Hercules font file
+void GfxFont::loadFontHercules() {
+	Common::File fontFile;
+	int32 fontFileSize = 0;
+	byte *fontData = nullptr;
+	byte *rawData = nullptr;
+
+	uint16 rawDataPos = 0;
+	uint16 curCharNr = 0;
+	uint16 curCharLine = 0;
+
+	if (fontFile.open("hgc_font")) {
+		// hgc_font file found, this is interleaved font data 16x12, should be 3072 bytes
+		// 24 bytes per character, 128 characters
+		fontFileSize = fontFile.size();
+		if (fontFileSize == (128 * 24)) {
+			// size seems to be fine
+			fontData = (uint8 *)calloc(256, 32);
+			_fontDataAllocated = fontData;
+
+			rawData = (byte *)calloc(128, 24);
+			fontFile.read(rawData, 128 * 24);
+
+			// convert interleaved 16x12 -> non-interleaved 16x16
+			for (curCharNr = 0; curCharNr < 128; curCharNr++) {
+				fontData += 4; // skip the first 2 lines
+				for (curCharLine = 0; curCharLine < 6; curCharLine++) {
+					fontData[0] = rawData[rawDataPos + 2 + 0];
+					fontData[1] = rawData[rawDataPos + 2 + 1];
+					fontData[2] = rawData[rawDataPos + 0 + 0];
+					fontData[3] = rawData[rawDataPos + 0 + 1];
+					rawDataPos += 4;
+					fontData += 4;
+				}
+				fontData += 4; // skip the last 2 lines
+			}
+
+		} else {
+			warning("Fontfile 'hgc_font': unexpected file size");
+		}
+		fontFile.close();
+
+	}
+
+	if (!_fontDataAllocated) {
+		if (fontFile.open("hgc_graf.ovl")) {
+			// hgc_graf.ovl file found, this is font data + code. non-interleaved font data, should be 3075 bytes
+			// 16 bytes per character, 128 characters, 2048 bytes of font data, starting offset 21
+			fontFileSize = fontFile.size();
+			if (fontFileSize == 3075) {
+				// size seems to be fine
+				fontData = (uint8 *)calloc(256, 32);
+				_fontDataAllocated = fontData;
+
+				fontFile.seek(21);
+				rawData = (byte *)calloc(128, 16);
+				fontFile.read(rawData, 128 * 16);
+
+				// repeat every line 2 times to get 16x16 pixels
+				for (curCharNr = 0; curCharNr < 128; curCharNr++) {
+					for (curCharLine = 0; curCharLine < 8; curCharLine++) {
+						fontData[0] = rawData[rawDataPos + 0];
+						fontData[1] = rawData[rawDataPos + 1];
+						fontData[2] = rawData[rawDataPos + 0];
+						fontData[3] = rawData[rawDataPos + 1];
+						rawDataPos += 2;
+						fontData += 4;
+					}
+				}
+
+				free(rawData);
+
+			} else {
+				warning("Fontfile 'hgc_graf.ovl': unexpected file size");
+			}
+			fontFile.close();
+		}
+	}
+
+	if (_fontDataAllocated) {
+		// font loaded
+		_fontData = _fontDataAllocated;
+		_fontIsHires = true;
+
+		debug("AGI: Using Hercules hires font");
+
+	} else {
+		// Continue, if no file was not found
+		warning("Could not open/use file 'hgc_font' or 'hgc_graf.ovl' for Hercules hires font");
+	}
+}
+
 } // End of namespace Agi
diff --git a/engines/agi/font.h b/engines/agi/font.h
index 0bb1bbb..485b139 100644
--- a/engines/agi/font.h
+++ b/engines/agi/font.h
@@ -36,6 +36,7 @@ private:
 public:
 	void init();
 	const byte *getFontData();
+	bool isFontHires();
 
 private:
 	void overwriteSaveRestoreDialogCharacter();
@@ -46,9 +47,11 @@ private:
 	void loadFontAmigaPseudoTopaz();
 	void loadFontAppleIIgs();
 	void loadFontAtariST(Common::String fontFilename);
+	void loadFontHercules();
 
 	const uint8 *_fontData; // pointer to the currently used font
 	uint8 *_fontDataAllocated;
+	bool _fontIsHires;
 };
 
 } // End of namespace Agi
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index 6f4b272..5fa652c 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -39,7 +39,7 @@ namespace Agi {
 
 #include "agi/font.h"
 
-GfxMgr::GfxMgr(AgiBase *vm) : _vm(vm) {
+GfxMgr::GfxMgr(AgiBase *vm, GfxFont *font) : _vm(vm), _font(font) {
 	_agipalFileNum = 0;
 
 	memset(&_paletteGfxMode, 0, sizeof(_paletteGfxMode));
@@ -50,7 +50,17 @@ GfxMgr::GfxMgr(AgiBase *vm) : _vm(vm) {
 
 	initPriorityTable();
 
-	_renderStartOffsetY = 0;
+	_renderStartVisualOffsetY = 0;
+	_renderStartDisplayOffsetY = 0;
+
+	_upscaledHires = DISPLAY_UPSCALED_DISABLED;
+	_displayScreenWidth = DISPLAY_DEFAULT_WIDTH;
+	_displayScreenHeight = DISPLAY_DEFAULT_HEIGHT;
+	_displayFontWidth = 8;
+	_displayFontHeight = 8;
+
+	_displayWidthMulAdjust = 0; // visualPos * (2+0) = displayPos
+	_displayHeightMulAdjust = 0; // visualPos * (1+0) = displayPos
 }
 
 /**
@@ -125,31 +135,45 @@ int GfxMgr::initVideo() {
 		break;
 	}
 
+	//bool forcedUpscale = true;
+
+	if (_font->isFontHires()) {
+		// Upscaling enable
+		_upscaledHires = DISPLAY_UPSCALED_640x400;
+		_displayScreenWidth = 640;
+		_displayScreenHeight = 400;
+		_displayFontWidth = 16;
+		_displayFontHeight = 16;
+
+		_displayWidthMulAdjust = 2;
+		_displayHeightMulAdjust = 1;
+	}
+
 	// set up mouse cursors
 	switch (_vm->_renderMode) {
 	case Common::kRenderEGA:
 	case Common::kRenderCGA:
 	case Common::kRenderVGA:
-		initMouseCursor(&_mouseCursor, MOUSECURSOR_SCI, 11, 16, 1, 1);
+		initMouseCursor(&_mouseCursor, MOUSECURSOR_SCI, 11, 16, 0, 0);
 		initMouseCursor(&_mouseCursorBusy, MOUSECURSOR_SCI_BUSY, 15, 16, 7, 8);
 		break;
 	case Common::kRenderAmiga:
-		initMouseCursor(&_mouseCursor, MOUSECURSOR_AMIGA, 8, 11, 1, 1);
+		initMouseCursor(&_mouseCursor, MOUSECURSOR_AMIGA, 8, 11, 0, 0);
 		initMouseCursor(&_mouseCursorBusy, MOUSECURSOR_AMIGA_BUSY, 13, 16, 7, 8);
 		break;
 	case Common::kRenderApple2GS:
 		// had no special busy mouse cursor
-		initMouseCursor(&_mouseCursor, MOUSECURSOR_APPLE_II_GS, 9, 11, 1, 1);
+		initMouseCursor(&_mouseCursor, MOUSECURSOR_APPLE_II_GS, 9, 11, 0, 0);
 		initMouseCursor(&_mouseCursorBusy, MOUSECURSOR_SCI_BUSY, 15, 16, 7, 8);
 		break;
 	case Common::kRenderAtariST:
-		initMouseCursor(&_mouseCursor, MOUSECURSOR_ATARI_ST, 11, 16, 1, 1);
+		initMouseCursor(&_mouseCursor, MOUSECURSOR_ATARI_ST, 11, 16, 0, 0);
 		initMouseCursor(&_mouseCursorBusy, MOUSECURSOR_SCI_BUSY, 15, 16, 7, 8);
 		break;
 	case Common::kRenderMacintosh:
 		// It looks like Atari ST + Macintosh used the same standard mouse cursor
 		// TODO: Verify by checking actual hardware
-		initMouseCursor(&_mouseCursor, MOUSECURSOR_ATARI_ST, 11, 16, 1, 1);
+		initMouseCursor(&_mouseCursor, MOUSECURSOR_ATARI_ST, 11, 16, 0, 0);
 		initMouseCursor(&_mouseCursorBusy, MOUSECURSOR_MACINTOSH_BUSY, 10, 14, 7, 8);
 		break;
 	default:
@@ -158,15 +182,15 @@ int GfxMgr::initVideo() {
 	}
 
 	_pixels = SCRIPT_WIDTH * SCRIPT_HEIGHT;
-	_visualScreen = (byte *)calloc(_pixels, 1);
+	_gameScreen = (byte *)calloc(_pixels, 1);
 	_priorityScreen = (byte *)calloc(_pixels, 1);
-	_activeScreen = _visualScreen;
+	_activeScreen = _gameScreen;
 	//_activeScreen = _priorityScreen;
 
-	_displayPixels = DISPLAY_WIDTH * DISPLAY_HEIGHT;
+	_displayPixels = _displayScreenWidth * _displayScreenHeight;
 	_displayScreen = (byte *)calloc(_displayPixels, 1);
 
-	initGraphics(DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_WIDTH > 320);
+	initGraphics(_displayScreenWidth, _displayScreenHeight, _displayScreenWidth > 320);
 
 	setPalette(true); // set gfx-mode palette
 
@@ -183,27 +207,151 @@ int GfxMgr::initVideo() {
  * @see init_video()
  */
 int GfxMgr::deinitVideo() {
+	// Free mouse cursors in case they were allocated
+	if (_mouseCursor.bitmapDataAllocated)
+		free(_mouseCursor.bitmapDataAllocated);
+	if (_mouseCursorBusy.bitmapDataAllocated)
+		free(_mouseCursorBusy.bitmapDataAllocated);
+
 	free(_displayScreen);
-	free(_visualScreen);
+	free(_gameScreen);
 	free(_priorityScreen);
 
 	return errOK;
 }
 
 void GfxMgr::setRenderStartOffset(uint16 offsetY) {
-	if (offsetY >= (DISPLAY_HEIGHT - SCRIPT_HEIGHT))
+	if (offsetY >= (VISUAL_HEIGHT - SCRIPT_HEIGHT))
 		error("invalid render start offset");
 
