[Scummvm-cvs-logs] scummvm-web master -> 5f3d44d416f68c054723fd66d35c8f194c762461
criezy
criezy at scummvm.org
Sun Feb 28 20:09:39 CET 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm-web' repo located at https://github.com/scummvm/scummvm-web .
Summary:
5f3d44d416 WEB: Remove obsolete FAQ file
Commit: 5f3d44d416f68c054723fd66d35c8f194c762461
https://github.com/scummvm/scummvm-web/commit/5f3d44d416f68c054723fd66d35c8f194c762461
Author: Thierry Crozat (criezy at scummvm.org)
Date: 2016-02-28T19:08:42Z
Commit Message:
WEB: Remove obsolete FAQ file
The file faq.xml was unused as the file being used is now named
faq-xml.xml. So to avoid confusion remove the old file.
Changed paths:
R data/faq.xml
diff --git a/data/faq.xml b/data/faq.xml
deleted file mode 100644
index 248decc..0000000
--- a/data/faq.xml
+++ /dev/null
@@ -1,650 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
- "http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
-<article class="faq">
-<articleinfo>
- <title>Frequently Asked Questions About ScummVM</title>
- <titleabbrev>ScummVM FAQ</titleabbrev>
-</articleinfo>
-
-<!-- Possible values for defaultlabel: qanda, number, none -->
-<qandaset defaultlabel='number'>
-
-<qandadiv><title>Introduction</title>
-
- <qandaentry><question><simpara>Why is it called ScummVM - what does this name mean?</simpara></question>
- <answer>
- <simpara>
- <quote>Scumm</quote> comes from the fact that it was originally designed to run SCUMM games, like
- Monkey Island.
- <quote>VM</quote> stands for Virtual Machine.
- </simpara>
- <simpara>
- Every now and then somebody will raise the subject of finding
- a <quote>better</quote> name for ScummVM, one that fits better with its modern
- scope (which extends well beyond SCUMM games). So
- <ulink url="http://wiki.scummvm.org/index.php/ScummVM_Name">at this page</ulink>
- we present you with some nice alternatives. Choose whichever suits you
- best -- but we will stay ScummVM.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>What is SCUMM?</simpara></question>
- <answer>
- <simpara>
- SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a
- utility used to create the famous LucasArts adventure games.
- </simpara>
- <simpara>
- It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for
- the game "Maniac Mansion" and was used later, with some modifications,
- for Zak McKracken and the Alien Mindbenders. Development on the SCUMM
- system continued for some time, and was used in Loom, Indiana Jones and
- the Last Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island
- 1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig and Full
- Throttle.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Is ScummVM free?</simpara></question>
- <answer>
- <simpara>
- ScummVM is released under the <ulink
- url="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GPL (General Public
- License)</ulink>, so it's more than free. ScummVM source code is freely
- available and you can do whatever you want with it. If you make
- modifications to it and redistribute your work you MUST make the source
- available. However, the ScummVM team would be pleased if you choose to
- send them your modifications, so they can be merged into the main tree.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Where do I find ScummVM?</simpara></question>
- <answer>
- <simpara>
- You can find it on the download section on our <ulink url="http://www.scummvm.org">web site</ulink>.
- You can download the latest version, which could be a little old. For the most
- recent cutting-edge in-development version, you have to compile it yourself from
- the repository or use the precompiled 'daily builds' linked from our download page.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question id="question.compiling"><simpara>How do I compile the source code for my OS?</simpara></question>
- <answer>
- <simpara>
- The source code package contains a file called
- <ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink>
- explaining the basics. More detailed information can be found
- <ulink url="http://wiki.scummvm.org/index.php/Compiling_ScummVM">on our Wiki</ulink>.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question id="question.supported-platforms"><simpara>On what platform does ScummVM run?</simpara></question>
- <answer>
- <simpara>
- ScummVM should be able to be compiled for any platform supported by
- <ulink url="http://www.libsdl.org">SDL</ulink>, with just small modifications.
- </simpara>
- <simpara>
- ScummVM runs on a wide variety of platforms, including Win32 (Windows
- 95/98/ME/NT/2000/XP), Linux i386 and PPC, Mac OS X, many smart phones
- and game consoles and more. It is also part of various BSD ports
- collections and included in Debian testing and unstable.
