[Scummvm-cvs-logs] scummvm master -> e0c032d87abc0f000f9ccb55853a5988ff3e5be5
Strangerke
Strangerke at scummvm.org
Mon May 30 07:42:57 CEST 2016
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
7792297691 GNAP: Initialize two more variables
e0c032d87a GNAP: Make two variables local to Scene52::run()
Commit: 7792297691fa17abcbe9a695e092bab01d19a41c
https://github.com/scummvm/scummvm/commit/7792297691fa17abcbe9a695e092bab01d19a41c
Author: Strangerke (strangerke at scummvm.org)
Date: 2016-05-30T07:25:59+02:00
Commit Message:
GNAP: Initialize two more variables
Changed paths:
engines/gnap/scenes/arcade.cpp
engines/gnap/scenes/group2.cpp
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp
index 028a900..5d65bc7 100644
--- a/engines/gnap/scenes/arcade.cpp
+++ b/engines/gnap/scenes/arcade.cpp
@@ -1884,6 +1884,9 @@ Scene52::Scene52(GnapEngine *vm) : Scene(vm) {
_aliensCount = 0;
_nextUfoSequenceId = -1;
_ufoSequenceId = -1;
+ _liveAlienRows = 0;
+ _arcadeScreenLeft = 0;
+ _arcadeScreenRight = 0;
}
int Scene52::init() {
diff --git a/engines/gnap/scenes/group2.cpp b/engines/gnap/scenes/group2.cpp
index 522a3f4..1db3144 100644
--- a/engines/gnap/scenes/group2.cpp
+++ b/engines/gnap/scenes/group2.cpp
@@ -1021,6 +1021,7 @@ Scene22::Scene22(GnapEngine *vm) : Scene(vm) {
_caughtBefore = false;
_cashierCtr = 3;
_nextCashierSequenceId = -1;
+ _currCashierSequenceId = -1;
}
int Scene22::init() {
Commit: e0c032d87abc0f000f9ccb55853a5988ff3e5be5
https://github.com/scummvm/scummvm/commit/e0c032d87abc0f000f9ccb55853a5988ff3e5be5
Author: Strangerke (strangerke at scummvm.org)
Date: 2016-05-30T07:34:28+02:00
Commit Message:
GNAP: Make two variables local to Scene52::run()
Changed paths:
engines/gnap/scenes/arcade.cpp
engines/gnap/scenes/arcade.h
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp
index 5d65bc7..94d3c7d 100644
--- a/engines/gnap/scenes/arcade.cpp
+++ b/engines/gnap/scenes/arcade.cpp
@@ -1885,8 +1885,6 @@ Scene52::Scene52(GnapEngine *vm) : Scene(vm) {
_nextUfoSequenceId = -1;
_ufoSequenceId = -1;
_liveAlienRows = 0;
- _arcadeScreenLeft = 0;
- _arcadeScreenRight = 0;
}
int Scene52::init() {
@@ -2642,8 +2640,8 @@ void Scene52::run() {
_shipMidY = _vm->_gameSys->getSpriteHeightById(15);
_shipPosX = (800 - _shipMidX) / 2;
_arcadeScreenBottom = 496;
- _arcadeScreenRight = 595 - _shipMidX;
- _arcadeScreenLeft = 210;
+ int arcadeScreenRight = 595 - _shipMidX;
+ int arcadeScreenLeft = 210;
_shipsLeft = 3;
_alienCounter = 0;
@@ -2685,10 +2683,10 @@ void Scene52::run() {
while (_vm->isKeyStatus2(Common::KEYCODE_RIGHT)) {
update();
if (_vm->_gameSys->getAnimationStatus(7) == 2) {
- if (_shipPosX < _arcadeScreenRight) {
+ if (_shipPosX < arcadeScreenRight) {
_shipPosX += 15;
- if (_shipPosX > _arcadeScreenRight)
- _shipPosX = _arcadeScreenRight;
+ if (_shipPosX > arcadeScreenRight)
+ _shipPosX = arcadeScreenRight;
_vm->_gameSys->setAnimation(_nextUfoSequenceId, 256, 7);
_vm->_gameSys->insertSequence(_nextUfoSequenceId, 256, _ufoSequenceId, 256, kSeqSyncWait, 0, _shipPosX, _arcadeScreenBottom);
_ufoSequenceId = _nextUfoSequenceId;
@@ -2702,10 +2700,10 @@ void Scene52::run() {
while (_vm->isKeyStatus2(Common::KEYCODE_LEFT)) {
update();
if (_vm->_gameSys->getAnimationStatus(7) == 2) {
- if (_shipPosX > _arcadeScreenLeft) {
+ if (_shipPosX > arcadeScreenLeft) {
_shipPosX -= 15;
- if (_shipPosX < _arcadeScreenLeft)
- _shipPosX = _arcadeScreenLeft;
+ if (_shipPosX < arcadeScreenLeft)
+ _shipPosX = arcadeScreenLeft;
_vm->_gameSys->setAnimation(_nextUfoSequenceId, 256, 7);
_vm->_gameSys->insertSequence(_nextUfoSequenceId, 256, _ufoSequenceId, 256, kSeqSyncWait, 0, _shipPosX, _arcadeScreenBottom);
_ufoSequenceId = _nextUfoSequenceId;
diff --git a/engines/gnap/scenes/arcade.h b/engines/gnap/scenes/arcade.h
index e472e00..ab519ee 100644
--- a/engines/gnap/scenes/arcade.h
+++ b/engines/gnap/scenes/arcade.h
@@ -216,8 +216,6 @@ private:
int _liveAlienRows;
int _gameScore;
bool _soundToggle;
- int _arcadeScreenLeft;
- int _arcadeScreenRight;
int _arcadeScreenBottom;
int _shipsLeft;
int _shieldSpriteIds[3];
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