-	_renderStartOffsetY = offsetY;
+	_renderStartVisualOffsetY = offsetY;
+	_renderStartDisplayOffsetY = offsetY * (1 + _displayHeightMulAdjust);
+}
+uint16 GfxMgr::getRenderStartDisplayOffsetY() {
+	return _renderStartDisplayOffsetY;
+}
+
+// Translates a game screen coordinate to a display screen coordinate
+// Game screen to 320x200 -> x * 2, y + renderStart
+// Game screen to 640x400 -> x * 4, (y * 2) + renderStart
+void GfxMgr::translateGamePosToDisplayScreen(int16 &x, int16 &y) {
+	x = x * (2 + _displayWidthMulAdjust);
+	y = y * (1 + _displayHeightMulAdjust) + _renderStartDisplayOffsetY;
 }
-uint16 GfxMgr::getRenderStartOffsetY() {
-	return _renderStartOffsetY;
+
+// Translates a visual coordinate to a display screen coordinate
+// Visual to 320x200 -> x * 2, y
+// Visual to 640x400 -> x * 4, y * 2
+void GfxMgr::translateVisualPosToDisplayScreen(int16 &x, int16 &y) {
+	x = x * (2 + _displayWidthMulAdjust);
+	y = y * (1 + _displayHeightMulAdjust);
+}
+
+// Translates a display screen coordinate to a game screen coordinate
+// Display screen to 320x200 -> x / 2, y - renderStart
+// Display screen to 640x400 -> x / 4, (y / 2) - renderStart
+void GfxMgr::translateDisplayPosToGameScreen(int16 &x, int16 &y) {
+	y -= _renderStartDisplayOffsetY; // remove status bar line
+	x = x / (2 + _displayWidthMulAdjust);
+	y = y / (1 + _displayHeightMulAdjust);
+	if (y < 0)
+		y = 0;
+	if (y >= SCRIPT_HEIGHT)
+		y = SCRIPT_HEIGHT + 1; // 1 beyond
+}
+
+// Translates dimension from visual screen to display screen
+void GfxMgr::translateVisualDimensionToDisplayScreen(int16 &width, int16 &height) {
+	width = width * (2 + _displayWidthMulAdjust);
+	height = height * (1 + _displayHeightMulAdjust);
+}
+
+// Translates dimension from display screen to visual screen
+void GfxMgr::translateDisplayDimensionToVisualScreen(int16 &width, int16 &height) {
+	width = width / (2 + _displayWidthMulAdjust);
+	height = height / (1 + _displayHeightMulAdjust);
+}
+
+// Translates a rect from game screen to display screen
+void GfxMgr::translateGameRectToDisplayScreen(int16 &x, int16 &y, int16 &width, int16 &height) {
+	translateGamePosToDisplayScreen(x, y);
+	translateVisualDimensionToDisplayScreen(width, height);
+}
+
+// Translates a rect from visual screen to display screen
+void GfxMgr::translateVisualRectToDisplayScreen(int16 &x, int16 &y, int16 &width, int16 &height) {
+	translateVisualPosToDisplayScreen(x, y);
+	translateVisualDimensionToDisplayScreen(width, height);
+}
+
+uint32 GfxMgr::getDisplayOffsetToGameScreenPos(int16 x, int16 y) {
+	translateGamePosToDisplayScreen(x, y);
+	return (y * _displayScreenWidth) + x;
+}
+
+uint32 GfxMgr::getDisplayOffsetToVisualScreenPos(int16 x, int16 y) {
+	translateVisualPosToDisplayScreen(x, y);
+	return (y * _displayScreenWidth) + x;
+}
+
+// Attention: uses display screen coordinates!
+void GfxMgr::copyDisplayRectToScreen(int16 x, int16 y, int16 width, int16 height) {
+	g_system->copyRectToScreen(_displayScreen + y * _displayScreenWidth + x, _displayScreenWidth, x, y, width, height);
+}
+void GfxMgr::copyDisplayRectToScreen(int16 x, int16 adjX, int16 y, int16 adjY, int16 width, int16 adjWidth, int16 height, int16 adjHeight) {
+	switch (_upscaledHires) {
+	case DISPLAY_UPSCALED_DISABLED:
+		break;
+	case DISPLAY_UPSCALED_640x400:
+		adjX *= 2; adjY *= 2;
+		adjWidth *= 2; adjHeight *= 2;
+		break;
+	default:
+		assert(0);
+		break;
+	}
+	x += adjX; y += adjY;
+	width += adjWidth; height += adjHeight;
+	g_system->copyRectToScreen(_displayScreen + y * _displayScreenWidth + x, _displayScreenWidth, x, y, width, height);
+}
+void GfxMgr::copyDisplayRectToScreenUsingGamePos(int16 x, int16 y, int16 width, int16 height) {
+	translateGameRectToDisplayScreen(x, y, width, height);
+	g_system->copyRectToScreen(_displayScreen + (y * _displayScreenWidth) + x, _displayScreenWidth, x, y, width, height);
+}
+void GfxMgr::copyDisplayRectToScreenUsingVisualPos(int16 x, int16 y, int16 width, int16 height) {
+	translateVisualRectToDisplayScreen(x, y, width, height);
+	g_system->copyRectToScreen(_displayScreen + (y * _displayScreenWidth) + x, _displayScreenWidth, x, y, width, height);
+}
+void GfxMgr::copyDisplayToScreen() {
+	g_system->copyRectToScreen(_displayScreen, _displayScreenWidth, 0, 0, _displayScreenWidth, _displayScreenHeight);
+}
+
+void GfxMgr::translateFontPosToDisplayScreen(int16 &x, int16 &y) {
+	x *= _displayFontWidth;
+	y *= _displayFontHeight;
+}
+void GfxMgr::translateDisplayPosToFontScreen(int16 &x, int16 &y) {
+	x /= _displayFontWidth;
+	y /= _displayFontHeight;
+}
+void GfxMgr::translateFontDimensionToDisplayScreen(int16 &width, int16 &height) {
+	width *= _displayFontWidth;
+	height *= _displayFontHeight;
+}
+void GfxMgr::translateFontRectToDisplayScreen(int16 &x, int16 &y, int16 &width, int16 &height) {
+	translateFontPosToDisplayScreen(x, y);
+	translateFontDimensionToDisplayScreen(width, height);
+}
+Common::Rect GfxMgr::getFontRectForDisplayScreen(int16 column, int16 row, int16 width, int16 height) {
+	Common::Rect displayRect(width * _displayFontWidth, height * _displayFontHeight);
+	displayRect.moveTo(column * _displayFontWidth, row * _displayFontHeight);
+	return displayRect;
 }
 
 void GfxMgr::debugShowMap(int mapNr) {
 	switch (mapNr) {
 	case 0:
-		_activeScreen = _visualScreen;
+		_activeScreen = _gameScreen;
 		break;
 	case 1:
 		_activeScreen = _priorityScreen;
@@ -212,11 +360,11 @@ void GfxMgr::debugShowMap(int mapNr) {
 		break;
 	}
 
-	render_Block(0, 167, SCRIPT_WIDTH, SCRIPT_HEIGHT);
+	render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT);
 }
 
 void GfxMgr::clear(byte color, byte priority) {
-	memset(_visualScreen, color, _pixels);
+	memset(_gameScreen, color, _pixels);
 	memset(_priorityScreen, priority, _pixels);
 }
 
@@ -224,7 +372,7 @@ void GfxMgr::clearDisplay(byte color, bool copyToScreen) {
 	memset(_displayScreen, color, _displayPixels);
 
 	if (copyToScreen) {
-		g_system->copyRectToScreen(_displayScreen, DISPLAY_WIDTH, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT);
+		copyDisplayToScreen();
 	}
 }
 
@@ -232,7 +380,7 @@ void GfxMgr::putPixel(int16 x, int16 y, byte drawMask, byte color, byte priority
 	int offset = y * SCRIPT_WIDTH + x;
 
 	if (drawMask & GFX_SCREEN_MASK_VISUAL) {
-		_visualScreen[offset] = color;
+		_gameScreen[offset] = color;
 	}
 	if (drawMask & GFX_SCREEN_MASK_PRIORITY) {
 		_priorityScreen[offset] = priority;
@@ -240,15 +388,72 @@ void GfxMgr::putPixel(int16 x, int16 y, byte drawMask, byte color, byte priority
 }
 
 void GfxMgr::putPixelOnDisplay(int16 x, int16 y, byte color) {
-	int offset = y * DISPLAY_WIDTH + x;
+	uint32 offset = 0;
+
+	switch (_upscaledHires) {
+	case DISPLAY_UPSCALED_DISABLED:
+		offset = y * _displayScreenWidth + x;
+
+		_displayScreen[offset] = color;
+		break;
+	case DISPLAY_UPSCALED_640x400:
+		offset = (y * _displayScreenWidth) + x;
+
+		_displayScreen[offset + 0] = color;
+		_displayScreen[offset + 1] = color;
+		_displayScreen[offset + _displayScreenWidth + 0] = color;
+		_displayScreen[offset + _displayScreenWidth + 1] = color;
+		break;
+	default:
+		break;
+	}
+}
 
-	_displayScreen[offset] = color;
+void GfxMgr::putPixelOnDisplay(int16 x, int16 adjX, int16 y, int16 adjY, byte color) {
+	switch (_upscaledHires) {
+	case DISPLAY_UPSCALED_DISABLED:
+		break;
+	case DISPLAY_UPSCALED_640x400:
+		adjX *= 2; adjY *= 2;
+		break;
+	default:
+		assert(0);
+		break;
+	}
+	x += adjX;
+	y += adjY;
+	putPixelOnDisplay(x, y, color);
+}
+
+void GfxMgr::putFontPixelOnDisplay(int16 baseX, int16 baseY, int16 addX, int16 addY, byte color, bool isHires) {
+	uint32 offset = 0;
+
+	switch (_upscaledHires) {
+	case DISPLAY_UPSCALED_DISABLED:
+		offset = ((baseY + addY) * _displayScreenWidth) + (baseX + addX);
+		_displayScreen[offset] = color;
+		break;
+	case DISPLAY_UPSCALED_640x400:
+		if (isHires) {
+			offset = ((baseY + addY) * _displayScreenWidth) + (baseX + addX);
+			_displayScreen[offset] = color;
+		} else {
+			offset = ((baseY + addY * 2) * _displayScreenWidth) + (baseX + addX * 2);
+			_displayScreen[offset + 0] = color;
+			_displayScreen[offset + 1] = color;
+			_displayScreen[offset + _displayScreenWidth + 0] = color;
+			_displayScreen[offset + _displayScreenWidth + 1] = color;
+		}
+		break;
+	default:
+		break;
+	}
 }
 
 byte GfxMgr::getColor(int16 x, int16 y) {
 	int offset = y * SCRIPT_WIDTH + x;
 
-	return _visualScreen[offset];
+	return _gameScreen[offset];
 }
 
 byte GfxMgr::getPriority(int16 x, int16 y) {
@@ -288,7 +493,8 @@ byte GfxMgr::getCGAMixtureColor(byte color) {
 	return CGA_MixtureColorTable[color & 0x0F];
 }
 
-// Attention: y-coordinate points to the LOWER left!
+// Attention: in our implementation, y-coordinate is upper left.
+// Sierra passed the lower left instead. We changed it to make upscaling easier.
 void GfxMgr::render_Block(int16 x, int16 y, int16 width, int16 height, bool copyToScreen) {
 	if (!render_Clip(x, y, width, height))
 		return;
@@ -304,17 +510,26 @@ void GfxMgr::render_Block(int16 x, int16 y, int16 width, int16 height, bool copy
 	}
 
 	if (copyToScreen) {
-		int16 upperY = y - height + 1 + _renderStartOffsetY;
-		g_system->copyRectToScreen(_displayScreen + upperY * DISPLAY_WIDTH + x * 2, DISPLAY_WIDTH, x * 2, upperY, width * 2, height);
+		copyDisplayRectToScreenUsingGamePos(x, y, width, height);
 	}
 }
 
 bool GfxMgr::render_Clip(int16 &x, int16 &y, int16 &width, int16 &height, int16 clipAgainstWidth, int16 clipAgainstHeight) {
 	if ((x >= clipAgainstWidth) || ((x + width - 1) < 0) ||
-	        (y < 0) || ((y - (height - 1)) >= clipAgainstHeight)) {
+	        (y < 0) || ((y + (height - 1)) >= clipAgainstHeight)) {
 		return false;
 	}
 
+	if (y < 0) {
+		height += y;
+		y = 0;
+	}
+
+	if ((y + height - 1) >= clipAgainstHeight) {
+		height = clipAgainstHeight - y;
+	}
+
+#if 0
 	if ((y - height + 1) < 0)
 		height = y + 1;
 