- </simpara>
- <simpara>
- For a more comprehensive overview please take a look at the
- <ulink url="http://wiki.scummvm.org/index.php/Platforms">platforms list</ulink>
- in our Wiki.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question id="question.make-new-games"><simpara>Can I use ScummVM to make new games?</simpara></question>
- <answer>
- <simpara>
- While it is theoretically possible to write a new game that uses ScummVM
- it is not advisable. ScummVM has many hacks to support older games and
- no tools geared towards creating content usable by ScummVM. Potential
- game authors are encouraged to look at open source technologies such as
- <ulink url="http://www.libsdl.org">SDL</ulink> for a cross platform
- multimedia library (also used by ScummVM), and the
- <ulink url="http://www.lua.org">Lua</ulink> and
- <ulink url="http://www.python.org">Python</ulink> scripting languages
- for game logic.
- </simpara>
- </answer>
- </qandaentry>
-
-</qandadiv>
-
-
-<qandadiv><title>Supported games</title>
-
- <qandaentry>
- <question id="question.supported-games"><simpara id="question.supported-games.text">What games does ScummVM support?</simpara></question>
- <answer>
- <simpara>
- We have a <ulink
- url="http://www.scummvm.org/compatibility.php">compatibility
- list</ulink> on our website that contains an up to date list of which
- games work, and how well they work. Apart from SCUMM games, we now
- also support quite a few other adventure games. More games may
- be added, but this is not a common occurrence — see below.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question id="question.add-new-games"><simpara>Will ScummVM support other games?</simpara></question>
- <answer>
- <simpara>
- That depends on several factors: First off, it has to fit within the
- scope of ScummVM, i.e., it has to be a point and click adventure with 2D
- graphics. Secondly, there must be a developer (or multiple) who is
- interested in working on this and both willing and able to carry out the
- required work.
- </simpara>
- <simpara>
- You have to understand that all ScummVM developers are volunteers who
- work on ScummVM in their spare time, solely for fun, and not for profit.
- Yet reverse engineering a completely new game without source is a long
- and difficult process. Even with source it can be very tedious and time
- consuming.
- </simpara>
- <simpara>
- So unless you work for a company interested in providing us with source
- code for one of your classic titles, or want to do the work yourself,
- please do not ask us to add support for a new game. We will simply
- reject any such requests out of hand.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>When will Maniac Mansion Deluxe be supported?</simpara></question>
- <answer>
- <simpara>
- The short answer: never. The long answer:
- This game is a fan-made replica of the original Maniac Mansion. It is not the same
- game as Maniac Mansion Enhanced, which we do support. It features improved
- music, sound, 256-colors graphics and reworked game interface. It was made using
- the <ulink url="http://www.adventuregamestudio.co.uk/">Adventure Game Studio</ulink> which
- is a free, albeit closed-source graphics adventures engine. There are Windows,
- Linux and FreeBSD versions of the engine. Its author keeps his source code closed
- due to reasons explained in the project <ulink url="http://www.adventuregamestudio.co.uk/site/ags/faq">FAQ</ulink>
- (see last two questions). That means that you need to download that program to
- play the game.
- </simpara>
- </answer>
- </qandaentry>
-
-
- <qandaentry>
- <question><simpara>Will you add support for Sierra's SCI games?</simpara></question>
- <answer>
- <simpara>
- FreeSCI has now been merged into ScummVM, see <ulink url="http://www.scummvm.org/?shownews=20090215.xml">this news item</ulink>.
- However, many SCI games are still not supported, so you may also want to check out <ulink url="http://dosbox.sourceforge.net">DOSBox</ulink>
- if you want to play all SCI games, especially newer ones.
- </simpara>
- </answer>
- </qandaentry>
-
-</qandadiv>
-
-
-<qandadiv><title>Running games</title>
-
- <qandaentry><question><simpara>How do I install games to run in ScummVM?</simpara></question>
- <answer>
- <simpara>
- For most games you do not need to run the installer. Simply copy
- <ulink url="http://wiki.scummvm.org/index.php/Datafiles">the files listed here</ulink>
- from your floppy or CD to your hard drive, then start ScummVM. Click
- on 'Add Game' and select the directory to which you copied the game
- files.
- </simpara>
- <simpara>
- For some games the files are packed and not directly accessible
- on the floppy or CD. In such a case you will need to run the original
- game installer and then copy the files from where they have been
- installed to the directory in which you want to install the
- game to play with ScummVM.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Do I need original CD or Floppy disks?</simpara></question>
- <answer>
- <simpara>
- Most definitely. ScummVM won't work without them. If you would like to
- buy these games, we suggest you browse <ulink url="http://www.ebay.com">Ebay</ulink>.
