[Scummvm-git-logs] scummvm master -> 5e279ac055b8185406ca886a11f6e00793b1ab3c

peterkohaut peterkohaut at users.noreply.github.com
Mon Apr 10 10:51:15 CEST 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
5e279ac055 BLADERUNNER: added Leon AI script


Commit: 5e279ac055b8185406ca886a11f6e00793b1ab3c
    https://github.com/scummvm/scummvm/commit/5e279ac055b8185406ca886a11f6e00793b1ab3c
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2017-04-10T10:49:07+02:00

Commit Message:
BLADERUNNER: added Leon AI script

Happy incept day Leon!

Changed paths:
  A engines/bladerunner/script/ai/leon.cpp
    engines/bladerunner/module.mk
    engines/bladerunner/script/ai.cpp
    engines/bladerunner/script/ai.h
    engines/bladerunner/script/ai/officer_leary.cpp
    engines/bladerunner/script/script.cpp
    engines/bladerunner/script/script.h


diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index ec861fc..82a7c21 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -47,6 +47,7 @@ MODULE_OBJS = \
 	script/ai/mccoy.o \
 	script/ai/runciter.o \
 	script/ai/officer_leary.o \
+	script/ai/leon.o \
 	script/scene.o \
 	script/scene/ar01.o \
 	script/scene/ar02.o \
diff --git a/engines/bladerunner/script/ai.cpp b/engines/bladerunner/script/ai.cpp
index 57ef099..492abc0 100644
--- a/engines/bladerunner/script/ai.cpp
+++ b/engines/bladerunner/script/ai.cpp
@@ -37,9 +37,10 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorsCount) : _vm(vm), _inScrip
 		_actorUpdating[i] = false;
 	}
 
-	_AIScripts[kActorMcCoy]  = new AIScriptMcCoy(_vm);
+	_AIScripts[kActorMcCoy] = new AIScriptMcCoy(_vm);
 	_AIScripts[kActorRunciter] = new AIScriptRunciter(_vm);
 	_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);
+	_AIScripts[kActorLeon] = new AIScriptLeon(_vm);
 }
 
 AIScripts::~AIScripts() {
diff --git a/engines/bladerunner/script/ai.h b/engines/bladerunner/script/ai.h
index a68820e..00a9f8e 100644
--- a/engines/bladerunner/script/ai.h
+++ b/engines/bladerunner/script/ai.h
@@ -50,8 +50,8 @@ public:
 	virtual bool GoalChanged(int currentGoalNumber, int newGoalNumber) = 0;
 	virtual bool UpdateAnimation(int *animation, int *frame) = 0;
 	virtual bool ChangeAnimationMode(int mode) = 0;
-	virtual void QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) = 0;
-	virtual void SetAnimationState(int animationState, int a2, int a3, int a4) = 0;
+	virtual void QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) = 0;
+	virtual void SetAnimationState(int animationState, int animationFrame, int a3, int a4) = 0;
 	virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0;
 	virtual void FledCombat() = 0;
 };
@@ -79,8 +79,8 @@ public: \
 	bool GoalChanged(int currentGoalNumber, int newGoalNumber); \
 	bool UpdateAnimation(int *animation, int *frame); \
 	bool ChangeAnimationMode(int mode); \
-	void QueryAnimationState(int *animationState, int *a2, int *a3, int *a4); \
-	void SetAnimationState(int animationState, int a2, int a3, int a4); \
+	void QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4); \
+	void SetAnimationState(int animationState, int animationFrame, int a3, int a4); \
 	bool ReachedMovementTrackWaypoint(int waypointId); \
 	void FledCombat(); \
 private:
@@ -139,6 +139,19 @@ DECLARE_SCRIPT(OfficerLeary)
 	bool sub_431420();
 END_SCRIPT
 
+DECLARE_SCRIPT(Leon)
+	int var_45EDB0_animation_state;
+	int var_45EDB4_animation_frame;
+	int var_45EDAC;
+	int var_462AF0;
+	int var_462AF4;
+	float var_45EDA0_z;
+	float var_45EDA4_y;
+	float var_45EDA8_x;
+
+	float sub_446700(int actorId, float x, float y, float z);
+END_SCRIPT
+
 #undef DECLARE_SCRIPT
 #undef END_SCRIPT
 