@@ -322,6 +537,7 @@ bool GfxMgr::render_Clip(int16 &x, int16 &y, int16 &width, int16 &height, int16
 		height -= y - (clipAgainstHeight - 1);
 		y = clipAgainstHeight - 1;
 	}
+#endif
 
 	if (x < 0) {
 		width += x;
@@ -335,44 +551,104 @@ bool GfxMgr::render_Clip(int16 &x, int16 &y, int16 &width, int16 &height, int16
 }
 
 void GfxMgr::render_BlockEGA(int16 x, int16 y, int16 width, int16 height, bool copyToScreen) {
-	int offsetVisual = SCRIPT_WIDTH * y + x;
-	int offsetDisplay = (DISPLAY_WIDTH * (y + _renderStartOffsetY)) + x * 2;
+	uint32 offsetVisual = SCRIPT_WIDTH * y + x;
+	uint32 offsetDisplay = getDisplayOffsetToGameScreenPos(x, y);
 	int16 remainingWidth = width;
 	int16 remainingHeight = height;
 	byte curColor = 0;
+	int16 displayWidth = width * (2 + _displayWidthMulAdjust);
 
 	while (remainingHeight) {
 		remainingWidth = width;
-		while (remainingWidth) {
-			curColor = _activeScreen[offsetVisual++];
-			_displayScreen[offsetDisplay++] = curColor;
-			_displayScreen[offsetDisplay++] = curColor;
-			remainingWidth--;
+
+		switch (_upscaledHires) {
+		case DISPLAY_UPSCALED_DISABLED:
+			while (remainingWidth) {
+				curColor = _activeScreen[offsetVisual++];
+				_displayScreen[offsetDisplay++] = curColor;
+				_displayScreen[offsetDisplay++] = curColor;
+				remainingWidth--;
+			}
+			break;
+		case DISPLAY_UPSCALED_640x400:
+			while (remainingWidth) {
+				curColor = _activeScreen[offsetVisual++];
+				memset(&_displayScreen[offsetDisplay], curColor, 4);
+				memset(&_displayScreen[offsetDisplay + _displayScreenWidth], curColor, 4);
+				offsetDisplay += 4;
+				remainingWidth--;
+			}
+			break;
+		default:
+			assert(0);
+			break;
+		}
+
+		offsetVisual += SCRIPT_WIDTH - width;
+		offsetDisplay += _displayScreenWidth - displayWidth;
+
+		switch (_upscaledHires) {
+		case DISPLAY_UPSCALED_640x400:
+			offsetDisplay += _displayScreenWidth;;
+			break;
+		default:
+			break;
 		}
-		offsetVisual -= SCRIPT_WIDTH + width;
-		offsetDisplay -= DISPLAY_WIDTH + width * 2;
 
 		remainingHeight--;
 	}
 }
 
 void GfxMgr::render_BlockCGA(int16 x, int16 y, int16 width, int16 height, bool copyToScreen) {
-	int offsetVisual = SCRIPT_WIDTH * y + x;
-	int offsetDisplay = (DISPLAY_WIDTH * (y + _renderStartOffsetY)) + x * 2;
+	uint32 offsetVisual = SCRIPT_WIDTH * y + x;
+	uint32 offsetDisplay = getDisplayOffsetToGameScreenPos(x, y);
 	int16 remainingWidth = width;
 	int16 remainingHeight = height;
 	byte curColor = 0;
+	int16 displayWidth = width * (2 + _displayWidthMulAdjust);
 
 	while (remainingHeight) {
 		remainingWidth = width;
-		while (remainingWidth) {
-			curColor = _activeScreen[offsetVisual++];
-			_displayScreen[offsetDisplay++] = curColor & 0x03; // we process CGA mixture
-			_displayScreen[offsetDisplay++] = curColor >> 2;
-			remainingWidth--;
+
+		switch (_upscaledHires) {
+		case DISPLAY_UPSCALED_DISABLED:
+			while (remainingWidth) {
+				curColor = _activeScreen[offsetVisual++];
+				_displayScreen[offsetDisplay++] = curColor & 0x03; // we process CGA mixture
+				_displayScreen[offsetDisplay++] = curColor >> 2;
+				remainingWidth--;
+			}
+			break;
+		case DISPLAY_UPSCALED_640x400:
+			while (remainingWidth) {
+				curColor = _activeScreen[offsetVisual++];
+				_displayScreen[offsetDisplay + 0] = curColor & 0x03; // we process CGA mixture
+				_displayScreen[offsetDisplay + 1] = curColor >> 2;
+				_displayScreen[offsetDisplay + 2] = curColor & 0x03;
+				_displayScreen[offsetDisplay + 3] = curColor >> 2;
+				_displayScreen[offsetDisplay + _displayScreenWidth + 0] = curColor & 0x03;
+				_displayScreen[offsetDisplay + _displayScreenWidth + 1] = curColor >> 2;
+				_displayScreen[offsetDisplay + _displayScreenWidth + 2] = curColor & 0x03;
+				_displayScreen[offsetDisplay + _displayScreenWidth + 3] = curColor >> 2;
+				offsetDisplay += 4;
+				remainingWidth--;
+			}
+			break;
+		default:
+			assert(0);
+			break;
+		}
+
+		offsetVisual += SCRIPT_WIDTH - width;
+		offsetDisplay += _displayScreenWidth - displayWidth;
+
+		switch (_upscaledHires) {
+		case DISPLAY_UPSCALED_640x400:
+			offsetDisplay += _displayScreenWidth;;
+			break;
+		default:
+			break;
 		}
-		offsetVisual -= SCRIPT_WIDTH + width;
-		offsetDisplay -= DISPLAY_WIDTH + width * 2;
 
 		remainingHeight--;
 	}
@@ -380,7 +656,7 @@ void GfxMgr::render_BlockCGA(int16 x, int16 y, int16 width, int16 height, bool c
 
 void GfxMgr::transition_Amiga() {
 	uint16 screenPos = 1;
-	uint16 screenStepPos = 1;
+	uint32 screenStepPos = 1;
 	int16  posY = 0, posX = 0;
 	int16  stepCount = 0;
 
@@ -402,15 +678,29 @@ void GfxMgr::transition_Amiga() {
 			posY = screenStepPos / SCRIPT_WIDTH;
 			posX = screenStepPos - (posY * SCRIPT_WIDTH);
 
-			posY += _renderStartOffsetY; // adjust to only update the main area, not the status bar
-			posX *= 2; // adjust for display screen
-
-			screenStepPos = (screenStepPos * 2) + (_renderStartOffsetY * DISPLAY_WIDTH); // adjust here too for display screen
-			for (int16 multiPixel = 0; multiPixel < 4; multiPixel++) {
-				g_system->copyRectToScreen(_displayScreen + screenStepPos, DISPLAY_WIDTH, posX, posY, 2, 1);
-				screenStepPos += (0x1A40 * 2); // 6720d
-				posY += 42;
+			// Adjust to only update the game screen, not the status bar
+			translateGamePosToDisplayScreen(posX, posY);
+
+			switch (_upscaledHires) {
+			case DISPLAY_UPSCALED_DISABLED:
+				for (int16 multiPixel = 0; multiPixel < 4; multiPixel++) {
+					screenStepPos = (posY * _displayScreenWidth) + posX;
+					g_system->copyRectToScreen(_displayScreen + screenStepPos, _displayScreenWidth, posX, posY, 2, 1);
+					posY += 42;
+				}
+				break;
+			case DISPLAY_UPSCALED_640x400:
+				for (int16 multiPixel = 0; multiPixel < 4; multiPixel++) {
+					screenStepPos = (posY * _displayScreenWidth) + posX;
+					g_system->copyRectToScreen(_displayScreen + screenStepPos, _displayScreenWidth, posX, posY, 4, 2);
+					posY += 42 * 2;
+				}
+				break;
+			default:
+				assert(0);
+				break;
 			}
+
 			stepCount++;
 			if (stepCount == 220) {
 				// 30 times for the whole transition, so should take around 0.5 seconds
@@ -433,7 +723,7 @@ void GfxMgr::transition_Amiga() {
 // Atari ST definitely had a hi-res transition using the full resolution unlike the Amiga transition.
 void GfxMgr::transition_AtariSt() {
 	uint16 screenPos = 1;
-	uint16 screenStepPos = 1;
+	uint32 screenStepPos = 1;
 	int16  posY = 0, posX = 0;
 	int16  stepCount = 0;
 
@@ -452,17 +742,31 @@ void GfxMgr::transition_AtariSt() {
 
 		if ((screenPos < 13440) && (screenPos & 1)) {
 			screenStepPos = screenPos >> 1;
-			posY = screenStepPos / DISPLAY_WIDTH;
-			posX = screenStepPos - (posY * DISPLAY_WIDTH);
-
-			posY += _renderStartOffsetY; // adjust to only update the main area, not the status bar
-
-			screenStepPos = screenStepPos + (_renderStartOffsetY * DISPLAY_WIDTH); // adjust here too for display screen
-			for (int16 multiPixel = 0; multiPixel < 8; multiPixel++) {
-				g_system->copyRectToScreen(_displayScreen + screenStepPos, DISPLAY_WIDTH, posX, posY, 1, 1);
-				screenStepPos += 0x1a40; // 6720d
-				posY += 21;
+			posY = screenStepPos / DISPLAY_DEFAULT_WIDTH;
+			posX = screenStepPos - (posY * DISPLAY_DEFAULT_WIDTH);
+
+			switch (_upscaledHires) {
+			case DISPLAY_UPSCALED_DISABLED:
+				posY += _renderStartDisplayOffsetY; // adjust to only update the main area, not the status bar
+				for (int16 multiPixel = 0; multiPixel < 8; multiPixel++) {
+					screenStepPos = (posY * _displayScreenWidth) + posX;
+					g_system->copyRectToScreen(_displayScreen + screenStepPos, _displayScreenWidth, posX, posY, 1, 1);
+					posY += 21;
+				}
+				break;
+			case DISPLAY_UPSCALED_640x400:
+				posX *= 2; posY *= 2;
+				posY += _renderStartDisplayOffsetY; // adjust to only update the main area, not the status bar
+				for (int16 multiPixel = 0; multiPixel < 8; multiPixel++) {
+					screenStepPos = (posY * _displayScreenWidth) + posX;
+					g_system->copyRectToScreen(_displayScreen + screenStepPos, _displayScreenWidth, posX, posY, 2, 2);
+					posY += 21 * 2;
+				}
+				break;
+			default:
+				break;
 			}
+
 			stepCount++;
 			if (stepCount == 168) {
 				// 40 times for the whole transition, so should take around 0.7 seconds
@@ -493,7 +797,7 @@ void GfxMgr::block_save(int16 x, int16 y, int16 width, int16 height, byte *buffe
 	//warning("block_save: %d, %d -> %d, %d", x, y, width, height);
 
 	while (remainingHeight) {
-		memcpy(curBufferPtr, _visualScreen + offset, width);
+		memcpy(curBufferPtr, _gameScreen + offset, width);
 		offset += SCRIPT_WIDTH;
 		curBufferPtr += width;
 		remainingHeight--;
@@ -519,7 +823,7 @@ void GfxMgr::block_restore(int16 x, int16 y, int16 width, int16 height, byte *bu
 	//warning("block_restore: %d, %d -> %d, %d", x, y, width, height);
 
 	while (remainingHeight) {
-		memcpy(_visualScreen + offset, curBufferPtr, width);
+		memcpy(_gameScreen + offset, curBufferPtr, width);
 		offset += SCRIPT_WIDTH;
 		curBufferPtr += width;
 		remainingHeight--;
@@ -535,15 +839,8 @@ void GfxMgr::block_restore(int16 x, int16 y, int16 width, int16 height, byte *bu
 	}
 }
 
