[Scummvm-cvs-logs] scummvm-web master -> 5f3d44d416f68c054723fd66d35c8f194c762461

criezy criezy at scummvm.org
Sun Feb 28 20:09:39 CET 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm-web' repo located at https://github.com/scummvm/scummvm-web .

Summary:
5f3d44d416 WEB: Remove obsolete FAQ file


Commit: 5f3d44d416f68c054723fd66d35c8f194c762461
    https://github.com/scummvm/scummvm-web/commit/5f3d44d416f68c054723fd66d35c8f194c762461
Author: Thierry Crozat (criezy at scummvm.org)
Date: 2016-02-28T19:08:42Z

Commit Message:
WEB: Remove obsolete FAQ file

The file faq.xml was unused as the file being used is now named
faq-xml.xml. So to avoid confusion remove the old file.

Changed paths:
  R data/faq.xml



diff --git a/data/faq.xml b/data/faq.xml
deleted file mode 100644
index 248decc..0000000
--- a/data/faq.xml
+++ /dev/null
@@ -1,650 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
-       "http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
-<article class="faq">
-<articleinfo>
-	<title>Frequently Asked Questions About ScummVM</title>
-	<titleabbrev>ScummVM FAQ</titleabbrev>
-</articleinfo>
-
-<!-- Possible values for defaultlabel: qanda, number, none -->
-<qandaset defaultlabel='number'>
-
-<qandadiv><title>Introduction</title>
-
-	<qandaentry><question><simpara>Why is it called ScummVM - what does this name mean?</simpara></question>
-	<answer>
-		<simpara>
-		<quote>Scumm</quote> comes from the fact that it was originally designed to run SCUMM games, like
-		Monkey Island.
-		<quote>VM</quote> stands for Virtual Machine.
-		</simpara>
-		<simpara>
-		Every now and then somebody will raise the subject of finding
-		a <quote>better</quote> name for ScummVM, one that fits better with its modern
-		scope (which extends well beyond SCUMM games). So
-		<ulink url="http://wiki.scummvm.org/index.php/ScummVM_Name">at this page</ulink>
-		we present you with some nice alternatives. Choose whichever suits you
-		best -- but we will stay ScummVM.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>What is SCUMM?</simpara></question>
-	<answer>
-		<simpara>
-		SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a
-		utility used to create the famous LucasArts adventure games.
-		</simpara>
-		<simpara>
-		It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for
-		the game "Maniac Mansion" and was used later, with some modifications,
-		for Zak McKracken and the Alien Mindbenders. Development on the SCUMM
-		system continued for some time, and was used in Loom, Indiana Jones and
-		the Last Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island
-		1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig and Full
-		Throttle.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>Is ScummVM free?</simpara></question>
-	<answer>
-		<simpara>
-		ScummVM is released under the <ulink
-		url="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GPL (General Public
-		License)</ulink>, so it's more than free. ScummVM source code is freely
-		available and you can do whatever you want with it. If you make
-		modifications to it and redistribute your work you MUST make the source
-		available. However, the ScummVM team would be pleased if you choose to
-		send them your modifications, so they can be merged into the main tree.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>Where do I find ScummVM?</simpara></question>
-	<answer>
-		<simpara>
-		You can find it on the download section on our <ulink url="http://www.scummvm.org">web site</ulink>.
-		You can download the latest version, which could be a little old. For the most
-		recent cutting-edge in-development version, you have to compile it yourself from
-		the repository or use the precompiled 'daily builds' linked from our download page.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question id="question.compiling"><simpara>How do I compile the source code for my OS?</simpara></question>
-	<answer>
-		<simpara>
-		The source code package contains a file called
-		<ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink>
-		explaining the basics. More detailed information can be found
-		<ulink url="http://wiki.scummvm.org/index.php/Compiling_ScummVM">on our Wiki</ulink>.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question id="question.supported-platforms"><simpara>On what platform does ScummVM run?</simpara></question>
-	<answer>
-		<simpara>
-		ScummVM should be able to be compiled for any platform supported by
-		<ulink url="http://www.libsdl.org">SDL</ulink>, with just small modifications.
-		</simpara>
-		<simpara>
-		ScummVM runs on a wide variety of platforms, including Win32 (Windows
-		95/98/ME/NT/2000/XP), Linux i386 and PPC, Mac OS X, many smart phones
-		and game consoles and more. It is also part of various BSD ports
-		collections and included in Debian testing and unstable.
