[Scummvm-git-logs] scummvm master -> 804c6ab7130ac88ad66e2424f79f9cc48c0689f1
sev-
sev at scummvm.org
Sun Sep 25 20:06:13 CEST 2016
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d367f0fb7c FULLPIPE: Fix loading saves
804c6ab713 FULLPIPE: Remove redundant debug output
Commit: d367f0fb7c1726769f86700abeb5ba78d12ae015
https://github.com/scummvm/scummvm/commit/d367f0fb7c1726769f86700abeb5ba78d12ae015
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2016-09-25T20:03:50+02:00
Commit Message:
FULLPIPE: Fix loading saves
Changed paths:
engines/fullpipe/stateloader.cpp
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 32c611f..145dcc3 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -117,6 +117,8 @@ void GameLoader::readSavegame(const char *fname) {
_sc2array[i]._picAniInfos[j] = new PicAniInfo();
_sc2array[i]._picAniInfos[j]->load(*archive);
}
+
+ _sc2array[i]._isLoaded = 0;
}
int num = 2;
Commit: 804c6ab7130ac88ad66e2424f79f9cc48c0689f1
https://github.com/scummvm/scummvm/commit/804c6ab7130ac88ad66e2424f79f9cc48c0689f1
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2016-09-25T20:05:55+02:00
Commit Message:
FULLPIPE: Remove redundant debug output
Changed paths:
engines/fullpipe/stateloader.cpp
engines/fullpipe/statesaver.cpp
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 145dcc3..30c7bc8 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -121,14 +121,6 @@ void GameLoader::readSavegame(const char *fname) {
_sc2array[i]._isLoaded = 0;
}
- int num = 2;
- for (int k = 0; k < _sc2array[num]._picAniInfosCount; k++) {
- debugC(4, kDebugLoading, "num: %d", k);
- debugC(4, kDebugLoading, "type: %d id: %d", _sc2array[num]._picAniInfos[k]->type, _sc2array[num]._picAniInfos[k]->objectId);
- debugC(4, kDebugLoading, "staticsId: %d movid: %d movphase: %d", _sc2array[num]._picAniInfos[k]->staticsId,
- _sc2array[num]._picAniInfos[k]->movementId, _sc2array[num]._picAniInfos[k]->dynamicPhaseIndex);
- }
-
delete archive;
getGameLoaderInventory()->rebuildItemRects();
@@ -600,8 +592,6 @@ bool PicAniInfo::load(MfcArchive &file) {
oy = file.readSint32LE();
priority = file.readUint32LE();
staticsId = file.readUint16LE();
- if (objectId == 334)
- warning("objid: %d stid: %d", objectId, staticsId);
movementId = file.readUint16LE();
dynamicPhaseIndex = file.readUint16LE();
flags = file.readUint16LE();
diff --git a/engines/fullpipe/statesaver.cpp b/engines/fullpipe/statesaver.cpp
index cbededf..fb9163d 100644
--- a/engines/fullpipe/statesaver.cpp
+++ b/engines/fullpipe/statesaver.cpp
@@ -98,14 +98,6 @@ void GameLoader::writeSavegame(Scene *sc, const char *fname) {
}
}
- int num = 2;
- for (int k = 0; k < _sc2array[num]._picAniInfosCount; k++) {
- debugC(4, kDebugLoading, "num: %d", k);
- debugC(4, kDebugLoading, "type: %d id: %d", _sc2array[num]._picAniInfos[k]->type, _sc2array[num]._picAniInfos[k]->objectId);
- debugC(4, kDebugLoading, "staticsId: %d movid: %d movphase: %d", _sc2array[num]._picAniInfos[k]->staticsId,
- _sc2array[num]._picAniInfos[k]->movementId, _sc2array[num]._picAniInfos[k]->dynamicPhaseIndex);
- }
-
header.encSize = stream.size();
// Now obfuscate the data
@@ -178,8 +170,6 @@ void PicAniInfo::save(MfcArchive &file) {
file.writeSint32LE(oy);
file.writeUint32LE(priority);
file.writeUint16LE(staticsId);
- if (objectId == 334)
- warning("objid: %d stid: %d", objectId, staticsId);
file.writeUint16LE(movementId);
file.writeUint16LE(dynamicPhaseIndex);
file.writeUint16LE(flags);
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