-// Attention: uses visual screen coordinates!
-void GfxMgr::copyDisplayRectToScreen(int16 x, int16 y, int16 width, int16 height) {
-	g_system->copyRectToScreen(_displayScreen + y * DISPLAY_WIDTH + x, DISPLAY_WIDTH, x, y, width, height);
-}
-void GfxMgr::copyDisplayToScreen() {
-	g_system->copyRectToScreen(_displayScreen, DISPLAY_WIDTH, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT);
-}
-
 // coordinates are for visual screen, but are supposed to point somewhere inside the playscreen
+// x, y is the upper left. Sierra passed them as lower left. We change that to make upscaling easier.
 // attention: Clipping is done here against 160x200 instead of 160x168
 //            Original interpreter didn't do any clipping, we do it for security.
 //            Clipping against the regular script width/height must not be done,
@@ -551,13 +848,13 @@ void GfxMgr::copyDisplayToScreen() {
 //            Going beyond 160x168 will result in messageboxes not getting fully removed
 //            In KQ4's case, the scripts clear the screen that's why it works.
 void GfxMgr::drawBox(int16 x, int16 y, int16 width, int16 height, byte backgroundColor, byte lineColor) {
-	if (!render_Clip(x, y, width, height, SCRIPT_WIDTH, DISPLAY_HEIGHT - _renderStartOffsetY))
+	if (!render_Clip(x, y, width, height, VISUAL_WIDTH, VISUAL_HEIGHT - _renderStartVisualOffsetY))
 		return;
 
 	// coordinate translation: visual-screen -> display-screen
-	x = x * 2;
-	y = y + _renderStartOffsetY; // drawDisplayRect paints anywhere on the whole screen, our coordinate is within playscreen
-	width = width * 2; // width was given as visual width, we need display width
+	translateVisualRectToDisplayScreen(x, y, width, height);
+
+	y = y + _renderStartDisplayOffsetY;	// drawDisplayRect paints anywhere on the whole screen, our coordinate is within playscreen
 
 	// draw box background
 	drawDisplayRect(x, y, width, height, backgroundColor);
@@ -567,27 +864,27 @@ void GfxMgr::drawBox(int16 x, int16 y, int16 width, int16 height, byte backgroun
 	case Common::kRenderApple2GS:
 	case Common::kRenderAmiga:
 		// Slightly different window frame, and actually using 1-pixel width, which is "hi-res"
-		drawDisplayRect(x + 2, y - 2, width - 4, 1, lineColor);
-		drawDisplayRect(x + width - 3, y - 2, 1, height - 4, lineColor);
-		drawDisplayRect(x + 2, y - height + 3, width - 4, 1, lineColor);
-		drawDisplayRect(x + 2, y - 2, 1, height - 4, lineColor);
+		drawDisplayRect(x, +2, y, +2, width, -4, 0, 1, lineColor);
+		drawDisplayRect(x + width, -3, y, +2, 0, 1, height, -4, lineColor);
+		drawDisplayRect(x, +2, y + height, -3, width, -4, 0, 1, lineColor);
+		drawDisplayRect(x, +2, y, +2, 0, 1, height, -4, lineColor);
 		break;
 	case Common::kRenderMacintosh:
 		// 1 pixel between box and frame lines. Frame lines were black
-		drawDisplayRect(x + 1, y - 1, width - 2, 1, 0);
-		drawDisplayRect(x + width - 2, y - 1, 1, height - 2, 0);
-		drawDisplayRect(x + 1, y - height + 2, width - 2, 1, 0);
-		drawDisplayRect(x + 1, y - 1, 1, height - 2, 0);
+		drawDisplayRect(x, +1, y, +1, width, -2, 0, 1, 0);
+		drawDisplayRect(x + width, -2, y, +1, 0, 1, height, -2, 0);
+		drawDisplayRect(x, +1, y + height, -2, width, -2, 0, 1, 0);
+		drawDisplayRect(x, +1, y, +1, 0, 1, height, -2, 0);
 		break;
 	case Common::kRenderCGA:
 	case Common::kRenderEGA:
 	case Common::kRenderVGA:
 	case Common::kRenderAtariST:
 	default:
-		drawDisplayRect(x + 2, y - 1, width - 4, 1, lineColor);
-		drawDisplayRect(x + width - 4, y - 2, 2, height - 4, lineColor);
-		drawDisplayRect(x + 2, y - height + 2, width - 4, 1, lineColor);
-		drawDisplayRect(x + 2, y - 2, 2, height - 4, lineColor);
+		drawDisplayRect(x, +2, y, +1, width, -4, 0, 1, lineColor);
+		drawDisplayRect(x + width, -4, y, +2, 0, 2, height, -4, lineColor);
+		drawDisplayRect(x, +2, y + height, -2, width, -4, 0, 1, lineColor);
+		drawDisplayRect(x, +2, y, +2, 0, 2, height, -4, lineColor);
 		break;
 	}
 }
@@ -604,25 +901,41 @@ void GfxMgr::drawDisplayRect(int16 x, int16 y, int16 width, int16 height, byte c
 		break;
 	}
 	if (copyToScreen) {
-		int16 upperY = y - height + 1;
-		g_system->copyRectToScreen(_displayScreen + upperY * DISPLAY_WIDTH + x, DISPLAY_WIDTH, x, upperY, width, height);
+		copyDisplayRectToScreen(x, y, width, height);
+	}
+}
+
+void GfxMgr::drawDisplayRect(int16 x, int16 adjX, int16 y, int16 adjY, int16 width, int16 adjWidth, int16 height, int16 adjHeight, byte color, bool copyToScreen) {
+	switch (_upscaledHires) {
+	case DISPLAY_UPSCALED_DISABLED:
+		x += adjX; y += adjY;
+		width += adjWidth; height += adjHeight;
+		break;
+	case DISPLAY_UPSCALED_640x400:
+		x += adjX * 2; y += adjY * 2;
+		width += adjWidth * 2; height += adjHeight * 2;
+		break;
+	default:
+		assert(0);
+		break;
 	}
+	drawDisplayRect(x, y, width, height, color, copyToScreen);
 }
 
 void GfxMgr::drawDisplayRectEGA(int16 x, int16 y, int16 width, int16 height, byte color) {
-	int offsetDisplay = (DISPLAY_WIDTH * y) + x;
+	uint32 offsetDisplay = (y * _displayScreenWidth) + x;
 	int16 remainingHeight = height;
 
 	while (remainingHeight) {
 		memset(_displayScreen + offsetDisplay, color, width);
 
-		offsetDisplay -= DISPLAY_WIDTH;
+		offsetDisplay += _displayScreenWidth;
 		remainingHeight--;
 	}
 }
 
 void GfxMgr::drawDisplayRectCGA(int16 x, int16 y, int16 width, int16 height, byte color) {
-	int offsetDisplay = (DISPLAY_WIDTH * y) + x;
+	uint32 offsetDisplay = (y * _displayScreenWidth) + x;
 	int16 remainingHeight = height;
 	int16 remainingWidth = width;
 	byte CGAMixtureColor = getCGAMixtureColor(color);
@@ -643,18 +956,20 @@ void GfxMgr::drawDisplayRectCGA(int16 x, int16 y, int16 width, int16 height, byt
 			remainingWidth -= 2;
 		}
 
-		offsetDisplay -= DISPLAY_WIDTH;
+		offsetDisplay += _displayScreenWidth;
 		remainingHeight--;
 	}
 }
 
 // row + column are text-coordinates
 void GfxMgr::drawCharacter(int16 row, int16 column, byte character, byte foreground, byte background, bool disabledLook) {
-	int16 x = column * FONT_DISPLAY_WIDTH;
-	int16 y = row * FONT_DISPLAY_HEIGHT;
+	int16 x = column;
+	int16 y = row;
 	byte  transformXOR = 0;
 	byte  transformOR = 0;
 
+	translateFontPosToDisplayScreen(x, y);
+
 	// Now figure out, if special handling needs to be done
 	if (_vm->_game.gfxMode) {
 		if (background & 0x08) {
@@ -675,22 +990,43 @@ void GfxMgr::drawStringOnDisplay(int16 x, int16 y, const char *text, byte foregr
 	while (*text) {
 		drawCharacterOnDisplay(x, y, *text, foregroundColor, backgroundColor);
 		text++;
-		x += FONT_DISPLAY_WIDTH;
+		x += _displayFontWidth;
 	}
 }
 
+void GfxMgr::drawStringOnDisplay(int16 x, int16 adjX, int16 y, int16 adjY, const char *text, byte foregroundColor, byte backgroundColor) {
+	switch (_upscaledHires) {
+	case DISPLAY_UPSCALED_DISABLED:
+		x += adjX;
+		y += adjY;
+		break;
+	case DISPLAY_UPSCALED_640x400:
+		x += adjX * 2;
+		y += adjY * 2;
+		break;
+	default:
+		assert(0);
+		break;
+	}
+	drawStringOnDisplay(x, y, text, foregroundColor, backgroundColor);
+}
+
 void GfxMgr::drawCharacterOnDisplay(int16 x, int16 y, const byte character, byte foreground, byte background, byte transformXOR, byte transformOR) {
 	int16       curX, curY;
 	const byte *fontData;
+	bool        fontIsHires = _font->isFontHires();
+	int16       fontHeight = fontIsHires ? 16 : FONT_DISPLAY_HEIGHT;
+	int16       fontWidth = fontIsHires ? 16 : FONT_DISPLAY_WIDTH;
+	int16       fontBytesPerCharacter = fontIsHires ? 32 : FONT_BYTES_PER_CHARACTER;
 	byte        curByte = 0;
 	uint16      curBit;
 
 	// get font data of specified character
-	fontData = _vm->getFontData() + character * FONT_BYTES_PER_CHARACTER;
+	fontData = _font->getFontData() + character * fontBytesPerCharacter;
 
 	curBit = 0;
-	for (curY = 0; curY < FONT_DISPLAY_HEIGHT; curY++) {
-		for (curX = 0; curX < FONT_DISPLAY_WIDTH; curX++) {
+	for (curY = 0; curY < fontHeight; curY++) {
+		for (curX = 0; curX < fontWidth; curX++) {
 			if (!curBit) {
 				curByte = *fontData;
 				// do transformations in case they are needed (invert/disabled look)
@@ -700,9 +1036,9 @@ void GfxMgr::drawCharacterOnDisplay(int16 x, int16 y, const byte character, byte
 				curBit  = 0x80;
 			}
 			if (curByte & curBit) {
-				putPixelOnDisplay(x + curX, y + curY, foreground);
+				putFontPixelOnDisplay(x, y, curX, curY, foreground, fontIsHires);
 			} else {
-				putPixelOnDisplay(x + curX, y + curY, background);
+				putFontPixelOnDisplay(x, y, curX, curY, background, fontIsHires);
 			}
 			curBit = curBit >> 1;
 		}
@@ -710,18 +1046,20 @@ void GfxMgr::drawCharacterOnDisplay(int16 x, int16 y, const byte character, byte
 			transformOR ^= 0xFF;
 	}
 
-	copyDisplayRectToScreen(x, y, FONT_DISPLAY_WIDTH, FONT_DISPLAY_HEIGHT);
+	copyDisplayRectToScreen(x, y, _displayFontWidth, _displayFontHeight);
 }
 
 #define SHAKE_VERTICAL_PIXELS 4
-#define SHAKE_HORIZONTAL_PIXELS 8
+#define SHAKE_HORIZONTAL_PIXELS 4
 
