[Scummvm-cvs-logs] scummvm master -> 71b665b617fe664f358c37110d13a7a611db4885
lordhoto
lordhoto at gmail.com
Fri Jan 15 15:51:35 CET 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
71b665b617 SCI: Indent comment properly.
Commit: 71b665b617fe664f358c37110d13a7a611db4885
https://github.com/scummvm/scummvm/commit/71b665b617fe664f358c37110d13a7a611db4885
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2016-01-15T15:50:38+01:00
Commit Message:
SCI: Indent comment properly.
Changed paths:
engines/sci/engine/seg_manager.h
diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h
index c1b4929..9da7e58 100644
--- a/engines/sci/engine/seg_manager.h
+++ b/engines/sci/engine/seg_manager.h
@@ -473,16 +473,16 @@ private:
SegmentId findFreeSegment() const;
-/**
- * This implements our handling of scripts greater than 64K in size.
- * They occur sporadically in SCI3 games (and in The Realm (SCI2.1),
- * if we ever decide to support it). It works by "stealing" the upper
- * two bits of the segment value to use as extra offset bits, making
- * the maximum offset 0x3FFFF (262143). This is enough.
- *
- * The "actual" segment, then, is the segment value with the upper two
- * bits masked out.
- */
+ /**
+ * This implements our handling of scripts greater than 64K in size.
+ * They occur sporadically in SCI3 games (and in The Realm (SCI2.1),
+ * if we ever decide to support it). It works by "stealing" the upper
+ * two bits of the segment value to use as extra offset bits, making
+ * the maximum offset 0x3FFFF (262143). This is enough.
+ *
+ * The "actual" segment, then, is the segment value with the upper two
+ * bits masked out.
+ */
SegmentId getActualSegment(SegmentId seg) const;
};
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