[Scummvm-cvs-logs] scummvm master -> aadc853146483a74c898b2b4392f181d70409710

sev- sev at scummvm.org
Mon Jul 18 21:40:56 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
aadc853146 FULLPIPE: Adjusted debug output


Commit: aadc853146483a74c898b2b4392f181d70409710
    https://github.com/scummvm/scummvm/commit/aadc853146483a74c898b2b4392f181d70409710
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2016-07-18T22:40:52+03:00

Commit Message:
FULLPIPE: Adjusted debug output

Changed paths:
    engines/fullpipe/gameloader.cpp



diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index 68b63d3..3a0e262 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -110,10 +110,10 @@ GameLoader::~GameLoader() {
 }
 
 bool GameLoader::load(MfcArchive &file) {
-	debug(5, "GameLoader::load()");
+	debug(1, "GameLoader::load()");
 
 	_gameName = file.readPascalString();
-	debug(6, "_gameName: %s", _gameName);
+	debug(1, "_gameName: %s", _gameName);
 
 	_gameProject = new GameProject();
 
@@ -126,13 +126,13 @@ bool GameLoader::load(MfcArchive &file) {
 	}
 
 	_gameName = file.readPascalString();
-	debug(6, "_gameName: %s", _gameName);
+	debug(1, "_gameName: %s", _gameName);
 
 	_inventory.load(file);
 
 	_interactionController->load(file);
 
-	debug(6, "sceneTag count: %d", _gameProject->_sceneTagList->size());
+	debug(1, "sceneTag count: %d", _gameProject->_sceneTagList->size());
 
 	_sc2array.resize(_gameProject->_sceneTagList->size());
 
@@ -142,7 +142,7 @@ bool GameLoader::load(MfcArchive &file) {
 
 		snprintf(tmp, 11, "%04d.sc2", it->_sceneId);
 
-		debug(2, "sc: %s", tmp);
+		debug(1, "sc: %s", tmp);
 
 		_sc2array[i].loadFile((const char *)tmp);
 	}
@@ -152,6 +152,8 @@ bool GameLoader::load(MfcArchive &file) {
 	_field_FA = file.readUint16LE();
 	_field_F8 = file.readUint16LE();
 
+	debug(1, "_field_FA: %d\n_field_F8: %d", _field_FA, _field_F8);
+
 	_gameVar = (GameVar *)file.readClass();
 
 	return true;






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