 // Sierra used some EGA port trickery to do it, we have to do it by copying pixels around
 void GfxMgr::shakeScreen(int16 repeatCount) {
 	int shakeNr, shakeCount;
 	uint8 *blackSpace;
+	int16 shakeHorizontalPixels = SHAKE_HORIZONTAL_PIXELS * (2 + _displayWidthMulAdjust);
+	int16 shakeVerticalPixels = SHAKE_VERTICAL_PIXELS * (1 + _displayHeightMulAdjust);
 
-	if ((blackSpace = (uint8 *)calloc(SHAKE_HORIZONTAL_PIXELS * DISPLAY_WIDTH, 1)) == NULL)
+	if ((blackSpace = (uint8 *)calloc(shakeVerticalPixels * _displayScreenWidth, 1)) == NULL)
 		return;
 
 	shakeCount = repeatCount * 8; // effectively 4 shakes per repeat
@@ -733,10 +1071,10 @@ void GfxMgr::shakeScreen(int16 repeatCount) {
 			// move back
 			copyDisplayToScreen();
 		} else {
-			g_system->copyRectToScreen(_displayScreen, DISPLAY_WIDTH, SHAKE_HORIZONTAL_PIXELS, SHAKE_VERTICAL_PIXELS, DISPLAY_WIDTH - SHAKE_HORIZONTAL_PIXELS, DISPLAY_HEIGHT - SHAKE_VERTICAL_PIXELS);
+			g_system->copyRectToScreen(_displayScreen, _displayScreenWidth, shakeHorizontalPixels, shakeVerticalPixels, _displayScreenWidth - shakeHorizontalPixels, _displayScreenHeight - shakeVerticalPixels);
 			// additionally fill the remaining space with black
-			g_system->copyRectToScreen(blackSpace, DISPLAY_WIDTH, 0, 0, DISPLAY_WIDTH, SHAKE_VERTICAL_PIXELS);
-			g_system->copyRectToScreen(blackSpace, SHAKE_HORIZONTAL_PIXELS, 0, 0, SHAKE_HORIZONTAL_PIXELS, DISPLAY_HEIGHT);
+			g_system->copyRectToScreen(blackSpace, _displayScreenWidth, 0, 0, _displayScreenWidth, shakeVerticalPixels);
+			g_system->copyRectToScreen(blackSpace, shakeHorizontalPixels, 0, 0, shakeHorizontalPixels, _displayScreenHeight);
 		}
 		g_system->updateScreen();
 		g_system->delayMillis(66); // Sierra waited for 4 V'Syncs, which is around 66 milliseconds
@@ -956,7 +1294,38 @@ int GfxMgr::getAGIPalFileNum() {
 }
 
 void GfxMgr::initMouseCursor(MouseCursorData *mouseCursor, const byte *bitmapData, uint16 width, uint16 height, int hotspotX, int hotspotY) {
-	mouseCursor->bitmapData = bitmapData;
+	switch (_upscaledHires) {
+	case DISPLAY_UPSCALED_DISABLED:
+		mouseCursor->bitmapData = bitmapData;
+		break;
+	case DISPLAY_UPSCALED_640x400: {
+		mouseCursor->bitmapDataAllocated = (byte *)malloc(width * height * 4);
+		mouseCursor->bitmapData = mouseCursor->bitmapDataAllocated;
+
+		// Upscale mouse cursor
+		byte *upscaledData = mouseCursor->bitmapDataAllocated;
+
+		for (uint16 y = 0; y < height; y++) {
+			for (uint16 x = 0; x < width; x++) {
+				byte curColor = *bitmapData++;
+				upscaledData[x * 2 + 0] = curColor;
+				upscaledData[x * 2 + 1] = curColor;
+				upscaledData[x * 2 + (width * 2) + 0] = curColor;
+				upscaledData[x * 2 + (width * 2) + 1] = curColor;
+			}
+			upscaledData += width * 2 * 2;
+		}
+
+		width *= 2;
+		height *= 2;
+		hotspotX *= 2;
+		hotspotY *= 2;
+		break;
+	}
+	default:
+		assert(0);
+		break;
+	}
 	mouseCursor->width = width;
 	mouseCursor->height = height;
 	mouseCursor->hotspotX = hotspotX;
diff --git a/engines/agi/graphics.h b/engines/agi/graphics.h
index 3f94b3e..c523b61 100644
--- a/engines/agi/graphics.h
+++ b/engines/agi/graphics.h
@@ -29,8 +29,15 @@ namespace Agi {
 
 #define SCRIPT_WIDTH    160
 #define SCRIPT_HEIGHT   168
-#define DISPLAY_WIDTH   320
-#define DISPLAY_HEIGHT  200
+#define VISUAL_WIDTH    160
+#define VISUAL_HEIGHT   200
+#define DISPLAY_DEFAULT_WIDTH   320
+#define DISPLAY_DEFAULT_HEIGHT  200
+
+enum GfxScreenUpscaledMode {
+	DISPLAY_UPSCALED_DISABLED = 0,
+	DISPLAY_UPSCALED_640x400  = 1
+};
 
 class AgiEngine;
 
@@ -42,6 +49,7 @@ enum GfxScreenMasks {
 
 struct MouseCursorData {
 	const byte *bitmapData;
+	byte *bitmapDataAllocated;
 	uint16 width;
 	uint16 height;
 	int hotspotX;
@@ -51,6 +59,7 @@ struct MouseCursorData {
 class GfxMgr {
 private:
 	AgiBase *_vm;
+	GfxFont *_font;
 
 	uint8 _paletteGfxMode[256 * 3];
 	uint8 _paletteTextMode[256 * 3];
@@ -59,7 +68,7 @@ private:
 	int _agipalFileNum;
 
 public:
-	GfxMgr(AgiBase *vm);
+	GfxMgr(AgiBase *vm, GfxFont *font);
 
 	int initVideo();
 	int deinitVideo();
@@ -73,18 +82,58 @@ public:
 	void setMouseCursor(bool busy = false);
 
 	void setRenderStartOffset(uint16 offsetY);
-	uint16 getRenderStartOffsetY();
+	uint16 getRenderStartDisplayOffsetY();
+
+	void translateGamePosToDisplayScreen(int16 &x, int16 &y);
+	void translateVisualPosToDisplayScreen(int16 &x, int16 &y);
+	void translateDisplayPosToGameScreen(int16 &x, int16 &y);
+
+	void translateVisualDimensionToDisplayScreen(int16 &width, int16 &height);
+	void translateDisplayDimensionToVisualScreen(int16 &width, int16 &height);
+
+	void translateGameRectToDisplayScreen(int16 &x, int16 &y, int16 &width, int16 &height);
+	void translateVisualRectToDisplayScreen(int16 &x, int16 &y, int16 &width, int16 &height);
+	void translateDisplayRectToVisualScreen(int16 &x, int16 &y, int16 &width, int16 &height);
+
+	uint32 getDisplayOffsetToGameScreenPos(int16 x, int16 y);
+	uint32 getDisplayOffsetToVisualScreenPos(int16 x, int16 y);
+
+	void copyDisplayRectToScreen(int16 x, int16 y, int16 width, int16 height);
+	void copyDisplayRectToScreen(int16 x, int16 adjX, int16 y, int16 adjY, int16 width, int16 adjWidth, int16 height, int16 adjHeight);
+	void copyDisplayRectToScreenUsingGamePos(int16 x, int16 y, int16 width, int16 height);
+	void copyDisplayRectToScreenUsingVisualPos(int16 x, int16 y, int16 width, int16 height);
+	void copyDisplayToScreen();
+
+	void translateFontPosToDisplayScreen(int16 &x, int16 &y);
+	void translateDisplayPosToFontScreen(int16 &x, int16 &y);
+	void translateFontDimensionToDisplayScreen(int16 &width, int16 &height);
+	void translateFontRectToDisplayScreen(int16 &x, int16 &y, int16 &width, int16 &height);
+	Common::Rect getFontRectForDisplayScreen(int16 column, int16 row, int16 width, int16 height);
 
 private:
 	uint _pixels;
-	//uint16 _displayWidth;
-	//uint16 _displayHeight;
 	uint _displayPixels;
 
 	byte *_activeScreen;
-	byte *_visualScreen;   // 160x168
-	byte *_priorityScreen; // 160x168
-	byte *_displayScreen;  // 320x200
+	byte *_gameScreen;     // 160x168 - screen, where the actual game content is drawn to (actual graphics, not including status line, prompt, etc.)
+	byte *_priorityScreen; // 160x168 - screen contains priority information of the game screen
+	// the term "visual screen" is effectively the display screen, but at 160x200 resolution. Used for coordinate translation
+	byte *_displayScreen;  // 320x200 or 640x400 - screen, that the game is rendered to and which is then copied to framebuffer
+
+	uint16 _displayScreenWidth;
+	uint16 _displayScreenHeight;
+
+	uint16 _displayFontWidth;
+	uint16 _displayFontHeight;
+
+	uint16 _displayWidthMulAdjust;
+	uint16 _displayHeightMulAdjust;
+
+	/**
+	 * This variable defines, if upscaled hires is active and what upscaled mode
+	 * is used.
+	 */
+	GfxScreenUpscaledMode _upscaledHires;
 
 	bool  _priorityTableSet;
 	uint8 _priorityTable[SCRIPT_HEIGHT]; /**< priority table */
@@ -92,15 +141,32 @@ private:
 	MouseCursorData _mouseCursor;
 	MouseCursorData _mouseCursorBusy;
 
-	uint16 _renderStartOffsetY;
+	uint16 _renderStartVisualOffsetY;
+	uint16 _renderStartDisplayOffsetY;
 
 public:
+	uint16 getDisplayScreenWidth() {
+		return _displayScreenWidth;
+	}
+	uint16 getDisplayFontWidth() {
+		return _displayFontWidth;
+	}
+	uint16 getDisplayFontHeight() {
+		return _displayFontHeight;
+	}
+
+	GfxScreenUpscaledMode getUpscaledHires() {
+		return _upscaledHires;
+	}
+
 	void debugShowMap(int mapNr);
 
 	void clear(byte color, byte priority);
 	void clearDisplay(byte color, bool copyToScreen = true);
 	void putPixel(int16 x, int16 y, byte drawMask, byte color, byte priority);
 	void putPixelOnDisplay(int16 x, int16 y, byte color);
+	void putPixelOnDisplay(int16 x, int16 adjX, int16 y, int16 adjY, byte color);
+	void putFontPixelOnDisplay(int16 baseX, int16 baseY, int16 addX, int16 addY, byte color, bool isHires);
 
 	byte getColor(int16 x, int16 y);
 	byte getPriority(int16 x, int16 y);
@@ -122,11 +188,9 @@ public:
 	void block_save(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr);
 	void block_restore(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr);
 