- Do not ask the ScummVM team where you can download the full versions of
- LucasArts games. These requests will be ignored.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Does ScummVM work with all versions of games?</simpara></question>
- <answer>
- <simpara>
- See "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Can I play through xxx (place your favorite SCUMM adventure here) ?</simpara></question>
- <answer>
- <simpara>
- See "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Can I save/restore the game?</simpara></question>
- <answer>
- <simpara>
- Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL - 1/9 to restore, or
- F5 to access the save/load menu).
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Do savegames from the original games work in ScummVM?</simpara></question>
- <answer>
- <simpara>
- In general, no. We do not have any plans to load old savegames (with the exception of the
- Simon the Sorcerer series of games). Newer versions of ScummVM have
- also sometimes broken compatibility with older ScummVM savegames. Since ScummVM is
- under heavy development, this may occur again in the future.
- </simpara>
- </answer>
- </qandaentry>
-
-</qandadiv>
-
-
-<qandadiv><title>Graphics and Audio</title>
-
- <qandaentry><question><simpara>Does ScummVM support CD audio?</simpara></question>
- <answer>
- <simpara>
- Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
- Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
- inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
- system, you can specify your CD drive using the -c command line parameter. See the
- <ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink>
- for more info.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</simpara></question>
- <answer>
- <simpara>
- Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
- version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the
- <ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink>
- for more info.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?</simpara></question>
- <answer>
- <simpara>
- No. If all the game does is to play or loop a tune it would be possible, but many of the games do
- fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
- off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
- of behavior.
- </simpara>
- <simpara>
- This question usually comes up in connection with Sam & Max Hit the Road (which has a few
- unused bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
- the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
- too much fancy stuff to even consider an idea like this.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Does ScummVM support filtered graphic modes?</simpara></question>
- <answer>
- <simpara>
- Yes, ScummVM supports several filtered graphic modes such as AdvMAME2x, also known as
- <ulink url="http://scale2x.sourceforge.net/">Scale2x</ulink>.
- See the
- <ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink>
- for more info.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>Can I run my game full screen?</simpara></question>
- <answer>
- <simpara>
- Yes. You can either start your game using the -f command line parameter, setting
- the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
- combination in-game to switch between full screen and windowed modes.
- </simpara>
- </answer>
- </qandaentry>
-
-</qandadiv>
-
-
-<qandadiv><title>Troubleshooting</title>
-
- <qandaentry><question><simpara>My game won't run.</simpara></question>
- <answer>
- <simpara>
- First make sure your game is supported.
- See "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
- If it is a supported game and you
- have followed the instructions in
- <ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink>
- to the letter, then see "<xref linkend="question.report-bugs" endterm="question.report-bugs.text"/>"
- to report this as a bug.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>I installed my game but ScummVM can't find it.</simpara></question>
- <answer>
- <simpara>
- First don't use the install.exe or setup.exe shipped with the game. They usually will
- not do what you need to run the game with ScummVM -- rather they just copy the game
- .exe and install some shortcuts. ScummVM requires all game
- data to run, so you will need to copy those manually. Look at the
- <ulink url="http://www.scummvm.org/documentation.php?view=datafiles">Game Data Files</ulink> page for
- further details.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question id="question.no-sound"><simpara id="question.no-sound.text">I don't hear any sound.</simpara></question>
- <answer>
- <simpara>
- Check the <ulink url="http://www.scummvm.org/compatibility.php">compatibility list</ulink>
- to see if your game has sound support currently. You can
- also try the -s command line parameter to set the in game SFX volume.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>I don't hear any music.</simpara></question>
- <answer>
- <simpara>
- See "<xref linkend="question.no-sound" endterm="question.no-sound.text"/>".
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>My game crashes at some point.</simpara></question>
- <answer>
- <simpara>
- Check the <ulink url="http://www.scummvm.org/compatibility.php">Compatibility List</ulink> to see if your game has any known issues. If you can
- reproduce this crash more than once, please report it to our Bug Tracker.
- See "<xref linkend="question.report-bugs" endterm="question.report-bugs.text"/>".
