[Scummvm-git-logs] scummvm master -> 34b85b3c5d0b1a042ce0c3d929dc1425cfde833a

dreammaster dreammaster at scummvm.org
Sun Dec 17 22:23:33 CET 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
34b85b3c5d XEEN: Fix placement of flying enemies


Commit: 34b85b3c5d0b1a042ce0c3d929dc1425cfde833a
    https://github.com/scummvm/scummvm/commit/34b85b3c5d0b1a042ce0c3d929dc1425cfde833a
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-12-17T16:23:24-05:00

Commit Message:
XEEN: Fix placement of flying enemies

Changed paths:
    engines/xeen/interface_scene.cpp


diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp
index 35b1ff2..3ce50ed 100644
--- a/engines/xeen/interface_scene.cpp
+++ b/engines/xeen/interface_scene.cpp
@@ -2632,7 +2632,7 @@ void InterfaceScene::setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monst
 
 	if (flying) {
 		drawStruct._x = Res.COMBAT_FLOAT_X[_combatFloatCounter];
-		drawStruct._y = Res.COMBAT_FLOAT_Y[_combatFloatCounter];
+		drawStruct._y += Res.COMBAT_FLOAT_Y[_combatFloatCounter];
 	} else {
 		drawStruct._x = 0;
 	}





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