[Scummvm-cvs-logs] scummvm master -> fb816708a2ff6faf8d8b6a5d7df9137d2bfbb1db

sev- sev at scummvm.org
Mon May 23 19:38:41 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
fb816708a2 SCUMM HE: Fix warnings


Commit: fb816708a2ff6faf8d8b6a5d7df9137d2bfbb1db
    https://github.com/scummvm/scummvm/commit/fb816708a2ff6faf8d8b6a5d7df9137d2bfbb1db
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2016-05-23T19:12:56+02:00

Commit Message:
SCUMM HE: Fix warnings

Changed paths:
    engines/scumm/he/moonbase/ai_defenseunit.cpp
    engines/scumm/he/moonbase/ai_main.cpp
    engines/scumm/he/moonbase/ai_node.h
    engines/scumm/he/moonbase/ai_targetacquisition.h
    engines/scumm/he/moonbase/ai_traveller.cpp
    engines/scumm/he/moonbase/ai_tree.cpp
    engines/scumm/he/moonbase/ai_tree.h
    engines/scumm/he/moonbase/ai_types.cpp
    engines/scumm/he/moonbase/ai_weapon.cpp



diff --git a/engines/scumm/he/moonbase/ai_defenseunit.cpp b/engines/scumm/he/moonbase/ai_defenseunit.cpp
index f1f0251..ba180ba 100644
--- a/engines/scumm/he/moonbase/ai_defenseunit.cpp
+++ b/engines/scumm/he/moonbase/ai_defenseunit.cpp
@@ -30,6 +30,13 @@ namespace Scumm {
 
 DefenseUnit::DefenseUnit() {
 	_state = DUS_ON;
+
+	_id = -1;
+	_distanceTo = 0;
+	_state = 0;
+	_radius = 0;
+	_armor = 0;
+	_cost = 0;
 }
 
 DefenseUnit::DefenseUnit(DefenseUnit *inUnit) {
@@ -40,6 +47,7 @@ DefenseUnit::DefenseUnit(DefenseUnit *inUnit) {
 	_state = inUnit->getState();
 	_radius = inUnit->getRadius();
 	_armor = inUnit->getArmor();
+	_cost = inUnit->getCost();
 }
 
 DefenseUnit::~DefenseUnit() {
diff --git a/engines/scumm/he/moonbase/ai_main.cpp b/engines/scumm/he/moonbase/ai_main.cpp
index 934c74e..1357dda 100644
--- a/engines/scumm/he/moonbase/ai_main.cpp
+++ b/engines/scumm/he/moonbase/ai_main.cpp
@@ -938,7 +938,7 @@ int masterControlProgram(const int paramCount, const int32 *params) {
 			}
 		}
 
-		delete launchAction;
+		delete[] launchAction;
 		launchAction = NULL;
 
 		AIstate = STATE_CHOOSE_BEHAVIOR;
@@ -1880,7 +1880,7 @@ int *approachTarget(Tree *myTree, int &xTarget, int &yTarget, Node **currentNode
 	int *retVal = NULL;
 
 	*currentNode = NULL;
-	Node *retNode = myTree->aStarSearch_singlePass(currentNode);
+	Node *retNode = myTree->aStarSearch_singlePass();
 
 	if (*currentNode != NULL)
 		warning("########################################### Got a possible solution");
@@ -1988,8 +1988,7 @@ int *acquireTarget(int targetX, int targetY, Tree *myTree, int &errorCode) {
 	int currentPlayer = getCurrentPlayer();
 	int *retVal = NULL;
 
-	Node *currentNode = NULL;
-	Node *retNode = myTree->aStarSearch_singlePass(&currentNode);
+	Node *retNode = myTree->aStarSearch_singlePass();
 
 	if (myTree->IsBaseNode(retNode))
 		return acquireTarget(targetX, targetY);
diff --git a/engines/scumm/he/moonbase/ai_node.h b/engines/scumm/he/moonbase/ai_node.h
index 0a60dee..0c3ef2f 100644
--- a/engines/scumm/he/moonbase/ai_node.h
+++ b/engines/scumm/he/moonbase/ai_node.h
@@ -40,8 +40,8 @@ protected:
 	virtual float calcH() { return 0; }
 