- </simpara>
- <simpara>
- If you are experiencing random crashes, and your game plays music from
- CD, you most certainly have encountered a Windows bug. Try copying the data files from
- CD to your hard disk, and running them from there.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>ScummVM crashes, but the console window disappears too quickly to see the error message.</simpara></question>
- <answer>
- <simpara>
- On Windows, to make it visible, you should run ScummVM from the command line. To open a
- command prompt, open the Start Menu and select the 'Run' option. Under
- Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that
- shows up; under Windows 95/98/Me, type 'command.com' instead. If
- necessary, change to the proper drive first by typing 'D:' (where 'D' is
- the drive ScummVM is located). Change to ScummVM's directory by typing
- 'cd \your\path\to\scummvm' (substituting the appropriate path) and then
- type 'scummvm'.
- </simpara>
- <simpara>
- On MacOS X, you can find the error messages by starting Console.app
- (in Utilities within the Applications folder). If you prefer, you can
- also run ScummVM from the terminal. To do this, start Terminal.app
- (also in the Utilities folder), then drag&drop the ScummVM.app
- application onto the Terminal window, remove the space at the end of
- the line and add 'Contents/MacOS/scummvm' (without the quotes). The
- line should look like this: '/Path/to/ScummVM.app/Contents/MacOS/scummvm'.
- Then press return to start ScummVM.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question id="question.messy-colors"><simpara id="question.messy-colors.text">The game colors are messed up.</simpara></question>
- <answer>
- <simpara>
- This is a known issue when using certain Amiga version datafiles.
- Normally, ScummVM should have detected your game as an "Amiga" version,
- but sometimes this fails for various reasons.
- </simpara>
- <simpara>
- To fix this, select "Amiga" as a platform in the ScummVM Game Options
- dialog, or use the "--platform=amiga" command line parameter to enable
- Amiga-specific code.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>The subtitles in my non-English game are messed up.</simpara></question>
- <answer>
- <simpara>
- You are most likely using a game such as Maniac Mansion or Zak McKracken
- if you have this problem. You need to specify the correct language in
- the ScummVM Game Options dialog, or via the "--language" parameter or by
- using the 'language' config file option.
- </simpara>
- <simpara>
- Consult the
- <ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink>
- or command line help for further information.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>How do I make my Macintosh version of a game work?</simpara></question>
- <answer>
- <simpara>
- First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
- to upgrade to the latest version, as we improved support for mac games considerably starting with 0.7.0.
- </simpara>
- <simpara>
- For newer games ScummVM needs the main data file, usually called
- "<Game Title> Data" (where <Game Title> is
- name of your game, such as "The Dig" or "Sam & Max").
- Some CDs may appear to only contain an application (watch out, it has
- almost the same name as the data file, except that it lacks the " Data"
- at the end). In that case there is still a separate data file but it is
- invisible.
- </simpara>
- <simpara>
- There also exists a separate <ulink url="http://wiki.scummvm.org/index.php/HOWTO-Mac_Games">tutorial
- </ulink> for setting up Mac versions
- </simpara>
- <simpara>
- The older games which have LFL files should only need the platform set
- to 'macintosh' to run. See "<xref linkend="question.messy-colors"
- endterm="question.messy-colors.text"/>" for information on specifying the
- game platform.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question id="question.report-bugs"><simpara id="question.report-bugs.text">Reporting Bugs.</simpara></question>
- <answer>
- <simpara>
- To report a bug, please create a SourceForge account and follow the
- <ulink url="http://sourceforge.net/p/scummvm/bugs/">bugs</ulink>
- link from our homepage. Please make sure the bug is reproducible, and
- still exists in the latest daily build/current repository version. Also check the
- <ulink url="http://www.scummvm.org/compatibility.php">compatibility listing</ulink> for that game to ensure
- the issue is not already known. In your bugreport please provide the following
- information:
- </simpara>
- <itemizedlist>
- <listitem><simpara>ScummVM version (PLEASE test the latest daily build/current repository)</simpara></listitem>
- <listitem><simpara>Bug details, including instructions on reproducing it</simpara></listitem>
- <listitem><simpara>Language of game (English, German, ...)</simpara></listitem>
- <listitem><simpara>Version of game (talkie, floppy, ...)</simpara></listitem>
- <listitem><simpara>Platform and Compiler (Win32, Linux, MacOS, ...)</simpara></listitem>
- <listitem><simpara>Attach a save game if possible</simpara></listitem>
- <listitem><simpara>If this bug only occurred recently, please note the last
- version without the bug, and the first version including
- the bug. That way we can fix it quicker by looking at the
- changes made.</simpara></listitem>
- </itemizedlist>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>I downloaded the Broken Sword packs from your site but the game won't run.</simpara></question>
- <answer>
- <simpara>
- These are not full games but reencoded cutscene (video) packs. To run the games you
- still need the original disks. Originally cutscenes were encoded in a proprietary
- format but Revolution Software kindly permitted us to reencode them into
- DXA and distribute them freely on our site.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>There are no graphics in the Broken Sword I intro.</simpara></question>
- <answer>
- <simpara>
- Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
- will appear.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>I get "WARNING: Unable to open configuration file C:\windows\scummvm.ini!"</simpara></question>
- <answer>
- <simpara>
- Make sure you have enough permissions to write in c:\windows directory. Also note that this warning the
- first time you run ScummVM, since the file does not exist yet then.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>I get "Failed to save game state to file: xxx"</simpara></question>
- <answer>
- <simpara>
- Check savepath in Options->Paths->Save Path. That should point to writable directory.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>ScummVM starts, but all I get is a transparent window!</simpara></question>
- <answer>
- <simpara>
- This problem has been reported to happen under Windows in some cases. Check
- that you have the latest drivers for your graphics card. If that does not
- help, try setting the <envar>SDL_VIDEODRIVER</envar> environment variable to
- "windib" and try again.
