[Scummvm-git-logs] scummvm master -> 38cf75e885983b88d03272f35e39f5d874eae575
sev-
sev at scummvm.org
Sat Sep 3 16:12:02 CEST 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
38cf75e885 PRINCE: Make Russian version of the game start.
Commit: 38cf75e885983b88d03272f35e39f5d874eae575
https://github.com/scummvm/scummvm/commit/38cf75e885983b88d03272f35e39f5d874eae575
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2016-09-03T16:10:59+02:00
Commit Message:
PRINCE: Make Russian version of the game start.
Crashes right after the intro AVI.
Changed paths:
engines/prince/prince.cpp
diff --git a/engines/prince/prince.cpp b/engines/prince/prince.cpp
index c501f69..903f609 100644
--- a/engines/prince/prince.cpp
+++ b/engines/prince/prince.cpp
@@ -219,33 +219,40 @@ void PrinceEngine::init() {
debugEngine("Adding all path: %s", gameDataDir.getPath().c_str());
- PtcArchive *all = new PtcArchive();
- if (!all->open("all/databank.ptc"))
- error("Can't open all/databank.ptc");
-
- PtcArchive *voices = new PtcArchive();
- if (!voices->open("voices/databank.ptc"))
- error("Can't open voices/databank.ptc");
-
- PtcArchive *sound = new PtcArchive();
- if (!sound->open("sound/databank.ptc"))
- error("Can't open sound/databank.ptc");
-
- PtcArchive *translation = new PtcArchive();
- if (getFeatures() & GF_TRANSLATED) {
- if (!translation->openTranslation("all/prince_translation.dat"))
- error("Can't open prince_translation.dat");
+ if (getLanguage() != Common::RU_RUS) {
+ PtcArchive *all = new PtcArchive();
+ if (!all->open("all/databank.ptc"))
+ error("Can't open all/databank.ptc");
+
+ PtcArchive *voices = new PtcArchive();
+ if (!voices->open("voices/databank.ptc"))
+ error("Can't open voices/databank.ptc");
+
+ PtcArchive *sound = new PtcArchive();
+ if (!sound->open("sound/databank.ptc"))
+ error("Can't open sound/databank.ptc");
+
+ SearchMan.addSubDirectoryMatching(gameDataDir, "all");
+
+ // Prefix the archive names, so that "all" doesn't conflict with the
+ // "all" directory, if that happens to be named in all lower case.
+ // It isn't on the CD, but we should try to stay case-insensitive.
+ SearchMan.add("_all", all);
+ SearchMan.add("_voices", voices);
+ SearchMan.add("_sound", sound);
+ } else {
+ SearchMan.addSubDirectoryMatching(gameDataDir, "all");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "voices");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
}
- SearchMan.addSubDirectoryMatching(gameDataDir, "all");
-
- // Prefix the archive names, so that "all" doesn't conflict with the
- // "all" directory, if that happens to be named in all lower case.
- // It isn't on the CD, but we should try to stay case-insensitive.
- SearchMan.add("_all", all);
- SearchMan.add("_voices", voices);
- SearchMan.add("_sound", sound);
if (getFeatures() & GF_TRANSLATED) {
+ PtcArchive *translation = new PtcArchive();
+ if (getFeatures() & GF_TRANSLATED) {
+ if (!translation->openTranslation("all/prince_translation.dat"))
+ error("Can't open prince_translation.dat");
+ }
+
SearchMan.add("translation", translation);
}
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