 public:
-	IContainedObject() { _valueG = 0; }
-	IContainedObject(float inG) { _valueG = inG; }
+	IContainedObject() { _valueG = 0; _objID = -1; }
+	IContainedObject(float inG) { _valueG = inG; _objID = -1; }
 	IContainedObject(IContainedObject &sourceContainedObject);
 	virtual ~IContainedObject() {}
 
diff --git a/engines/scumm/he/moonbase/ai_targetacquisition.h b/engines/scumm/he/moonbase/ai_targetacquisition.h
index cf8f295..6ac9e34 100644
--- a/engines/scumm/he/moonbase/ai_targetacquisition.h
+++ b/engines/scumm/he/moonbase/ai_targetacquisition.h
@@ -47,7 +47,7 @@ private:
 
 
 public:
-	Sortie() {}
+	Sortie() { _unitType = 0; _shotPosX = _shotPosY = 0; }
 	virtual ~Sortie();
 
 	static void setSourcePos(int x, int y) {
diff --git a/engines/scumm/he/moonbase/ai_traveller.cpp b/engines/scumm/he/moonbase/ai_traveller.cpp
index 68cf0c0..755ae36 100644
--- a/engines/scumm/he/moonbase/ai_traveller.cpp
+++ b/engines/scumm/he/moonbase/ai_traveller.cpp
@@ -36,6 +36,14 @@ Traveller::Traveller() {
 	_waterFlag = 0;
 	setValueG(0);
 	unsetDisabled();
+
+	_sourceHub = 0;
+	_angleTo = 0;
+	_powerTo = 0;
+	_waterSourceX = 0;
+	_waterSourceY = 0;
+	_waterDestX = 0;
+	_waterDestY = 0;
 }
 
 Traveller::Traveller(int originX, int originY) {
@@ -45,6 +53,14 @@ Traveller::Traveller(int originX, int originY) {
 
 	_posX = originX;
 	_posY = originY;
+
+	_sourceHub = 0;
+	_angleTo = 0;
+	_powerTo = 0;
+	_waterSourceX = 0;
+	_waterSourceY = 0;
+	_waterDestX = 0;
+	_waterDestY = 0;
 }
 
 void Traveller::adjustPosX(int offsetX) {
diff --git a/engines/scumm/he/moonbase/ai_tree.cpp b/engines/scumm/he/moonbase/ai_tree.cpp
index 7bd44f6..2571928 100644
--- a/engines/scumm/he/moonbase/ai_tree.cpp
+++ b/engines/scumm/he/moonbase/ai_tree.cpp
@@ -33,6 +33,8 @@ Tree::Tree() {
 	pBaseNode = new Node;
 	_maxDepth = MAX_DEPTH;
 	_maxNodes = MAX_NODES;
+	_currentNode = 0;
+	_currentChildIndex = 0;
 
 	_currentMap = new Common::SortedArray<TreeNode *>(compareTreeNodes);
 }
@@ -42,6 +44,8 @@ Tree::Tree(IContainedObject *contents) {
 	pBaseNode->setContainedObject(contents);
 	_maxDepth = MAX_DEPTH;
 	_maxNodes = MAX_NODES;
+	_currentNode = 0;
+	_currentChildIndex = 0;
 
 	_currentMap = new Common::SortedArray<TreeNode *>(compareTreeNodes);
 }
@@ -51,6 +55,8 @@ Tree::Tree(IContainedObject *contents, int maxDepth) {
 	pBaseNode->setContainedObject(contents);
 	_maxDepth = maxDepth;
 	_maxNodes = MAX_NODES;
+	_currentNode = 0;
+	_currentChildIndex = 0;
 
 	_currentMap = new Common::SortedArray<TreeNode *>(compareTreeNodes);
 }
@@ -60,6 +66,8 @@ Tree::Tree(IContainedObject *contents, int maxDepth, int maxNodes) {
 	pBaseNode->setContainedObject(contents);
 	_maxDepth = maxDepth;
 	_maxNodes = maxNodes;
+	_currentNode = 0;
+	_currentChildIndex = 0;
 