-		</simpara>
-		<simpara>
-		For a more comprehensive overview please take a look at the
-		<ulink url="http://wiki.scummvm.org/index.php/Platforms">platforms list</ulink>
-		in our Wiki.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question id="question.make-new-games"><simpara>Can I use ScummVM to make new games?</simpara></question>
-	<answer>
-		<simpara>
-		While it is theoretically possible to write a new game that uses ScummVM
-		it is not advisable. ScummVM has many hacks to support older games and
-		no tools geared towards creating content usable by ScummVM. Potential
-		game authors are encouraged to look at open source technologies such as
-		<ulink url="http://www.libsdl.org">SDL</ulink> for a cross platform
-		multimedia library (also used by ScummVM), and the
-		<ulink url="http://www.lua.org">Lua</ulink> and
-		<ulink url="http://www.python.org">Python</ulink> scripting languages
-		for game logic.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-</qandadiv>
-
-
-<qandadiv><title>Supported games</title>
-
-	<qandaentry>
-		<question id="question.supported-games"><simpara id="question.supported-games.text">What games does ScummVM support?</simpara></question>
-	<answer>
-		<simpara>
-		We have a <ulink
-		url="http://www.scummvm.org/compatibility.php">compatibility
-		list</ulink> on our website that contains an up to date list of which
-		games work, and how well they work. Apart from SCUMM games, we now
-		also support quite a few other adventure games. More games may
-		be added, but this is not a common occurrence — see below.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question id="question.add-new-games"><simpara>Will ScummVM support other games?</simpara></question>
-	<answer>
-		<simpara>
-		That depends on several factors: First off, it has to fit within the
-		scope of ScummVM, i.e., it has to be a point and click adventure with 2D
-		graphics. Secondly, there must be a developer (or multiple) who is
-		interested in working on this and both willing and able to carry out the
-		required work.
-		</simpara>
-		<simpara>
-		You have to understand that all ScummVM developers are volunteers who
-		work on ScummVM in their spare time, solely for fun, and not for profit.
-		Yet reverse engineering a completely new game without source is a long
-		and difficult process. Even with source it can be very tedious and time
-		consuming.
-		</simpara>
-		<simpara>
-		So unless you work for a company interested in providing us with source
-		code for one of your classic titles, or want to do the work yourself,
-		please do not ask us to add support for a new game. We will simply
-		reject any such requests out of hand.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>When will Maniac Mansion Deluxe be supported?</simpara></question>
-	<answer>
-		<simpara>
-		The short answer: never. The long answer:
-		This game is a fan-made replica of the original Maniac Mansion. It is not the same
-		game as Maniac Mansion Enhanced, which we do support. It features improved
-		music, sound, 256-colors graphics and reworked game interface. It was made using
-		the <ulink url="http://www.adventuregamestudio.co.uk/">Adventure Game Studio</ulink> which
-		is a free, albeit closed-source graphics adventures engine. There are Windows,
-		Linux and FreeBSD versions of the engine. Its author keeps his source code closed
-		due to reasons explained in the project <ulink url="http://www.adventuregamestudio.co.uk/site/ags/faq">FAQ</ulink>
-		(see last two questions). That means that you need to download that program to
-		play the game.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-
-	<qandaentry>
-	<question><simpara>Will you add support for Sierra's SCI games?</simpara></question>
-	<answer>
-		<simpara>
-		FreeSCI has now been merged into ScummVM, see <ulink url="http://www.scummvm.org/?shownews=20090215.xml">this news item</ulink>.
-		However, many SCI games are still not supported, so you may also want to check out <ulink url="http://dosbox.sourceforge.net">DOSBox</ulink>
-		if you want to play all SCI games, especially newer ones.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-</qandadiv>
-
-
-<qandadiv><title>Running games</title>
-
-	<qandaentry><question><simpara>How do I install games to run in ScummVM?</simpara></question>
-	<answer>
-		<simpara>
-		For most games you do not need to run the installer. Simply copy
-		<ulink url="http://wiki.scummvm.org/index.php/Datafiles">the files listed here</ulink>
-		from your floppy or CD to your hard drive, then start ScummVM. Click
-		on 'Add Game' and select the directory to which you copied the game
-		files.
-		</simpara>
-		<simpara>
-		For some games the files are packed and not directly accessible
-		on the floppy or CD. In such a case you will need to run the original
-		game installer and then copy the files from where they have been
-		installed to the directory in which you want to install the
-		game to play with ScummVM.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>Do I need original CD or Floppy disks?</simpara></question>
-	<answer>
-		<simpara>
-		Most definitely. ScummVM won't work without them. If you would like to
-		buy these games, we suggest you browse <ulink url="http://www.ebay.com">Ebay</ulink>.