@@ -166,7 +179,7 @@ public:
 	void UpdateAnimation(int actor, int *animation, int *frame);
 	void ChangeAnimationMode(int actor, int mode);
 
-	bool IsInsideScript() { return _inScriptCounter > 0; }
+	bool IsInsideScript() const { return _inScriptCounter > 0; }
 };
 
 } // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp
new file mode 100644
index 0000000..7c46ad0
--- /dev/null
+++ b/engines/bladerunner/script/ai/leon.cpp
@@ -0,0 +1,454 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai.h"
+
+namespace BladeRunner {
+
+void AIScriptLeon::Initialize() {
+	var_45EDA0_z = 0.0f;
+	var_45EDA4_y = 0.0f;
+	var_45EDA8_x = 0.0f;
+	var_45EDAC = 0;
+	var_462AF0 = 0;
+	var_462AF4 = 0;
+	var_45EDB4_animation_frame = 0;
+	var_45EDB0_animation_state = 0;
+}
+
+bool AIScriptLeon::Update() {
+	int goalNumber = Actor_Query_Goal_Number(kActorLeon);
+	if (goalNumber == 3) {
+		Actor_Set_Goal_Number(kActorLeon, 4);
+		return true;
+	}
+	if (goalNumber == 5) {
+		if (Player_Query_Combat_Mode() == 1) {
+			Actor_Set_Goal_Number(kActorLeon, 7);
+			return true;
+		}
+		if (Actor_Query_Inch_Distance_From_Actor(kActorLeon, 0) <= 36 && !Player_Query_Combat_Mode()) {
+			Actor_Set_Goal_Number(kActorLeon, 6);
+			return true;
+		}
+		if (sub_446700(kActorLeon, var_45EDA8_x, var_45EDA4_y, var_45EDA0_z) > 12.0f) {
+			Actor_Query_XYZ(kActorMcCoy, &var_45EDA8_x, &var_45EDA4_y, &var_45EDA0_z);
+			Async_Actor_Walk_To_XYZ(kActorLeon, var_45EDA8_x, var_45EDA4_y, var_45EDA0_z, 24, false);
+		}
+		return true;
+	}
+	return false;
+}
+
+void AIScriptLeon::TimerExpired(int timer) {
+	if (timer == 0 && Actor_Query_Goal_Number(kActorLeon) == 7) {
+		AI_Countdown_Timer_Reset(kActorLeon, 0);
+		Actor_Set_Goal_Number(kActorLeon, 8);
+	}
+}
+
+void AIScriptLeon::CompletedMovementTrack() {
+	if (Actor_Query_Goal_Number(kActorLeon) == 7) {
+		AI_Countdown_Timer_Reset(kActorLeon, 0);
+		AI_Countdown_Timer_Start(kActorLeon, 0, 8);
+		//return true;
+	}
+	//return false;
+}
+
+void AIScriptLeon::ReceivedClue(int clueId, int fromActorId) {}
+
+void AIScriptLeon::ClickedByPlayer() {
+	if (Actor_Query_Goal_Number(kActorLeon) == 1) {
+		Game_Flag_Set(539);
+		Player_Loses_Control();
+		Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+		ADQ_Flush();
+		Actor_Says(kActorMcCoy, 495, 3);
+		Actor_Set_Goal_Number(kActorLeon, 2);
+		//return true;
+	}
+	//return false;
+}
+
+void AIScriptLeon::EnteredScene(int sceneId) {}
+
+void AIScriptLeon::OtherAgentEnteredThisScene(int otherActorId) {
+	if (otherActorId == 0 && Actor_Query_Goal_Number(kActorLeon) == 7) {
+		AI_Countdown_Timer_Reset(kActorLeon, 0);
+		AI_Movement_Track_Flush(kActorLeon);
+		AI_Movement_Track_Append(kActorLeon, 353, 0);
+		AI_Movement_Track_Repeat(kActorLeon);
+		//return true;
+	}
+	///return false;
+}
+
+void AIScriptLeon::OtherAgentExitedThisScene(int otherActorId) {
+	if (otherActorId == 0 && Actor_Query_Which_Set_In(kActorLeon) == 33) {
+		AI_Movement_Track_Flush(kActorLeon);
+		ADQ_Flush();
+		Actor_Set_Goal_Number(kActorLeon, 8);
+		Actor_Set_Goal_Number(kActorDeskClerk, 1);
+		//return true;
+	}
+	///return false;
+}
+
+void AIScriptLeon::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+	if (otherActorId == 0 && combatMode == 1 && Actor_Query_Goal_Number(kActorLeon) == 1) {
