[Scummvm-cvs-logs] scummvm master -> a6efdf642238e0f54bedeb8cd0dfef6a93eb838e
bgK
bastien.bouclet at gmail.com
Mon Jul 25 23:11:59 CEST 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a6efdf6422 SDL: Disable keycode remapping when building for WinCE
Commit: a6efdf642238e0f54bedeb8cd0dfef6a93eb838e
https://github.com/scummvm/scummvm/commit/a6efdf642238e0f54bedeb8cd0dfef6a93eb838e
Author: Bastien Bouclet (bastien.bouclet at gmail.com)
Date: 2016-07-25T23:09:32+02:00
Commit Message:
SDL: Disable keycode remapping when building for WinCE
WinCE does not have MapVirtualKey.
Changed paths:
backends/events/sdl/sdl-events.cpp
diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp
index c7c717e..acc1ff5 100644
--- a/backends/events/sdl/sdl-events.cpp
+++ b/backends/events/sdl/sdl-events.cpp
@@ -872,7 +872,7 @@ bool SdlEventSource::handleResizeEvent(Common::Event &event, int w, int h) {
}
SDLKey SdlEventSource::obtainKeycode(const SDL_keysym keySym) {
-#if !SDL_VERSION_ATLEAST(2, 0, 0) && defined(WIN32)
+#if !SDL_VERSION_ATLEAST(2, 0, 0) && defined(WIN32) && !defined(_WIN32_WCE)
// WORKAROUND: SDL 1.2 on Windows does not use the user configured keyboard layout,
// resulting in "keySym.sym" values to always be those expected for an US keyboard.
// For example, SDL returns SDLK_Q when pressing the 'A' key on an AZERTY keyboard.
@@ -885,7 +885,7 @@ SDLKey SdlEventSource::obtainKeycode(const SDL_keysym keySym) {
// The keycode returned by SDL is kept for the number keys.
// Querying the keyboard layout for those would return the base key values
// for AZERTY keyboards, which are not numbers. For example, SDLK_1 would
- // map to SDLK_AMPERSAND. This is theoratically correct but practically unhelpful,
+ // map to SDLK_AMPERSAND. This is theoretically correct but practically unhelpful,
// because it makes it impossible to handle key combinations such as "ctrl-1".
return keySym.sym;
}
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