- </simpara>
- <simpara>
- Apparently other applications have had the same problem, because the release
- notes for SDL 1.2.10 (May 17, 2006) contained the following note:
- </simpara>
- <blockquote>
- <simpara>
- The "windib" video driver is the default now, to prevent problems with
- certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver
- is still available, and can be selected by setting the environment
- variable <envar>SDL_VIDEODRIVER</envar> to "directx".
- </simpara>
- </blockquote>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>ScummVM runs, but sound is stuttering and/or garbled!</simpara></question>
- <answer>
- <simpara>
- This problem has been reported to happen under Windows in some cases. Check
- that you have the latest drivers for your sound card. If that does not help,
- try setting the <envar>SDL_AUDIODRIVER</envar> environment variable to "waveout"
- and try again.
- </simpara>
- <simpara>
- Note using the "waveout" SDL audio driver causes an increased delay in sound,
- especially under Windows Vista and later versions.
- </simpara>
- </answer>
- </qandaentry>
-
-
- <qandaentry><question><simpara>How do I set an environment variable?</simpara></question>
- <answer>
- <simpara>
- That depends on what operating system and/or command shell you are using.
- Under Windows, you could try creating a file called
- <command>scummvm.bat</command> in the same folder as
- <command>scummvm.exe</command>. Open this file in your favorite text
- editor and put something like this in it:
- </simpara>
- <blockquote>
- <programlisting><![CDATA[@echo off
-set SDL_VIDEODRIVER=windib
-set SDL_AUDIODRIVER=waveout
-scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9]]></programlisting>
- </blockquote>
- <simpara>
- You should now be able to run ScummVM by double-clicking on this batch file,
- instead of the ScummVM executable.
- </simpara>
- <simpara>
- On more recent versions of Windows, you can also set an environment variable
- permanently, and for all applications, through the control panel.
- </simpara>
- </answer>
- </qandaentry>
-
- <qandaentry><question><simpara>ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</simpara></question>
- <answer>
- <simpara>
- In fact, this is SDL problem. SDL does by default has xinerama support
- enabled. Set the <envar>SDL_VIDEO_FULLSCREEN_HEAD</envar>
- environment variable to "1" to start ScummVM (and other SDL applications) in
- fullscreen on only one monitor. If this does not work make sure your SDL
- library does have Xinerama support compiled in.
- </simpara>
- </answer>
- </qandaentry>
-
-</qandadiv>
-
-
-<qandadiv><title>Features</title>
-
- <qandaentry><question><simpara>Will you add support for zip archives?</simpara></question>
- <answer>
- <simpara>
- We will not do it. There are two main reasons for that. First, we believe that it
- would ease illegal distribution of games. Second, we already support compression
- of sound & speech in most larger titles, and use specially designed algorithms
- like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
- </simpara>
- <simpara>
- We as a team already discussed that question. We can't absolutely exclude
- the possibility of changing our mind one day in the future, but for now, we
- have no intentions to do so, hence please don't ask us about it!
- </simpara>
- </answer>
- </qandaentry>
-
-</qandadiv>
-
-
-</qandaset>
-
-</article>
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