+		Game_Flag_Set(539);
+		Player_Loses_Control();
+		Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+		Actor_Says(kActorMcCoy, 500, 5);
+		Actor_Set_Goal_Number(kActorLeon, 2);
+		//return true;
+	}
+	//return false;
+}
+
+void AIScriptLeon::ShotAtAndMissed() {}
+
+void AIScriptLeon::ShotAtAndHit() {
+	if (Actor_Query_Goal_Number(kActorLeon) != 7) {
+		Actor_Set_Goal_Number(kActorLeon, 7);
+	}
+}
+
+void AIScriptLeon::Retired(int byActorId) {}
+
+int AIScriptLeon::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+	return 0;
+}
+
+bool AIScriptLeon::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+	switch (newGoalNumber) {
+	case 8:
+		Actor_Put_In_Set(kActorLeon, 91);
+		AI_Movement_Track_Flush(kActorLeon);
+		return true;
+	case 7:
+		Actor_Force_Stop_Walking(kActorLeon);
+		AI_Movement_Track_Flush(kActorLeon);
+		AI_Movement_Track_Append(kActorLeon, 351, 0);
+		AI_Movement_Track_Append(kActorLeon, 352, 0);
+		AI_Movement_Track_Repeat(kActorLeon);
+		return true;
+	case 6:
+		Player_Loses_Control();
+		Actor_Says(kActorLeon, 40, 3);
+		Actor_Says(kActorMcCoy, 510, 3);
+		Actor_Says(kActorLeon, 50, 3);
+		Actor_Change_Animation_Mode(kActorLeon, 6);
+		return false;
+	case 5:
+		return true;
+	case 4:
+		Actor_Face_Actor(kActorLeon, kActorMcCoy, true);
+		Player_Set_Combat_Mode(false);
+		Actor_Says(kActorLeon, 30, 12);
+		Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+		if (Player_Query_Combat_Mode() == 1) {
+			Player_Set_Combat_Mode(false);
+		}
+		Actor_Says(kActorMcCoy, 505, 23);
+		Actor_Says(kActorLeon, 60, 13);
+		Player_Gains_Control();
+		Loop_Actor_Walk_To_XYZ(kActorLeon, 233.0f, 349.0f, 849.0f, 0, 0, false, 0);
+		Actor_Face_Actor(kActorLeon, 0, true);
+		Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+		Actor_Says(kActorMcCoy, 515, 18);
+		Actor_Says_With_Pause(kActorLeon, 70, 0.3f, 12);
+		Actor_Says(kActorMcCoy, 520, 15);
+		Actor_Says(kActorLeon, 80, 12);
+		Loop_Actor_Walk_To_XYZ(kActorLeon, 198.0f, 349.0f, 865.0f, 0, 0, false, 0);
+		Actor_Face_Actor(kActorLeon, 0, true);
+		Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+		if (Actor_Clue_Query(kActorMcCoy, kClueWantedPoster)) {
+			Actor_Says_With_Pause(kActorMcCoy, 525, 0.2f, 14);
+			Actor_Says(kActorLeon, 90, 13);
+			Actor_Says(kActorMcCoy, 530, 16);
+			Actor_Set_Goal_Number(kActorLeon, 5);
+		} else {
+			Actor_Says_With_Pause(kActorMcCoy, 535, 0.8f, 17);
+			Actor_Says(kActorLeon, 100, 13);
+			Actor_Says_With_Pause(kActorMcCoy, 540, 0.0f, 19);
+			Actor_Says(kActorLeon, 110, 3);
+			Actor_Says(kActorMcCoy, 550, 17);
+			Actor_Says(kActorMcCoy, 555, 18);
+			Actor_Says(kActorLeon, 120, 13);
+			Actor_Says(kActorMcCoy, 560, 3);
+			Actor_Says_With_Pause(kActorLeon, 130, 0.8f, 3);
+			Actor_Face_Current_Camera(kActorMcCoy, true);
+			Actor_Says(kActorMcCoy, 565, 18);
+			Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+			Actor_Says(kActorLeon, 140, 12);
+			Actor_Says_With_Pause(kActorMcCoy, 570, 0.0, 17);
+			Actor_Says_With_Pause(kActorMcCoy, 575, 1.2, 13);
+			Actor_Says(kActorLeon, 150, 3);
+			Actor_Says(kActorMcCoy, 580, 3);
+			Actor_Says(kActorLeon, 160, 13);
+			Actor_Says(kActorLeon, 170, 12);
+			Actor_Set_Goal_Number(kActorLeon, 7);
+		}
+		return true;
+	case 2:
