[Scummvm-git-logs] scummvm master -> 8864cfc0fa88463ba21dd0b10df091a30b39daba
dreammaster
dreammaster at scummvm.org
Wed Aug 2 03:25:56 CEST 2017
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
8864cfc0fa TITANIC: Fix sound effects on the Promenade Deck
Commit: 8864cfc0fa88463ba21dd0b10df091a30b39daba
https://github.com/scummvm/scummvm/commit/8864cfc0fa88463ba21dd0b10df091a30b39daba
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-08-01T21:25:52-04:00
Commit Message:
TITANIC: Fix sound effects on the Promenade Deck
Changed paths:
engines/titanic/game/fan_noises.cpp
engines/titanic/sound/auto_sound_player.cpp
engines/titanic/sound/auto_sound_player.h
engines/titanic/sound/bird_song.cpp
diff --git a/engines/titanic/game/fan_noises.cpp b/engines/titanic/game/fan_noises.cpp
index 982991c..7ddf919 100644
--- a/engines/titanic/game/fan_noises.cpp
+++ b/engines/titanic/game/fan_noises.cpp
@@ -138,9 +138,10 @@ bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
}
switch (oldState) {
- case 1:
+ case 0:
case 2:
- _soundHandle = playSound("b#60.wav", _soundPercent, _soundBalance);
+ _soundHandle = playSound("b#60.wav", _soundPercent, _soundBalance, true);
+ _startFlag = true;
break;
default:
break;
@@ -157,6 +158,7 @@ bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
if (oldState == 1) {
_soundHandle = playSound("b#58.wav", _soundPercent, _soundBalance, true);
+ _startFlag = true;
}
break;
diff --git a/engines/titanic/sound/auto_sound_player.cpp b/engines/titanic/sound/auto_sound_player.cpp
index 4a3a1fe..2ada8c7 100644
--- a/engines/titanic/sound/auto_sound_player.cpp
+++ b/engines/titanic/sound/auto_sound_player.cpp
@@ -33,13 +33,13 @@ BEGIN_MESSAGE_MAP(CAutoSoundPlayer, CGameObject)
END_MESSAGE_MAP()
CAutoSoundPlayer::CAutoSoundPlayer() : CGameObject(),
- _fieldBC(0), _volume(70), _balance(0), _repeated(false), _soundHandle(-1),
- _stopSeconds(0), _startSeconds(-1), _active(false), _fieldE8(0) {
+ _unused(0), _volume(70), _balance(0), _repeated(false), _soundHandle(-1),
+ _stopSeconds(0), _startSeconds(-1), _active(false), _isVectorSound(false) {
}
void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
- file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_unused, indent);
file->writeQuotedLine(_filename, indent);
file->writeNumberLine(_volume, indent);
file->writeNumberLine(_balance, indent);
@@ -48,14 +48,14 @@ void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
file->writeNumberLine(_stopSeconds, indent);
file->writeNumberLine(_startSeconds, indent);
file->writeNumberLine(_active, indent);
- file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_isVectorSound, indent);
CGameObject::save(file, indent);
}
void CAutoSoundPlayer::load(SimpleFile *file) {
file->readNumber();
- _fieldBC = file->readNumber();
+ _unused = file->readNumber();
_filename = file->readString();
_volume = file->readNumber();
_balance = file->readNumber();
@@ -64,7 +64,7 @@ void CAutoSoundPlayer::load(SimpleFile *file) {
_stopSeconds = file->readNumber();
_startSeconds = file->readNumber();
_active = file->readNumber();
- _fieldE8 = file->readNumber();
+ _isVectorSound = file->readNumber();
CGameObject::load(file);
}
@@ -74,7 +74,7 @@ bool CAutoSoundPlayer::TurnOn(CTurnOn *msg) {
CProximity prox;
prox._balance = _balance;
prox._repeated = _repeated;
- if (_fieldE8)
+ if (_isVectorSound)
prox._positioningMode = POSMODE_VECTOR;
prox._channelVolume = (_startSeconds == -1) ? _volume : 0;
diff --git a/engines/titanic/sound/auto_sound_player.h b/engines/titanic/sound/auto_sound_player.h
index 9f4d11e..0dfc440 100644
--- a/engines/titanic/sound/auto_sound_player.h
+++ b/engines/titanic/sound/auto_sound_player.h
@@ -35,7 +35,7 @@ class CAutoSoundPlayer : public CGameObject {
bool SetVolumeMsg(CSetVolumeMsg *msg);
bool LoadSuccessMsg(CLoadSuccessMsg *msg);
public:
- int _fieldBC;
+ int _unused;
CString _filename;
int _volume;
int _balance;
@@ -44,7 +44,7 @@ public:
int _stopSeconds;
int _startSeconds;
bool _active;
- int _fieldE8;
+ bool _isVectorSound;
public:
CLASSDEF;
CAutoSoundPlayer();
diff --git a/engines/titanic/sound/bird_song.cpp b/engines/titanic/sound/bird_song.cpp
index 53a25e2..36b4aa5 100644
--- a/engines/titanic/sound/bird_song.cpp
+++ b/engines/titanic/sound/bird_song.cpp
@@ -24,7 +24,7 @@
namespace Titanic {
-BEGIN_MESSAGE_MAP(CBirdSong, CAutoSoundPlayer)
+BEGIN_MESSAGE_MAP(CBirdSong, CRoomAutoSoundPlayer)
ON_MESSAGE(TurnOn)
ON_MESSAGE(SignalObject)
END_MESSAGE_MAP()
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