-		Do not ask the ScummVM team where you can download the full versions of
-		LucasArts games. These requests will be ignored.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>Does ScummVM work with all versions of games?</simpara></question>
-	<answer>
-		<simpara>
-		See "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>Can I play through xxx (place your favorite SCUMM adventure here) ?</simpara></question>
-	<answer>
-		<simpara>
-		See "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>Can I save/restore the game?</simpara></question>
-	<answer>
-		<simpara>
-		Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL - 1/9 to restore, or
-		F5 to access the save/load menu).
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>Do savegames from the original games work in ScummVM?</simpara></question>
-	<answer>
-		<simpara>
-		In general, no. We do not have any plans to load old savegames (with the exception of the
-		Simon the Sorcerer series of games). Newer versions of ScummVM have
-		also sometimes broken compatibility with older ScummVM savegames. Since ScummVM is
-		under heavy development, this may occur again in the future.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-</qandadiv>
-
-
-<qandadiv><title>Graphics and Audio</title>
-
-	<qandaentry><question><simpara>Does ScummVM support CD audio?</simpara></question>
-	<answer>
-		<simpara>
-		Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
-		Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
-		inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
-		system, you can specify your CD drive using the -c command line parameter. See the
-		<ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink>
-		for more info.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</simpara></question>
-	<answer>
-		<simpara>
-		Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
-		version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the
-		<ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink>
-		for more info.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?</simpara></question>
-	<answer>
-		<simpara>
-		No. If all the game does is to play or loop a tune it would be possible, but many of the games do
-		fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
-		off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
-		of behavior.
-		</simpara>
-		<simpara>
-		This question usually comes up in connection with Sam & Max Hit the Road (which has a few
-		unused bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
-		the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
-		too much fancy stuff to even consider an idea like this.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>Does ScummVM support filtered graphic modes?</simpara></question>
-	<answer>
-		<simpara>
-		Yes, ScummVM supports several filtered graphic modes such as AdvMAME2x, also known as 
-		<ulink url="http://scale2x.sourceforge.net/">Scale2x</ulink>.
-		See the
-		<ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink>
-		for more info.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>Can I run my game full screen?</simpara></question>
-	<answer>
-		<simpara>
-		Yes. You can either start your game using the -f command line parameter, setting 
-		the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
-		combination in-game to switch between full screen and windowed modes.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-</qandadiv>
-
-
-<qandadiv><title>Troubleshooting</title>
-
-	<qandaentry><question><simpara>My game won't run.</simpara></question>
-	<answer>
-		<simpara>
-		First make sure your game is supported.
-		See "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
-		If it is a supported game and you
-		have followed the instructions in
-		<ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink>
-		to the letter, then see "<xref linkend="question.report-bugs" endterm="question.report-bugs.text"/>"
-		to report this as a bug.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>I installed my game but ScummVM can't find it.</simpara></question>
-	<answer>
-		<simpara>
-		First don't use the install.exe or setup.exe shipped with the game. They usually will
-		not do what you need to run the game with ScummVM -- rather they just copy the game
-		.exe and install some shortcuts. ScummVM requires all game
-		data to run, so you will need to copy those manually. Look at the
-		<ulink url="http://www.scummvm.org/documentation.php?view=datafiles">Game Data Files</ulink> page for
-		further details.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question id="question.no-sound"><simpara id="question.no-sound.text">I don't hear any sound.</simpara></question>
-	<answer>
-		<simpara>
-		Check the <ulink url="http://www.scummvm.org/compatibility.php">compatibility list</ulink>
-		to see if your game has sound support currently. You can
-		also try the -s command line parameter to set the in game SFX volume.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>I don't hear any music.</simpara></question>
-	<answer>
-		<simpara>
-		See "<xref linkend="question.no-sound" endterm="question.no-sound.text"/>".
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>My game crashes at some point.</simpara></question>
-	<answer>
-		<simpara>
-		Check the <ulink url="http://www.scummvm.org/compatibility.php">Compatibility List</ulink> to see if your game has any known issues. If you can
-		reproduce this crash more than once, please report it to our Bug Tracker.
-		See "<xref linkend="question.report-bugs" endterm="question.report-bugs.text"/>".
-		</simpara>
-		<simpara>
-		If you are experiencing random crashes, and your game plays music from
-		CD, you most certainly have encountered a Windows bug. Try copying the data files from
-		CD to your hard disk, and running them from there.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>ScummVM crashes, but the console window disappears too quickly to see the error message.</simpara></question>
-	<answer>
-		<simpara>
-		On Windows, to make it visible, you should run ScummVM from the command line. To open a 
-		command prompt, open the Start Menu and select the 'Run' option. Under 
-		Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that 
-		shows up; under Windows 95/98/Me, type 'command.com' instead. If 
-		necessary, change to the proper drive first by typing 'D:' (where 'D' is 
-		the drive ScummVM is located). Change to ScummVM's directory by typing 
-		'cd \your\path\to\scummvm' (substituting the appropriate path) and then 
-		type 'scummvm'.
