[Scummvm-git-logs] scummvm master -> 32aea85344f9ed7f24ed99b7e71e00c81eae042e

dreammaster dreammaster at scummvm.org
Sun Jan 1 11:42:00 CET 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
32aea85344 TITANIC: Properly redraw after scrolling text areas


Commit: 32aea85344f9ed7f24ed99b7e71e00c81eae042e
    https://github.com/scummvm/scummvm/commit/32aea85344f9ed7f24ed99b7e71e00c81eae042e
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-01-01T05:41:49-05:00

Commit Message:
TITANIC: Properly redraw after scrolling text areas

Changed paths:
    engines/titanic/core/game_object.cpp


diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp
index a27584c..0a0b3b1 100644
--- a/engines/titanic/core/game_object.cpp
+++ b/engines/titanic/core/game_object.cpp
@@ -1133,11 +1133,13 @@ CTextCursor *CGameObject::getTextCursor() const {
 void CGameObject::scrollTextUp() {
 	if (_text)
 		_text->scrollUp(CScreenManager::_screenManagerPtr);
+	makeDirty();
 }
 
 void CGameObject::scrollTextDown() {
 	if (_text)
 		_text->scrollDown(CScreenManager::_screenManagerPtr);
+	makeDirty();
 }
 
 void CGameObject::lockMouse() {





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