-	void copyDisplayRectToScreen(int16 x, int16 y, int16 width, int16 height);
-	void copyDisplayToScreen();
-
 	void drawBox(int16 x, int16 y, int16 width, int16 height, byte backgroundColor, byte lineColor);
 	void drawDisplayRect(int16 x, int16 y, int16 width, int16 height, byte color, bool copyToScreen = true);
+	void drawDisplayRect(int16 x, int16 adjX, int16 y, int16 adjY, int16 width, int16 adjWidth, int16 height, int16 adjHeight, byte color, bool copyToScreen = true);
 private:
 	void drawDisplayRectEGA(int16 x, int16 y, int16 width, int16 height, byte color);
 	void drawDisplayRectCGA(int16 x, int16 y, int16 width, int16 height, byte color);
@@ -134,6 +198,7 @@ private:
 public:
 	void drawCharacter(int16 row, int16 column, byte character, byte foreground, byte background, bool disabledLook);
 	void drawStringOnDisplay(int16 x, int16 y, const char *text, byte foreground, byte background);
+	void drawStringOnDisplay(int16 x, int16 adjX, int16 y, int16 adjY, const char *text, byte foregroundColor, byte backgroundColor);
 	void drawCharacterOnDisplay(int16 x, int16 y, byte character, byte foreground, byte background, byte transformXOR = 0, byte transformOR = 0);
 
 	void shakeScreen(int16 repeatCount);
diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp
index ba1b2f5..3bc45af 100644
--- a/engines/agi/keyboard.cpp
+++ b/engines/agi/keyboard.cpp
@@ -313,7 +313,8 @@ bool AgiEngine::handleMouseClicks(uint16 &key) {
 
 	if (!cycleInnerLoopIsActive()) {
 		// Only do this, when no inner loop is currently active
-		Common::Rect displayLineRect(DISPLAY_WIDTH, FONT_DISPLAY_HEIGHT);
+		Common::Rect displayLineRect = _gfx->getFontRectForDisplayScreen(0, 0, FONT_COLUMN_CHARACTERS, 1);
+//		Common::Rect displayLineRect(_gfx->getDisplayScreenWidth(), _gfx->getDisplayFontHeight());
 
 		if (displayLineRect.contains(_mouse.pos)) {
 			// Mouse is inside first line of the screen
@@ -328,7 +329,7 @@ bool AgiEngine::handleMouseClicks(uint16 &key) {
 			// Prompt is currently enabled
 			int16 promptRow = _text->promptRow_Get();
 
-			displayLineRect.moveTo(0, promptRow * FONT_DISPLAY_HEIGHT);
+			displayLineRect.moveTo(0, promptRow * _gfx->getDisplayFontHeight());
 
 			if (displayLineRect.contains(_mouse.pos)) {
 				// and user clicked within the line of the prompt
@@ -351,9 +352,7 @@ bool AgiEngine::handleMouseClicks(uint16 &key) {
 			_text->stringPos_Get(stringRow, stringColumn);
 			stringMaxLen = _text->stringGetMaxLen();
 
-			Common::Rect displayRect(stringMaxLen * FONT_DISPLAY_WIDTH, FONT_DISPLAY_HEIGHT);
-			displayRect.moveTo(stringColumn * FONT_DISPLAY_WIDTH, stringRow * FONT_DISPLAY_HEIGHT);
-
+			Common::Rect displayRect = _gfx->getFontRectForDisplayScreen(stringColumn, stringRow, stringMaxLen, 1);
 			if (displayRect.contains(_mouse.pos)) {
 				// user clicked inside the input space
 				showPredictiveDialog();
@@ -493,7 +492,7 @@ bool AgiEngine::handleController(uint16 key) {
 						// in case you walked to the log by using the mouse, so don't!!!
 						int16 egoDestinationX = _mouse.pos.x;
 						int16 egoDestinationY = _mouse.pos.y;
-						adjustPosToGameScreen(egoDestinationX, egoDestinationY);
+						_gfx->translateDisplayPosToGameScreen(egoDestinationX, egoDestinationY);
 
 						screenObjEgo->motionType = kMotionEgo;
 						if (egoDestinationX < (screenObjEgo->xSize / 2)) {
diff --git a/engines/agi/menu.cpp b/engines/agi/menu.cpp
index cef60ca..49c2d0e 100644
--- a/engines/agi/menu.cpp
+++ b/engines/agi/menu.cpp
@@ -49,8 +49,8 @@ GfxMenu::GfxMenu(AgiEngine *vm, GfxMgr *gfx, PictureMgr *picture, TextMgr *text)
 	_drawnMenuNr = -1;
 	_drawnMenuHeight = 0;
 	_drawnMenuWidth = 0;
-	_drawnMenuRow = 0;
-	_drawnMenuColumn = 0;
+	_drawnMenuY = 0;
+	_drawnMenuX = 0;
 }
 
 GfxMenu::~GfxMenu() {
@@ -323,8 +323,9 @@ void GfxMenu::execute() {
 
 	// Unless we are in "via mouse" mode. In that case check current mouse position
 	if (viaMouse) {
-		int16 mouseRow = _vm->_mouse.pos.y / FONT_DISPLAY_HEIGHT;
-		int16 mouseColumn = _vm->_mouse.pos.x / FONT_DISPLAY_WIDTH;
+		int16 mouseRow = _vm->_mouse.pos.y;
+		int16 mouseColumn = _vm->_mouse.pos.x;
+		_gfx->translateDisplayPosToFontScreen(mouseColumn, mouseRow);
 
 		mouseFindMenuSelection(mouseRow, mouseColumn, _drawnMenuNr, _mouseModeItemNr);
 	}
@@ -368,7 +369,7 @@ void GfxMenu::execute() {
 			// WORKAROUND: Playarea starts right at the stop, so instead of clearing that part, render it from playarea
 			// Required for at least Donald Duck
 			// This was not done by original AGI, which means the upper pixel line were cleared in this case.
-			_gfx->render_Block(0, (1 * FONT_VISUAL_HEIGHT) - 1, SCRIPT_WIDTH, FONT_VISUAL_HEIGHT);
+			_gfx->render_Block(0, 0, SCRIPT_WIDTH, FONT_VISUAL_HEIGHT);
 		} else {
 			_text->clearLine(0, 0);
 		}
@@ -427,10 +428,11 @@ void GfxMenu::drawMenu(int16 selectedMenuNr, int16 selectedMenuItemNr) {
 	// calculate active menu dimensions
 	_drawnMenuHeight = (menuEntry->itemCount + 2) * FONT_VISUAL_HEIGHT;
 	_drawnMenuWidth  = (menuEntry->maxItemTextLen * FONT_VISUAL_WIDTH) + 8;
-	_drawnMenuRow    = (menuEntry->itemCount + 3 - _text->getWindowRowMin()) * FONT_VISUAL_HEIGHT - 1;
-	_drawnMenuColumn = (itemEntry->column - 1) * FONT_VISUAL_WIDTH;
+	_drawnMenuY      = (1 - _text->getWindowRowMin()) * FONT_VISUAL_HEIGHT;
+	//(menuEntry->itemCount + 3 - _text->getWindowRowMin()) * FONT_VISUAL_HEIGHT - 1;
+	_drawnMenuX      = (itemEntry->column - 1) * FONT_VISUAL_WIDTH;
 
-	_gfx->drawBox(_drawnMenuColumn, _drawnMenuRow, _drawnMenuWidth, _drawnMenuHeight, 15, 0);
+	_gfx->drawBox(_drawnMenuX, _drawnMenuY, _drawnMenuWidth, _drawnMenuHeight, 15, 0);
 
 	while (itemCount) {
 		if (itemNr == selectedMenuItemNr) {
@@ -448,7 +450,7 @@ void GfxMenu::removeActiveMenu(int16 selectedMenuNr) {
 	drawMenuName(selectedMenuNr, false);
 
 	// overwrite actual menu items by rendering play screen
-	_gfx->render_Block(_drawnMenuColumn, _drawnMenuRow, _drawnMenuWidth, _drawnMenuHeight);
+	_gfx->render_Block(_drawnMenuX, _drawnMenuY, _drawnMenuWidth, _drawnMenuHeight);
 }
 
 void GfxMenu::keyPress(uint16 newKey) {
@@ -549,8 +551,10 @@ void GfxMenu::keyPress(uint16 newKey) {
 // In "via mouse" mode, we check if user let go of the left mouse button and then select the item that way
 void GfxMenu::mouseEvent(uint16 newKey) {
 	// Find out, where current mouse cursor actually is
-	int16 mouseRow = _vm->_mouse.pos.y / FONT_DISPLAY_HEIGHT;
-	int16 mouseColumn = _vm->_mouse.pos.x / FONT_DISPLAY_WIDTH;
+	int16 mouseRow = _vm->_mouse.pos.y;
+	int16 mouseColumn = _vm->_mouse.pos.x;
+
+	_gfx->translateDisplayPosToFontScreen(mouseColumn, mouseRow);
 
 	int16 activeMenuNr, activeItemNr;
 	mouseFindMenuSelection(mouseRow, mouseColumn, activeMenuNr, activeItemNr);
@@ -638,7 +642,7 @@ void GfxMenu::mouseFindMenuSelection(int16 mouseRow, int16 mouseColumn, int16 &a
 
 		if (mouseRow == menuEntry->row) {
 			// line match
-			if ((mouseColumn >= menuEntry->column) && (mouseColumn <= (menuEntry->column + menuEntry->textLen))) {
+			if ((mouseColumn >= menuEntry->column) && (mouseColumn < (menuEntry->column + menuEntry->textLen))) {
 				// full match
 				activeMenuNr = menuNr;
 				activeMenuItemNr = -1; // no item selected
@@ -660,7 +664,7 @@ void GfxMenu::mouseFindMenuSelection(int16 mouseRow, int16 mouseColumn, int16 &a
 
 			if (mouseRow == itemEntry->row) {
 				// line match
-				if ((mouseColumn >= itemEntry->column) && (mouseColumn <= (itemEntry->column + itemEntry->textLen))) {
+				if ((mouseColumn >= itemEntry->column) && (mouseColumn < (itemEntry->column + itemEntry->textLen))) {
 					// full match
 					if (itemEntry->enabled) {
 						// Only see it, when it's currently enabled
diff --git a/engines/agi/menu.h b/engines/agi/menu.h
index a621d7f..b472891 100644
--- a/engines/agi/menu.h
+++ b/engines/agi/menu.h
@@ -111,8 +111,8 @@ private:
 
 	uint16 _drawnMenuHeight;
 	uint16 _drawnMenuWidth;
-	int16  _drawnMenuRow;
-	int16  _drawnMenuColumn;
+	int16  _drawnMenuY;
+	int16  _drawnMenuX;
 
 	// Following variables are used in "via mouse" mode
 	int16 _mouseModeItemNr;
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 0e0f49b..fed07ea 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -2227,7 +2227,7 @@ void cmdMousePosn(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
 	int16 mouseX = vm->_mouse.pos.x;
 	int16 mouseY = vm->_mouse.pos.y;
 
-	state->_vm->adjustPosToGameScreen(mouseX, mouseY);
+	vm->_gfx->translateDisplayPosToGameScreen(mouseX, mouseY);
 
 	vm->setVar(destVarNr1, mouseX);
 	vm->setVar(destVarNr2, mouseY);
diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp
index 0be2de7..a80e811 100644
--- a/engines/agi/picture.cpp
+++ b/engines/agi/picture.cpp
@@ -1001,7 +1001,7 @@ void PictureMgr::clear() {
 void PictureMgr::showPic() {
 	debugC(8, kDebugLevelMain, "Show picture!");
 
-	_gfx->render_Block(0, 167, SCRIPT_WIDTH, SCRIPT_HEIGHT);
+	_gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT);
 }
 
 /**
@@ -1014,8 +1014,7 @@ void PictureMgr::showPic(int16 x, int16 y, int16 pic_width, int16 pic_height) {
 
 	debugC(8, kDebugLevelMain, "Show picture!");
 