+		Actor_Change_Animation_Mode(kActorLeon, 26);
+		Actor_Change_Animation_Mode(kActorDeskClerk, 26);
+		return true;
+	case 1:
+		Actor_Change_Animation_Mode(kActorDeskClerk, 72);
+		Actor_Change_Animation_Mode(kActorLeon, 72);
+		Actor_Put_In_Set(kActorLeon, 31);
+		Actor_Set_At_XYZ(kActorLeon, 264.0f, 348.52f, 827.0f, 0);
+		Actor_Face_Actor(kActorDeskClerk, kActorLeon, true);
+		ADQ_Add(kActorLeon, 0, 16);
+		ADQ_Add(kActorDeskClerk, 0, 58);
+		ADQ_Add(kActorLeon, 10, 15);
+		ADQ_Add(kActorDeskClerk, 10, 58);
+		ADQ_Add(kActorLeon, 20, 16);
+		return true;
+	case 0:
+		Actor_Put_In_Set(kActorLeon, 91);
+		Actor_Change_Animation_Mode(kActorLeon, 0);
+		return true;
+	}
+	return false;
+}
+
+bool AIScriptLeon::UpdateAnimation(int *animation, int *frame) {
+
+	switch (var_45EDB0_animation_state) {
+	case 10:
+		*animation = 856;
+		if (var_45EDB4_animation_frame++ == 7) {
+			Actor_Change_Animation_Mode(kActorMcCoy, 48);
+			Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
+		}
+		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
+			*animation = 847;
+			var_45EDB4_animation_frame = 0;
+			Actor_Change_Animation_Mode(kActorLeon, 0);
+		}
+		break;
+	case 9:
+		*animation = 849;
+		var_45EDB4_animation_frame++;
+		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(849) - 1) {
+			Actor_Change_Animation_Mode(kActorLeon, 0);
+			*animation = 847;
+			var_45EDB4_animation_frame = 0;
+			var_45EDB0_animation_state = 0;
+			if (Actor_Query_Goal_Number(kActorLeon) == 2) {
+				Actor_Set_Goal_Number(kActorLeon, 3);
+			}
+		}
+		break;
+	case 8:
+		*animation = 854;
+		var_45EDB4_animation_frame++;
+		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(854) - 1) {
+			var_45EDB4_animation_frame = 0;
+		}
+		break;
+	case 7:
+		*animation = 855;
+		var_45EDB4_animation_frame++;
+		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(855) - 1) {
+			var_45EDB4_animation_frame = 0;
+			var_45EDB0_animation_state = 6;
+			*animation = 854;
+		}
+		break;
+	case 6:
+		if (var_45EDB4_animation_frame == 0 && var_45EDAC != 0) {
+			Actor_Change_Animation_Mode(kActorLeon, 72);
+			*animation = 848;
+		} else {
+			*animation = 854;
+			var_45EDB4_animation_frame++;
+			if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(854) - 1) {
+				var_45EDB4_animation_frame = 0;
+			}
+		}
+		break;
+	case 5:
+		*animation = 853;
+		var_45EDB4_animation_frame++;
+		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(853) - 1) {
+			var_45EDB4_animation_frame = 0;
+			var_45EDB0_animation_state = 2;
+			*animation = 850;
+		}
+		break;
+	case 4:
+		*animation = 852;
+		var_45EDB4_animation_frame++;
+		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(852) - 1) {
+			var_45EDB4_animation_frame = 0;
+			var_45EDB0_animation_state = 2;
+			*animation = 850;
+		}
+		break;
+	case 3:
+		*animation = 851;
+		var_45EDB4_animation_frame++;
+		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(851) - 1) {
+			var_45EDB4_animation_frame = 0;
+			var_45EDB0_animation_state = 2;
+			*animation = 850;
+		}
+		break;
+	case 2:
+		if (!var_45EDB4_animation_frame && var_45EDAC) {
+			*animation = 847;
+			var_45EDB0_animation_state = 0;
+		} else {
+			*animation = 850;
+			var_45EDB4_animation_frame++;
