[Scummvm-cvs-logs] scummvm master -> 2e58e6d09f7350c60d5e35e30dd418ef62c7fa4b
bluegr
bluegr at gmail.com
Sat Jun 25 16:43:14 CEST 2016
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
5ffafbb9b8 Revert "SCI32: Properly initialize AudioChannel inside Audio32::play()"
2e58e6d09f SCI32: Properly initialize pausedAtTick inside Audio32::play()
Commit: 5ffafbb9b86b0a9d2303392333a9f6c77f2e30f9
https://github.com/scummvm/scummvm/commit/5ffafbb9b86b0a9d2303392333a9f6c77f2e30f9
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2016-06-25T17:37:43+03:00
Commit Message:
Revert "SCI32: Properly initialize AudioChannel inside Audio32::play()"
This reverts commit 5eaea05a2b6af0ddcf28fca1f0cd3fc0c54f4d07.
Changed paths:
engines/sci/sound/audio32.cpp
diff --git a/engines/sci/sound/audio32.cpp b/engines/sci/sound/audio32.cpp
index c457311..def3e4d 100644
--- a/engines/sci/sound/audio32.cpp
+++ b/engines/sci/sound/audio32.cpp
@@ -561,20 +561,11 @@ uint16 Audio32::play(int16 channelIndex, const ResourceId resourceId, const bool
AudioChannel &channel = getChannel(channelIndex);
channel.id = resourceId;
channel.resource = resource;
- channel.resourceStream = nullptr;
- channel.stream = nullptr;
- channel.converter = nullptr;
- channel.duration = 0;
- channel.startedAtTick = 0;
- channel.pausedAtTick = 0;
channel.loop = loop;
- channel.lastFadeTick = 0;
- channel.fadeVolume = 0;
- channel.fadeSpeed = 0;
- channel.fadeStepsRemaining = 0;
- channel.stopChannelOnFade = false;
channel.robot = false;
channel.vmd = false;
+ channel.lastFadeTick = 0;
+ channel.fadeStepsRemaining = 0;
channel.soundNode = soundNode;
channel.volume = volume < 0 || volume > kMaxVolume ? (int)kMaxVolume : volume;
// TODO: SCI3 introduces stereo audio
Commit: 2e58e6d09f7350c60d5e35e30dd418ef62c7fa4b
https://github.com/scummvm/scummvm/commit/2e58e6d09f7350c60d5e35e30dd418ef62c7fa4b
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2016-06-25T17:42:19+03:00
Commit Message:
SCI32: Properly initialize pausedAtTick inside Audio32::play()
Fixes audio not playing in later SCI32 games that use Audio32
Changed paths:
engines/sci/sound/audio32.cpp
diff --git a/engines/sci/sound/audio32.cpp b/engines/sci/sound/audio32.cpp
index def3e4d..7958a6f 100644
--- a/engines/sci/sound/audio32.cpp
+++ b/engines/sci/sound/audio32.cpp
@@ -561,11 +561,14 @@ uint16 Audio32::play(int16 channelIndex, const ResourceId resourceId, const bool
AudioChannel &channel = getChannel(channelIndex);
channel.id = resourceId;
channel.resource = resource;
+ // resourceStream, stream, converter, duration and startedAtTick will be initialized below
+ channel.pausedAtTick = 0;
channel.loop = loop;
- channel.robot = false;
- channel.vmd = false;
channel.lastFadeTick = 0;
channel.fadeStepsRemaining = 0;
+ // fadeVolume, fadeSpeed and stopChannelOnFade will be initialized once they are actually used
+ channel.robot = false;
+ channel.vmd = false;
channel.soundNode = soundNode;
channel.volume = volume < 0 || volume > kMaxVolume ? (int)kMaxVolume : volume;
// TODO: SCI3 introduces stereo audio
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