 	_currentMap = new Common::SortedArray<TreeNode *>(compareTreeNodes);
 }
@@ -81,6 +89,8 @@ Tree::Tree(const Tree *sourceTree) {
 	_maxDepth = sourceTree->getMaxDepth();
 	_maxNodes = sourceTree->getMaxNodes();
 	_currentMap = new Common::SortedArray<TreeNode *>(compareTreeNodes);
+	_currentNode = 0;
+	_currentChildIndex = 0;
 
 	duplicateTree(sourceTree->getBaseNode(), pBaseNode);
 }
@@ -151,7 +161,7 @@ Node *Tree::aStarSearch() {
 Node *Tree::aStarSearch_singlePassInit() {
 	Node *retNode = NULL;
 
-	currentChildIndex = 1;
+	_currentChildIndex = 1;
 
 	float temp = pBaseNode->getContainedObject()->calcT();
 
@@ -164,18 +174,17 @@ Node *Tree::aStarSearch_singlePassInit() {
 	return retNode;
 }
 
-Node *Tree::aStarSearch_singlePass(Node **currentNode) {
-	currentNode = NULL;
-	float currentT;
+Node *Tree::aStarSearch_singlePass() {
+	float currentT = 0.0;
 	Node *retNode = NULL;
 
 	static int maxTime = 0;
 
-	if (currentChildIndex == 1) {
+	if (_currentChildIndex == 1) {
 		maxTime = getPlayerMaxTime();
 	}
 
-	if (currentChildIndex) {
+	if (_currentChildIndex) {
 		if (!(_currentMap->size())) {
 			retNode = _currentNode;
 			return retNode;
@@ -187,13 +196,13 @@ Node *Tree::aStarSearch_singlePass(Node **currentNode) {
 
 	if ((_currentNode->getDepth() < _maxDepth) && (Node::getNodeCount() < _maxNodes) && ((!maxTime) || (getTimerValue(3) < maxTime))) {
 		// Generate nodes
-		currentChildIndex = _currentNode->generateChildren();
+		_currentChildIndex = _currentNode->generateChildren();
 
-		if (currentChildIndex) {
+		if (_currentChildIndex) {
 			Common::Array<Node *> vChildren = _currentNode->getChildren();
 
 			if (!vChildren.size() && !_currentMap->size()) {
-				currentChildIndex = 0;
+				_currentChildIndex = 0;
 				retNode = _currentNode;
 			}
 
diff --git a/engines/scumm/he/moonbase/ai_tree.h b/engines/scumm/he/moonbase/ai_tree.h
index 908786a..5da5b3a 100644
--- a/engines/scumm/he/moonbase/ai_tree.h
+++ b/engines/scumm/he/moonbase/ai_tree.h
@@ -45,7 +45,7 @@ private:
 	int _maxDepth;
 	int _maxNodes;
 
-	int currentChildIndex;
+	int _currentChildIndex;
 
 	Common::SortedArray<TreeNode *> *_currentMap;
 	Node *_currentNode;
@@ -70,7 +70,7 @@ public:
 	Node *aStarSearch();
 
 	Node *aStarSearch_singlePassInit();
-	Node *aStarSearch_singlePass(Node **currentNode);
+	Node *aStarSearch_singlePass();
 
 	int IsBaseNode(Node *thisNode);
 };
diff --git a/engines/scumm/he/moonbase/ai_types.cpp b/engines/scumm/he/moonbase/ai_types.cpp
index 1674e03..e134f5e 100644
--- a/engines/scumm/he/moonbase/ai_types.cpp
+++ b/engines/scumm/he/moonbase/ai_types.cpp
@@ -27,6 +27,7 @@ namespace Scumm {
 
 AIEntity::AIEntity(int id) {
 	switch (id) {
+	default:
 	case BRUTAKAS:
 		warning("BRUTAKAS");
 		_id = id;
diff --git a/engines/scumm/he/moonbase/ai_weapon.cpp b/engines/scumm/he/moonbase/ai_weapon.cpp
index b13d1ef..ba50aae 100644
--- a/engines/scumm/he/moonbase/ai_weapon.cpp
+++ b/engines/scumm/he/moonbase/ai_weapon.cpp
@@ -27,6 +27,7 @@ namespace Scumm {
 
 Weapon::Weapon(int typeID) { //, float damage, int radius)
 	switch (typeID) {
+	default:
 	case ITEM_BOMB:
 		becomeBomb();
 		break;






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