+			if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(850) - 1) {
+				var_45EDB4_animation_frame = 0;
+			}
+		}
+		break;
+	case 1:
+		*animation = 846;
+		var_45EDB4_animation_frame++;
+		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(846) - 1) {
+			var_45EDB4_animation_frame = 0;
+		}
+		break;
+	case 0:
+		*animation = 847;
+		var_45EDB4_animation_frame++;
+		if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(847) - 1) {
+			var_45EDB4_animation_frame = 0;
+		}
+		break;
+	}
+	*frame = var_45EDB4_animation_frame;
+	return true;
+}
+
+bool AIScriptLeon::ChangeAnimationMode(int mode) {
+	switch (mode) {
+	case 0:
+		switch (var_45EDB0_animation_state) {
+		case 2:
+		case 3:
+		case 4:
+		case 5:
+		case 6:
+		case 7:
+			var_45EDAC = 1;
+			break;
+		case 8:
+			Actor_Change_Animation_Mode(kActorLeon, 72);
+			break;
+		default:
+			var_45EDB0_animation_state = 0;
+			var_45EDB4_animation_frame = 0;
+			break;
+		}
+		break;
+	case 1:
+		var_45EDB0_animation_state = 1;
+		var_45EDB4_animation_frame = 0;
+		break;
+	case 3:
+		var_45EDB0_animation_state = 2;
+		var_45EDB4_animation_frame = 0;
+		var_45EDAC = 0;
+		break;
+	case 6:
+		var_45EDB0_animation_state = 10;
+		var_45EDB4_animation_frame = 0;
+		break;
+	case 12:
+		var_45EDB0_animation_state = 3;
+		var_45EDB4_animation_frame = 0;
+		var_45EDAC = 0;
+		break;
+	case 13:
+		var_45EDB0_animation_state = 4;
+		var_45EDB4_animation_frame = 0;
+		var_45EDAC = 0;
+		break;
+	case 14:
+		var_45EDB0_animation_state = 5;
+		var_45EDB4_animation_frame = 0;
+		var_45EDAC = 0;
+		break;
+	case 15:
+		var_45EDB0_animation_state = 6;
+		var_45EDB4_animation_frame = 0;
+		var_45EDAC = 0;
+		break;
+	case 16:
+		var_45EDB0_animation_state = 7;
+		var_45EDB4_animation_frame = 0;
+		var_45EDAC = 0;
+		break;
+	case 26:
+		var_45EDB0_animation_state = 9;
+		var_45EDB4_animation_frame = 0;
+		break;
+	case 72:
+		if (var_45EDB0_animation_state != 8) {
+			var_45EDB0_animation_state = 8;
+			var_45EDB4_animation_frame = 0;
+		}
+		break;
+	}
+	return true;
+}
+
+void AIScriptLeon::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) {
+	*animationState = var_45EDB0_animation_state;
+	*animationFrame = var_45EDB4_animation_frame;
+	*a3 = var_462AF0;
+	*a4 = var_462AF4;
+}
+
+void AIScriptLeon::SetAnimationState(int animationState, int animationFrame, int a3, int a4) {
+	var_45EDB0_animation_state = animationState;
+	var_45EDB4_animation_frame = animationFrame;
+	var_462AF0 = a3;
+	var_462AF4 = a4;
+}
+
+bool AIScriptLeon::ReachedMovementTrackWaypoint(int waypointId) {
+	if (waypointId == 353) {
+		Actor_Set_Goal_Number(kActorLeon, 8);
+	}
+	return true;
+}
+
+void AIScriptLeon::FledCombat() {}
+
+float AIScriptLeon::sub_446700(int actorId, float x, float y, float z) {
+	float actorX, actorY, actorZ;
+	Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ);
+	return sqrtf((z - actorZ) * (z - actorZ) + (y - actorX) * (y - actorX) + (y - actorY) * (y - actorY));
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp
index 5c48d06..138a192 100644
--- a/engines/bladerunner/script/ai/officer_leary.cpp
+++ b/engines/bladerunner/script/ai/officer_leary.cpp
@@ -30,6 +30,7 @@ void AIScriptOfficerLeary::Initialize() {
 	var_462880 = 0;
 	var_45D5B8 = 0;
 	var_45D5BC = 0;
+	var_462884 = 0;
 