-	// render block requires lower left coordinate!
-	_gfx->render_Block(x, pic_height + y - 1, pic_width, pic_height);
+	_gfx->render_Block(x, y, pic_width, pic_height);
 }
 
 void PictureMgr::showPicWithTransition() {
@@ -1038,13 +1037,13 @@ void PictureMgr::showPicWithTransition() {
 		case Common::kRenderAmiga:
 		case Common::kRenderApple2GS:
 			// Platform Amiga/Apple II GS -> render and do Amiga transition
-			_gfx->render_Block(0, 167, SCRIPT_WIDTH, SCRIPT_HEIGHT, false);
+			_gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false);
 			_gfx->transition_Amiga();
 			return;
 			break;
 		case Common::kRenderAtariST:
 			// Platform Atari ST used a different transition, looks "high-res" (full 320x168)
-			_gfx->render_Block(0, 167, SCRIPT_WIDTH, SCRIPT_HEIGHT, false);
+			_gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false);
 			_gfx->transition_AtariSt();
 			return;
 		default:
@@ -1054,7 +1053,7 @@ void PictureMgr::showPicWithTransition() {
 		}
 	}
 
-	_gfx->render_Block(0, 167, SCRIPT_WIDTH, SCRIPT_HEIGHT);
+	_gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT);
 }
 
 // preagi needed functions (for plotPattern)
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
index cbd15f2..bb5d3b8 100644
--- a/engines/agi/preagi.cpp
+++ b/engines/agi/preagi.cpp
@@ -58,7 +58,7 @@ void PreAgiEngine::initialize() {
 	initRenderMode();
 
 	_font = new GfxFont(this);
-	_gfx = new GfxMgr(this);
+	_gfx = new GfxMgr(this, _font);
 	_picture = new PictureMgr(this, _gfx);
 
 	_font->init();
@@ -112,7 +112,7 @@ void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
 }
 
 void PreAgiEngine::clearGfxScreen(int attr) {
-	_gfx->drawDisplayRect(0, 0, DISPLAY_WIDTH - 1, IDI_MAX_ROW_PIC * 8 - 1, (attr & 0xF0) / 0x10);
+	_gfx->drawDisplayRect(0, 0, DISPLAY_DEFAULT_WIDTH - 1, IDI_MAX_ROW_PIC * 8 - 1, (attr & 0xF0) / 0x10);
 }
 
 // String functions
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp
index 434cf1b..8263ea1 100644
--- a/engines/agi/sprite.cpp
+++ b/engines/agi/sprite.cpp
@@ -354,7 +354,8 @@ void SpritesMgr::showSprite(ScreenObjEntry *screenObj) {
 	}
 
 	// render this block
-	_gfx->render_Block(x, y, width, height);
+	int16 upperY = y - height + 1;
+	_gfx->render_Block(x, upperY, width, height);
 }
 
 void SpritesMgr::showSprites(SpriteList &spriteList) {
diff --git a/engines/agi/systemui.cpp b/engines/agi/systemui.cpp
index f618459..7aa2613 100644
--- a/engines/agi/systemui.cpp
+++ b/engines/agi/systemui.cpp
@@ -751,21 +751,23 @@ bool SystemUI::askForVerification(const char *verifyText, const char *button1Tex
 		// Buttons enabled, calculate button coordinates
 		int16 msgBoxX = 0, msgBoxY = 0, msgBoxLowerY = 0;
 		int16 msgBoxWidth = 0, msgBoxHeight = 0;
+		int16 fontHeight = _gfx->getDisplayFontHeight();
+		int16 fontWidth = _gfx->getDisplayFontWidth();
 
 		_text->getMessageBoxInnerDisplayDimensions(msgBoxX, msgBoxY, msgBoxWidth, msgBoxHeight);
-		// Adjust Y coordinate to lower edge
+		// Calculate lower Y
 		msgBoxLowerY = msgBoxY + (msgBoxHeight - 1);
 
 		buttonEntry.active = false;
 		if (button1Text) {
 			buttonEntry.text = button1Text;
-			buttonEntry.textWidth = strlen(button1Text) * FONT_DISPLAY_WIDTH;
+			buttonEntry.textWidth = strlen(button1Text) * _gfx->getDisplayFontWidth();
 			buttonEntry.isDefault = true;
 			_buttonArray.push_back(buttonEntry);
 		}
 		if (button2Text) {
 			buttonEntry.text = button2Text;
-			buttonEntry.textWidth = strlen(button2Text) * FONT_DISPLAY_WIDTH;
+			buttonEntry.textWidth = strlen(button2Text) * _gfx->getDisplayFontWidth();
 			buttonEntry.isDefault = false;
 			_buttonArray.push_back(buttonEntry);
 		}
@@ -773,37 +775,30 @@ bool SystemUI::askForVerification(const char *verifyText, const char *button1Tex
 		// Render-Mode specific calculations
 		switch (_vm->_renderMode) {
 		case Common::kRenderApple2GS:
-			_buttonArray[0].rect = Common::Rect(14 + _buttonArray[0].textWidth, FONT_DISPLAY_HEIGHT + 6);
-			_buttonArray[0].rect.moveTo(msgBoxX + 2, msgBoxLowerY - (8 + FONT_DISPLAY_HEIGHT + 2));
-				
+			_buttonArray[0].rect = createRect(msgBoxX, +2, msgBoxLowerY - fontHeight, -(8 + 2), _buttonArray[0].textWidth, +14, fontHeight, +6);
+
 			if (_buttonArray.size() > 1) {
-				int16 adjustedX = msgBoxX + msgBoxWidth - 10;
-				_buttonArray[1].rect = Common::Rect(14 + _buttonArray[1].textWidth, FONT_DISPLAY_HEIGHT + 6);
-				adjustedX -= _buttonArray[1].rect.width();
-				_buttonArray[1].rect.moveTo(adjustedX, msgBoxLowerY - (8 + FONT_DISPLAY_HEIGHT + 2));
+				int16 adjustedX = msgBoxX + msgBoxWidth - _buttonArray[1].textWidth; // - 10;
+				_buttonArray[1].rect = createRect(adjustedX, -(14 + 10), _buttonArray[0].rect.top, 0, _buttonArray[1].textWidth, +14, fontHeight, +6);
 			}
 			break;
 
-		case Common::kRenderAmiga:
-			_buttonArray[0].rect = Common::Rect(4 + _buttonArray[0].textWidth + 4, 2 + FONT_DISPLAY_HEIGHT + 2);
-			_buttonArray[0].rect.moveTo(msgBoxX, msgBoxLowerY - _buttonArray[0].rect.height());
+		case Common::kRenderAmiga: {
+			_buttonArray[0].rect = createRect(msgBoxX, 0, msgBoxLowerY - fontHeight, -(2 + 2), _buttonArray[0].textWidth, +(4 + 4), fontHeight, +(2 + 2));
 
 			if (_buttonArray.size() > 1) {
-				int16 adjustedX = msgBoxX + msgBoxWidth;
-				_buttonArray[1].rect = Common::Rect(4 + _buttonArray[1].textWidth + 4, 2 + FONT_DISPLAY_HEIGHT + 2);
-				adjustedX -= _buttonArray[1].rect.width();
-				_buttonArray[1].rect.moveTo(adjustedX, msgBoxLowerY - _buttonArray[1].rect.height());
+				int16 adjustedX = msgBoxX + msgBoxWidth - _buttonArray[1].textWidth;
+				_buttonArray[1].rect = createRect(adjustedX, -(4 + 4), _buttonArray[0].rect.top, 0, _buttonArray[1].textWidth, +(4 + 4), fontHeight, +(2 + 2));
 			}
 			break;
+		}
 
 		case Common::kRenderAtariST:
-			_buttonArray[0].rect = Common::Rect(_buttonArray[0].textWidth, FONT_DISPLAY_HEIGHT);
-			_buttonArray[0].rect.moveTo(msgBoxX + (5 * FONT_DISPLAY_WIDTH), msgBoxLowerY - FONT_DISPLAY_HEIGHT);
+			_buttonArray[0].rect = createRect(msgBoxX + (5 * fontWidth), 0, msgBoxLowerY - fontHeight, 0, _buttonArray[0].textWidth, 0, fontHeight, 0);
+
 			if (_buttonArray.size() > 1) {
-				int16 adjustedX = msgBoxX + msgBoxWidth - (5 * FONT_DISPLAY_WIDTH);
-				_buttonArray[1].rect = Common::Rect(_buttonArray[1].textWidth, FONT_DISPLAY_HEIGHT);
-				adjustedX -= _buttonArray[1].rect.width();
-				_buttonArray[1].rect.moveTo(adjustedX, msgBoxLowerY - _buttonArray[1].rect.height());
+				int16 adjustedX = msgBoxX + msgBoxWidth - (5 * fontWidth + _buttonArray[1].textWidth);
+				_buttonArray[1].rect = createRect(adjustedX, 0, _buttonArray[0].rect.top, 0, _buttonArray[1].textWidth, 0, fontHeight, 0);
 			}
 			break;
 
@@ -951,6 +946,25 @@ void SystemUI::askForVerificationKeyPress(uint16 newKey) {
 	}
 }
 
+Common::Rect SystemUI::createRect(int16 x, int16 adjX, int16 y, int16 adjY, int16 width, int16 adjWidth, int16 height, int16 adjHeight) {
+	switch (_gfx->getUpscaledHires()) {
+	case DISPLAY_UPSCALED_DISABLED:
+		break;
+	case DISPLAY_UPSCALED_640x400:
+		adjX *= 2; adjY *= 2;
+		adjWidth *= 2; adjHeight *= 2;
+		break;
+	default:
+		assert(0);
+		break;
+	}
+	x += adjX; y += adjY;
+	width += adjWidth; height += adjHeight;
+	Common::Rect newRect(width, height);
+	newRect.moveTo(x, y);
+	return newRect;
+}
+
 #define SYSTEMUI_BUTTONEDGE_APPLEIIGS_WIDTH 8
 #define SYSTEMUI_BUTTONEDGE_APPLEIIGS_HEIGHT 5
 
@@ -998,20 +1012,20 @@ void SystemUI::drawButtonAppleIIgs(SystemUIButtonEntry *button) {
 	}
 
 	// draw base box for it
-	_gfx->drawDisplayRect(button->rect.left, button->rect.bottom - 1, button->rect.width(), button->rect.height(), backgroundColor, false);
+	_gfx->drawDisplayRect(button->rect.left, button->rect.top, button->rect.width(), button->rect.height(), backgroundColor, false);
 
 	// draw inner lines
-	_gfx->drawDisplayRect(button->rect.left + 1, button->rect.top - 1, button->rect.width() - 2, 1, 0, false); // upper horizontal
-	_gfx->drawDisplayRect(button->rect.left - 2, button->rect.bottom - 2, 2, button->rect.height() - 2, 0, false); // left vertical
-	_gfx->drawDisplayRect(button->rect.right, button->rect.bottom - 2, 2, button->rect.height() - 2, 0, false); // right vertical
-	_gfx->drawDisplayRect(button->rect.left + 1, button->rect.bottom, button->rect.width() - 2, 1, 0, false); // lower horizontal
+	_gfx->drawDisplayRect(button->rect.left, +1, button->rect.top, -1, button->rect.width(), -2, 0, 1, 0, false); // lower horizontal
+	_gfx->drawDisplayRect(button->rect.left, -2, button->rect.top, +1, 0, 2, button->rect.height(), -2, 0, false); // left vertical
+	_gfx->drawDisplayRect(button->rect.right, 0, button->rect.top, +1, 0, 2, button->rect.height(), -2, 0, false); // right vertical
+	_gfx->drawDisplayRect(button->rect.left, +1, button->rect.bottom, 0, button->rect.width(), -2, 0, 1, 0, false); // upper horizontal
 
 	if (button->isDefault) {
 		// draw outer lines
-		_gfx->drawDisplayRect(button->rect.left, button->rect.top - 3, button->rect.width(), 1, 0, false); // upper horizontal
-		_gfx->drawDisplayRect(button->rect.left - 5, button->rect.bottom - 2, 2, button->rect.height() - 2, 0, false); // left vertical
-		_gfx->drawDisplayRect(button->rect.right + 3, button->rect.bottom - 2, 2, button->rect.height() - 2, 0, false); // right vertical
-		_gfx->drawDisplayRect(button->rect.left, button->rect.bottom + 2, button->rect.width(), 1, 0, false); // lower horizontal
+		_gfx->drawDisplayRect(button->rect.left, 0, button->rect.top, -3, button->rect.width(), 0, 0, 1, 0, false); // upper horizontal
+		_gfx->drawDisplayRect(button->rect.left, -5, button->rect.top, +2, 0, 2, button->rect.height(), -2, 0, false); // left vertical
+		_gfx->drawDisplayRect(button->rect.right, +3, button->rect.top, +2, 0, 2, button->rect.height(), -2, 0, false); // right vertical
+		_gfx->drawDisplayRect(button->rect.left, 0, button->rect.bottom, +2, button->rect.width(), 0, 0, 1, 0, false); // lower horizontal
 
 		if (button->active)
 			edgeBitmap = buttonEdgeAppleIIgsDefaultActive;
@@ -1026,18 +1040,18 @@ void SystemUI::drawButtonAppleIIgs(SystemUIButtonEntry *button) {
 	}
 
