[Scummvm-git-logs] scummvm master -> 6bbfebdf0e0cb5e94ee38eaa4c6c83a4e70cdeae

dreammaster dreammaster at scummvm.org
Thu Dec 28 05:31:12 CET 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
6bbfebdf0e XEEN: Fix loading Dark Side maps


Commit: 6bbfebdf0e0cb5e94ee38eaa4c6c83a4e70cdeae
    https://github.com/scummvm/scummvm/commit/6bbfebdf0e0cb5e94ee38eaa4c6c83a4e70cdeae
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-12-27T23:30:44-05:00

Commit Message:
XEEN: Fix loading Dark Side maps

Changed paths:
    engines/xeen/map.cpp


diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp
index 611101e..ac5b511 100644
--- a/engines/xeen/map.cpp
+++ b/engines/xeen/map.cpp
@@ -1038,7 +1038,7 @@ void Map::load(int mapId) {
 
 	// Iterate through loading the given maze as well as the two successive
 	// mazes in each of the four cardinal directions
-	bool isDarkCc = _vm->getGameID() == GType_DarkSide;
+	bool isDarkCc = files._isDarkCc;
 	MazeData *mazeDataP = &_mazeData[0];
 	bool textLoaded = false;
 





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