[Scummvm-git-logs] scummvm master -> 34b85b3c5d0b1a042ce0c3d929dc1425cfde833a
dreammaster
dreammaster at scummvm.org
Sun Dec 17 22:23:33 CET 2017
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
34b85b3c5d XEEN: Fix placement of flying enemies
Commit: 34b85b3c5d0b1a042ce0c3d929dc1425cfde833a
https://github.com/scummvm/scummvm/commit/34b85b3c5d0b1a042ce0c3d929dc1425cfde833a
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-12-17T16:23:24-05:00
Commit Message:
XEEN: Fix placement of flying enemies
Changed paths:
engines/xeen/interface_scene.cpp
diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp
index 35b1ff2..3ce50ed 100644
--- a/engines/xeen/interface_scene.cpp
+++ b/engines/xeen/interface_scene.cpp
@@ -2632,7 +2632,7 @@ void InterfaceScene::setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monst
if (flying) {
drawStruct._x = Res.COMBAT_FLOAT_X[_combatFloatCounter];
- drawStruct._y = Res.COMBAT_FLOAT_Y[_combatFloatCounter];
+ drawStruct._y += Res.COMBAT_FLOAT_Y[_combatFloatCounter];
} else {
drawStruct._x = 0;
}
More information about the Scummvm-git-logs
mailing list