-		</simpara>
-		<simpara>
-		On MacOS X, you can find the error messages by starting Console.app
-		(in Utilities within the Applications folder). If you prefer, you can
-		also run ScummVM from the terminal. To do this, start Terminal.app
-		(also in the Utilities folder), then drag&drop the ScummVM.app
-		application onto the Terminal window, remove the space at the end of
-		the line and add 'Contents/MacOS/scummvm' (without the quotes). The
-		line should look like this: '/Path/to/ScummVM.app/Contents/MacOS/scummvm'.
-		Then press return to start ScummVM.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question id="question.messy-colors"><simpara id="question.messy-colors.text">The game colors are messed up.</simpara></question>
-	<answer>
-		<simpara>
-		This is a known issue when using certain Amiga version datafiles.
-		Normally, ScummVM should have detected your game as an "Amiga" version,
-		but sometimes this fails for various reasons.
-		</simpara>
-		<simpara>
-		To fix this, select "Amiga" as a platform in the ScummVM Game Options
-		dialog, or use the "--platform=amiga" command line parameter to enable
-		Amiga-specific code.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>The subtitles in my non-English game are messed up.</simpara></question>
-	<answer>
-		<simpara>
-		You are most likely using a game such as Maniac Mansion or Zak McKracken
-		if you have this problem. You need to specify the correct language in
-		the ScummVM Game Options dialog, or via the "--language" parameter or by
-		using the 'language' config file option.
-		</simpara>
-		<simpara>
-		Consult the 
-		<ulink url="http://github.com/scummvm/scummvm/blob/master/README">README</ulink> 
-		or command line help for further information.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>How do I make my Macintosh version of a game work?</simpara></question>
-	<answer>
-		<simpara>
-		First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
-		to upgrade to the latest version, as we improved support for mac games considerably starting with 0.7.0.
-		</simpara>
-		<simpara>
-		For newer games ScummVM needs the main data file, usually called
-		"<Game Title> Data" (where <Game Title> is
-		name of your game, such as "The Dig" or "Sam & Max").
-		Some CDs may appear to only contain an application (watch out, it has
-		almost the same name as the data file, except that it lacks the " Data"
-		at the end). In that case there is still a separate data file but it is
-		invisible.
-		</simpara>
-		<simpara>
-		There also exists a separate <ulink url="http://wiki.scummvm.org/index.php/HOWTO-Mac_Games">tutorial
-		</ulink> for setting up Mac versions
-		</simpara>
-		<simpara>
-		The older games which have LFL files should only need the platform set
-		to 'macintosh' to run. See "<xref linkend="question.messy-colors"
-		endterm="question.messy-colors.text"/>" for information on specifying the
-		game platform.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question id="question.report-bugs"><simpara id="question.report-bugs.text">Reporting Bugs.</simpara></question>
-	<answer>
-		<simpara>
-		To report a bug, please create a SourceForge account and follow the
-		<ulink url="http://sourceforge.net/p/scummvm/bugs/">bugs</ulink>
-		link from our homepage. Please make sure the bug is reproducible, and 
-		still exists in the latest daily build/current repository version. Also check the
-		<ulink url="http://www.scummvm.org/compatibility.php">compatibility listing</ulink> for that game to ensure
-		the issue is not already known. In your bugreport please provide the following
-		information:
-		</simpara>
-		<itemizedlist>
-		<listitem><simpara>ScummVM version (PLEASE test the latest daily build/current repository)</simpara></listitem>
-		<listitem><simpara>Bug details, including instructions on reproducing it</simpara></listitem>
-		<listitem><simpara>Language of game (English, German, ...)</simpara></listitem>
-		<listitem><simpara>Version of game (talkie, floppy, ...)</simpara></listitem>
-		<listitem><simpara>Platform and Compiler (Win32, Linux, MacOS, ...)</simpara></listitem>
-		<listitem><simpara>Attach a save game if possible</simpara></listitem>
-		<listitem><simpara>If this bug only occurred recently, please note the last
-			version without the bug, and the first version including	 
-			the bug. That way we can fix it quicker by looking at the
-			changes made.</simpara></listitem>
-		</itemizedlist>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>I downloaded the Broken Sword packs from your site but the game won't run.</simpara></question>
-	<answer>
-		<simpara>
-		These are not full games but reencoded cutscene (video) packs. To run the games you 
-		still need the original disks. Originally cutscenes were encoded in a proprietary
-		format but Revolution Software kindly permitted us to reencode them into
-		DXA and distribute them freely on our site.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>There are no graphics in the Broken Sword I intro.</simpara></question>
-	<answer>
-		<simpara>
-		Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
-		will appear.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>I get "WARNING: Unable to open configuration file C:\windows\scummvm.ini!"</simpara></question>
-	<answer>
-		<simpara>
-		Make sure you have enough permissions to write in c:\windows directory. Also note that this warning the
-		first time you run ScummVM, since the file does not exist yet then.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>I get "Failed to save game state to file: xxx"</simpara></question>
-	<answer>
-		<simpara>
-		Check savepath in Options->Paths->Save Path. That should point to writable directory.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>ScummVM starts, but all I get is a transparent window!</simpara></question>
-	<answer>
-		<simpara>
-		This problem has been reported to happen under Windows in some cases. Check
-		that you have the latest drivers for your graphics card. If that does not
-		help, try setting the <envar>SDL_VIDEODRIVER</envar> environment variable to
-		"windib" and try again.
