[Scummvm-git-logs] scummvm master -> 5d1ea5db918e15049b52df25075b6540488ed212
sev-
sev at scummvm.org
Sat Oct 1 00:24:40 CEST 2016
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
7c412fb9bf FULLPIPE: Fix Soldiers/girls show up sequence in scene16
5d1ea5db91 FULLPIPE: Fix scene persistence between scenes
Commit: 7c412fb9bfed1279c00c091ce0098d29bc7412e4
https://github.com/scummvm/scummvm/commit/7c412fb9bfed1279c00c091ce0098d29bc7412e4
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2016-10-01T00:24:31+02:00
Commit Message:
FULLPIPE: Fix Soldiers/girls show up sequence in scene16
Changed paths:
engines/fullpipe/scenes/scene16.cpp
diff --git a/engines/fullpipe/scenes/scene16.cpp b/engines/fullpipe/scenes/scene16.cpp
index 52daef3..b7a63df 100644
--- a/engines/fullpipe/scenes/scene16.cpp
+++ b/engines/fullpipe/scenes/scene16.cpp
@@ -65,7 +65,7 @@ void scene16_initScene(Scene *sc) {
idx++;
- if (idx >= 2)
+ if (idx > 1)
idx = 0;
}
@@ -76,7 +76,7 @@ void scene16_initScene(Scene *sc) {
idx++;
- if (idx >= 2)
+ if (idx > 1)
idx = 0;
}
} else {
@@ -460,7 +460,7 @@ int sceneHandler16(ExCommand *cmd) {
if (g_vars->scene16_placeIsOccupied) {
g_vars->scene16_walkingCount++;
- if (g_vars->scene16_walkingCount < 280) {
+ if (g_vars->scene16_walkingCount >= 280) {
sceneHandler16_putOnWheel();
g_vars->scene16_walkingCount = 0;
Commit: 5d1ea5db918e15049b52df25075b6540488ed212
https://github.com/scummvm/scummvm/commit/5d1ea5db918e15049b52df25075b6540488ed212
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2016-10-01T00:24:31+02:00
Commit Message:
FULLPIPE: Fix scene persistence between scenes
Changed paths:
engines/fullpipe/fullpipe.cpp
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp
index 11d8852..e9694a0 100644
--- a/engines/fullpipe/fullpipe.cpp
+++ b/engines/fullpipe/fullpipe.cpp
@@ -584,8 +584,10 @@ void FullpipeEngine::disableSaves(ExCommand *ex) {
}
// Original was makeing a save on every room entering
- //if (_currentScene)
- // _gameLoader->writeSavegame(_currentScene, "savetmp.sav");
+ if (_currentScene) {
+ _gameLoader->saveScenePicAniInfos(_currentScene->_sceneId);
+ // _gameLoader->writeSavegame(_currentScene, "savetmp.sav");
+ }
}
}
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