 	Actor_Put_In_Set(kActorOfficerLeary, 69);
 	Actor_Set_At_XYZ(kActorOfficerLeary, -261.80f, 6.00f, 79.58f, 512);
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 184efe7..9fcfb25 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -347,8 +347,9 @@ bool ScriptBase::Actor_Query_In_Set(int actorId, int setId) {
 }
 
 int ScriptBase::Actor_Query_Inch_Distance_From_Actor(int actorId, int otherActorId) {
-	if (_vm->_actors[actorId]->getSetId() != _vm->_actors[otherActorId]->getSetId())
+	if (_vm->_actors[actorId]->getSetId() != _vm->_actors[otherActorId]->getSetId()) {
 		return 0.0f;
+	}
 	return _vm->_actors[actorId]->distanceFromActor(otherActorId);
 }
 
@@ -994,14 +995,14 @@ float ScriptBase::World_Waypoint_Query_Z(int waypointId) {
 	return _vm->_waypoints->getZ(waypointId);
 }
 
-void ScriptBase::Combat_Cover_Waypoint_Set_Data(int combatCoverId, int a2, int sceneId, int a4, float x, float y, float z) {
+void ScriptBase::Combat_Cover_Waypoint_Set_Data(int combatCoverId, int type, int setId, int sceneId, float x, float y, float z) {
 	//TODO
-	warning("Combat_Cover_Waypoint_Set_Data(%d, %d, %d, %d, %f, %f, %f)", combatCoverId, a2, sceneId, a4, x, y, z);
+	warning("Combat_Cover_Waypoint_Set_Data(%d, %d, %d, %d, %f, %f, %f)", combatCoverId, type, setId, sceneId, x, y, z);
 }
 
-void ScriptBase::Combat_Flee_Waypoint_Set_Data(int combatFleeWaypointId, int a2, int sceneId, int a4, float x, float y, float z, int a8) {
+void ScriptBase::Combat_Flee_Waypoint_Set_Data(int combatFleeWaypointId, int type, int setId, int sceneId, float x, float y, float z, int a8) {
 	//TODO
-	warning("Combat_Cover_Waypoint_Set_Data(%d, %d, %d, %d, %f, %f, %f, %d)", combatFleeWaypointId, a2, sceneId, a4, x, y, z, a8);
+	warning("Combat_Cover_Waypoint_Set_Data(%d, %d, %d, %d, %f, %f, %f, %d)", combatFleeWaypointId, type, setId, sceneId, x, y, z, a8);
 }
 
 void ScriptBase::Police_Maze_Target_Track_Add(int itemId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, signed int data[], bool a10) {
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index 836d914..94112a9 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -599,13 +599,13 @@ protected:
 	void Scene_Exits_Enable();
 	void Scene_2D_Region_Add(int index, int left, int top, int right, int down);
 	void Scene_2D_Region_Remove(int index);
-	void World_Waypoint_Set(int waypointId, int sceneId, float x, float y, float z);
+	void World_Waypoint_Set(int waypointId, int setId, float x, float y, float z);
 	// World_Waypoint_Reset
 	float World_Waypoint_Query_X(int waypointId);
 	float World_Waypoint_Query_Y(int waypointId);
 	float World_Waypoint_Query_Z(int waypointId);
-	void Combat_Cover_Waypoint_Set_Data(int combatCoverId, int a2, int sceneId, int a4, float x, float y, float z);
-	void Combat_Flee_Waypoint_Set_Data(int combatFleeWaypointId, int a2, int sceneId, int a4, float x, float y, float z, int a8);
+	void Combat_Cover_Waypoint_Set_Data(int combatCoverId, int a2, int setId, int a4, float x, float y, float z);
+	void Combat_Flee_Waypoint_Set_Data(int combatFleeWaypointId, int a2, int setId, int a4, float x, float y, float z, int a8);
 	void Police_Maze_Target_Track_Add(int itemId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, signed int data[], bool a10);
 	// Police_Maze_Query_Score
 	// Police_Maze_Zero_Score





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