 	// draw edge graphics
-	drawButtonAppleIIgsEdgePixels(button->rect.left - 5, button->rect.top - 3, edgeBitmap, false, false);
-	drawButtonAppleIIgsEdgePixels(button->rect.right + 4, button->rect.top - 3, edgeBitmap, true, false);
-	drawButtonAppleIIgsEdgePixels(button->rect.left - 5, button->rect.bottom + 2, edgeBitmap, false, true);
-	drawButtonAppleIIgsEdgePixels(button->rect.right + 4, button->rect.bottom + 2, edgeBitmap, true, true);
+	drawButtonAppleIIgsEdgePixels(button->rect.left, -5, button->rect.top, -3, edgeBitmap, false, false);
+	drawButtonAppleIIgsEdgePixels(button->rect.right, +4, button->rect.top, -3, edgeBitmap, true, false);
+	drawButtonAppleIIgsEdgePixels(button->rect.left, -5, button->rect.bottom, +2, edgeBitmap, false, true);
+	drawButtonAppleIIgsEdgePixels(button->rect.right, +4, button->rect.bottom, +2, edgeBitmap, true, true);
 
 	// Button text
-	_gfx->drawStringOnDisplay(button->rect.left + 7, button->rect.top + 3, button->text, foregroundColor, backgroundColor);
+	_gfx->drawStringOnDisplay(button->rect.left, +7, button->rect.top, +3, button->text, foregroundColor, backgroundColor);
 
-	_gfx->copyDisplayRectToScreen(button->rect.left - 5, button->rect.top - 3, button->rect.width() + 10, button->rect.height() + 6);
+	_gfx->copyDisplayRectToScreen(button->rect.left, -5, button->rect.top, -3, button->rect.width(), +10, button->rect.height(), +6);
 }
 
-void SystemUI::drawButtonAppleIIgsEdgePixels(int16 x, int16 y, byte *edgeBitmap, bool mirrored, bool upsideDown) {
+void SystemUI::drawButtonAppleIIgsEdgePixels(int16 x, int16 adjX, int16 y, int16 adjY, byte *edgeBitmap, bool mirrored, bool upsideDown) {
 	int8 directionY = upsideDown ? -1 : +1;
 	int8 directionX = mirrored ? -1 : +1;
 	int8 curY = 0;
@@ -1055,9 +1069,9 @@ void SystemUI::drawButtonAppleIIgsEdgePixels(int16 x, int16 y, byte *edgeBitmap,
 
 		while (widthLeft) {
 			if (curBitmapByte & curBitmapBit) {
-				_gfx->putPixelOnDisplay(x + curX, y + curY, 0);
+				_gfx->putPixelOnDisplay(x, adjX + curX, y, adjY + curY, 0);
 			} else {
-				_gfx->putPixelOnDisplay(x + curX, y + curY, 15);
+				_gfx->putPixelOnDisplay(x, adjX + curX, y, adjY + curY, 15);
 			}
 
 			curBitmapBit = curBitmapBit >> 1;
@@ -1092,12 +1106,11 @@ void SystemUI::drawButtonAmiga(SystemUIButtonEntry *button) {
 	}
 
 	// draw base box for it
-	_gfx->drawDisplayRect(button->rect.left, button->rect.bottom - 1, button->rect.width(), button->rect.height(), backgroundColor, false);
+	_gfx->drawDisplayRect(button->rect.left, button->rect.top, button->rect.width(), button->rect.height(), backgroundColor, false);
 
 	// Button text
-	_gfx->drawStringOnDisplay(button->rect.left + 4, button->rect.top + 2, button->text, foregroundColor, backgroundColor);
+	_gfx->drawStringOnDisplay(button->rect.left, +4, button->rect.top, +2, button->text, foregroundColor, backgroundColor);
 
-	// draw base box for it
 	_gfx->copyDisplayRectToScreen(button->rect.left, button->rect.top, button->rect.width(), button->rect.height());
 }
 
diff --git a/engines/agi/systemui.h b/engines/agi/systemui.h
index ceb7893..ffb1238 100644
--- a/engines/agi/systemui.h
+++ b/engines/agi/systemui.h
@@ -107,9 +107,12 @@ private:
 private:
 	SystemUIButtonArray _buttonArray;
 
+	Common::Rect createRect(int16 x, int16 adjX, int16 y, int16 adjY, int16 width, int16 adjWidth, int16 height, int16 adjHeight);
+	//void moveRect(int16 x, int16 adjX, int16 y, int16 adjY);
+
 	void drawButton(SystemUIButtonEntry *button);
 	void drawButtonAppleIIgs(SystemUIButtonEntry *buttonEntry);
-	void drawButtonAppleIIgsEdgePixels(int16 x, int16 y, byte *edgeBitmap, bool mirrored, bool upsideDown);
+	void drawButtonAppleIIgsEdgePixels(int16 x, int16 adjX, int16 y, int16 adjY, byte *edgeBitmap, bool mirrored, bool upsideDown);
 	void drawButtonAmiga(SystemUIButtonEntry *buttonEntry);
 	void drawButtonAtariST(SystemUIButtonEntry *buttonEntry);
 
diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp
index 611bd13..31f364d 100644
--- a/engines/agi/text.cpp
+++ b/engines/agi/text.cpp
@@ -88,7 +88,7 @@ void TextMgr::configureScreen(uint16 row_Min) {
 	_window_Row_Max = row_Min + 21;
 
 	// forward data to GfxMgr as well
-	_gfx->setRenderStartOffset(row_Min * FONT_DISPLAY_HEIGHT);
+	_gfx->setRenderStartOffset(row_Min * FONT_VISUAL_HEIGHT);
 }
 uint16 TextMgr::getWindowRowMin() {
 	return _window_Row_Min;
@@ -466,7 +466,8 @@ void TextMgr::drawMessageBox(const char *textPtr, int16 forcedHeight, int16 want
 	_messageState.backgroundSize_Width = (_messageState.textSize_Width * FONT_VISUAL_WIDTH) + 10;
 	_messageState.backgroundSize_Height = (_messageState.textSize_Height * FONT_VISUAL_HEIGHT) + 10;
 	_messageState.backgroundPos_x = (_messageState.textPos.column * FONT_VISUAL_WIDTH) - 5;
-	_messageState.backgroundPos_y = (_messageState.textPos_Edge.row - _window_Row_Min + 1) * FONT_VISUAL_HEIGHT + 4;
+	_messageState.backgroundPos_y = (startingRow * FONT_VISUAL_HEIGHT) - 5;
+	// original AGI used lowerY here, calculated using (_messageState.textPos_Edge.row - _window_Row_Min + 1) * FONT_VISUAL_HEIGHT + 4;
 
 	// Hardcoded colors: white background and red lines
 	_gfx->drawBox(_messageState.backgroundPos_x, _messageState.backgroundPos_y, _messageState.backgroundSize_Width, _messageState.backgroundSize_Height, 15, 4);
@@ -487,10 +488,11 @@ void TextMgr::getMessageBoxInnerDisplayDimensions(int16 &x, int16 &y, int16 &wid
 	if (!_messageState.window_Active)
 		return;
 
-	y = _messageState.textPos.row * FONT_DISPLAY_HEIGHT;
-	x = _messageState.textPos.column * FONT_DISPLAY_WIDTH;
-	width = _messageState.textSize_Width * FONT_DISPLAY_WIDTH;
-	height = _messageState.textSize_Height * FONT_DISPLAY_HEIGHT;
+	y = _messageState.textPos.row;
+	x = _messageState.textPos.column;
+	width = _messageState.textSize_Width;
+	height = _messageState.textSize_Height;
+	_gfx->translateFontRectToDisplayScreen(x, y, width, height);
 }
 
 bool TextMgr::isMouseWithinMessageBox() {
@@ -499,10 +501,10 @@ bool TextMgr::isMouseWithinMessageBox() {
 	int16 mouseX = _vm->_mouse.pos.x;
 
 	if (_messageState.window_Active) {
-		_vm->adjustPosToGameScreen(mouseX, mouseY);
+		_gfx->translateDisplayPosToGameScreen(mouseX, mouseY);
 
-		if ((mouseX >= _messageState.backgroundPos_x) && (mouseX <= (_messageState.backgroundPos_x + _messageState.backgroundSize_Width))) {
-			if ((mouseY >= _messageState.backgroundPos_y - _messageState.backgroundSize_Height) && (mouseY <= (_messageState.backgroundPos_y))) {
+		if ((mouseX >= _messageState.backgroundPos_x) && (mouseX < (_messageState.backgroundPos_x + _messageState.backgroundSize_Width))) {
+			if ((mouseY >= _messageState.backgroundPos_y) && (mouseY < (_messageState.backgroundPos_y + _messageState.backgroundSize_Height))) {
 				return true;
 			}
 		}
@@ -581,12 +583,12 @@ void TextMgr::clearBlock(int16 row_Upper, int16 column_Upper, int16 row_Lower, i
 	charPos_Clip(row_Upper, column_Upper);
 	charPos_Clip(row_Lower, column_Lower);
 
-	int16 x = column_Upper * FONT_DISPLAY_WIDTH;
-	int16 y = row_Upper * FONT_DISPLAY_HEIGHT;
-	int16 width = (column_Lower + 1 - column_Upper) * FONT_DISPLAY_WIDTH;
-	int16 height = (row_Lower + 1 - row_Upper) * FONT_DISPLAY_HEIGHT;
+	int16 x = column_Upper;
+	int16 y = row_Upper;
+	int16 width = (column_Lower + 1 - column_Upper);
+	int16 height = (row_Lower + 1 - row_Upper);
+	_gfx->translateFontRectToDisplayScreen(x, y, width, height);
 
-	y = y + height - 1; // drawDisplayRect wants lower Y-coordinate
 	_gfx->drawDisplayRect(x, y, width, height, color);
 }
 
diff --git a/engines/agi/text.h b/engines/agi/text.h
index 72d012b..7e9228e 100644
--- a/engines/agi/text.h
+++ b/engines/agi/text.h
@@ -55,7 +55,7 @@ struct MessageState_Struct {
 	uint16 printed_Height;
 
 	int16 backgroundPos_x;
-	int16 backgroundPos_y;
+	int16 backgroundPos_y; // original AGI used lowerY here, we use upperY so that upscaling is easier
 	int16 backgroundSize_Width;
 	int16 backgroundSize_Height;
 };






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