-		</simpara>
-		<simpara>
-		Apparently other applications have had the same problem, because the release
-		notes for SDL 1.2.10 (May 17, 2006) contained the following note:
-		</simpara>
-		<blockquote>
-		<simpara>
-		The "windib" video driver is the default now, to prevent problems with
-		certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver
-		is still available, and can be selected by setting the environment
-		variable <envar>SDL_VIDEODRIVER</envar> to "directx".
-		</simpara>
-		</blockquote>
-	</answer>
-	</qandaentry>
-		
-	<qandaentry><question><simpara>ScummVM runs, but sound is stuttering and/or garbled!</simpara></question>
-	<answer>
-		<simpara>
-		This problem has been reported to happen under Windows in some cases. Check
-		that you have the latest drivers for your sound card. If that does not help,
-		try setting the <envar>SDL_AUDIODRIVER</envar> environment variable to "waveout"
-		and try again.
-		</simpara>
-		<simpara>
-		Note using the "waveout" SDL audio driver causes an increased delay in sound,
-		especially under Windows Vista and later versions.
-		</simpara>
-		</answer>
-	</qandaentry>
-
-		
-	<qandaentry><question><simpara>How do I set an environment variable?</simpara></question>
-	<answer>
-		<simpara>
-		That depends on what operating system and/or command shell you are using.
-		Under Windows, you could try creating a file called
-		<command>scummvm.bat</command> in the same folder as
-		<command>scummvm.exe</command>. Open this file in your favorite text
-		editor and put something like this in it:
-		</simpara>
-		<blockquote>
-		<programlisting><![CDATA[@echo off
-set SDL_VIDEODRIVER=windib
-set SDL_AUDIODRIVER=waveout
-scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9]]></programlisting>
-		</blockquote>
-		<simpara>
-		You should now be able to run ScummVM by double-clicking on this batch file,
-		instead of the ScummVM executable.
-		</simpara>
-		<simpara>
-		On more recent versions of Windows, you can also set an environment variable
-		permanently, and for all applications, through the control panel.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-	<qandaentry><question><simpara>ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</simpara></question>
-	<answer>
-		<simpara>
-		In fact, this is SDL problem. SDL does by default has xinerama support
-		enabled. Set the <envar>SDL_VIDEO_FULLSCREEN_HEAD</envar>
-		environment variable to "1" to start ScummVM (and other SDL applications) in
-		fullscreen on only one monitor. If this does not work make sure your SDL
-		library does have Xinerama support compiled in.
-		</simpara>
-	</answer>
-	</qandaentry>
-
-</qandadiv>
-
-
-<qandadiv><title>Features</title>
-
-	<qandaentry><question><simpara>Will you add support for zip archives?</simpara></question>
-	<answer>
-		<simpara>
-		We will not do it. There are two main reasons for that. First, we believe that it
-		would ease illegal distribution of games. Second, we already support compression
-		of sound & speech in most larger titles, and use specially designed algorithms
-		like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
-		</simpara>
-		<simpara>
-		We as a team already discussed that question. We can't absolutely exclude
-		the possibility of changing our mind one day in the future, but for now, we
-		have no intentions to do so, hence please don't ask us about it!
-		</simpara>
-	</answer>
-	</qandaentry>
-
-</qandadiv>
-
-
-</qandaset>
-
-</article>






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