[Scummvm-git-logs] scummvm master -> 68de00b36727424c2ea6c1a2d078288659492ab3
digitall
dgturner at iee.org
Wed Jan 11 16:03:36 CET 2017
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
e66cec0250 BLADERUNNER: Fix Variable Shadowing Compiler Warnings.
68de00b367 BLADERUNNER: Fix Unused Variable Compiler Warnings.
Commit: e66cec02509cfcef289819d66567e13bdd5e66af
https://github.com/scummvm/scummvm/commit/e66cec02509cfcef289819d66567e13bdd5e66af
Author: D G Turner (digitall at scummvm.org)
Date: 2017-01-11T15:09:14Z
Commit Message:
BLADERUNNER: Fix Variable Shadowing Compiler Warnings.
Changed paths:
engines/bladerunner/item.cpp
engines/bladerunner/item.h
engines/bladerunner/items.cpp
engines/bladerunner/items.h
diff --git a/engines/bladerunner/item.cpp b/engines/bladerunner/item.cpp
index 6200668..b8d4cd2 100644
--- a/engines/bladerunner/item.cpp
+++ b/engines/bladerunner/item.cpp
@@ -122,7 +122,7 @@ void Item::setXYZ(Vector3 position) {
_depth = screenPosition.z * 25.5f;
}
-void Item::setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy) {
+void Item::setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetableFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag) {
_itemId = itemId;
_setId = setId;
_animationId = animationId;
@@ -130,9 +130,9 @@ void Item::setup(int itemId, int setId, int animationId, Vector3 position, int f
_angle = facing * (M_PI / 512.0f);
_width = width;
_height = height;
- _isTargetable = isTargetable;
- _isVisible = isVisible;
- _isPoliceMazeEnemy = isPoliceMazeEnemy;
+ _isTargetable = isTargetableFlag;
+ _isVisible = isVisibleFlag;
+ _isPoliceMazeEnemy = isPoliceMazeEnemyFlag;
setXYZ(position);
_screenRectangle.bottom = -1;
_screenRectangle.right = -1;
diff --git a/engines/bladerunner/item.h b/engines/bladerunner/item.h
index 3f12a6a..0c74bf3 100644
--- a/engines/bladerunner/item.h
+++ b/engines/bladerunner/item.h
@@ -70,7 +70,7 @@ public:
bool isTargetable();
void tick(bool special);
- void setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy);
+ void setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetableFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag);
};
}
diff --git a/engines/bladerunner/items.cpp b/engines/bladerunner/items.cpp
index 2bc06e0..6fa17df 100644
--- a/engines/bladerunner/items.cpp
+++ b/engines/bladerunner/items.cpp
@@ -62,7 +62,7 @@ void Items::tick() {
}
}
-bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy, bool addToSet) {
+bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetableFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) {
if (_items.size() >= 100) {
return false;
}
@@ -72,11 +72,11 @@ bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position,
}
Item *item = new Item(_vm);
- item->setup(itemId, setId, animationId, position, facing, height, width, isTargetable, isVisible, isPoliceMazeEnemy);
+ item->setup(itemId, setId, animationId, position, facing, height, width, isTargetableFlag, isVisibleFlag, isPoliceMazeEnemyFlag);
_items.push_back(item);
- if (addToSet && setId == _vm->_scene->getSetId()) {
- return _vm->_sceneObjects->addItem(itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, isTargetable, isVisible);
+ if (addToSetFlag && setId == _vm->_scene->getSetId()) {
+ return _vm->_sceneObjects->addItem(itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, isTargetableFlag, isVisibleFlag);
}
return true;
}
diff --git a/engines/bladerunner/items.h b/engines/bladerunner/items.h
index 667117f..c288e93 100644
--- a/engines/bladerunner/items.h
+++ b/engines/bladerunner/items.h
@@ -43,7 +43,7 @@ public:
void getWidthHeight(int itemId, int *width, int *height);
void tick();
- bool addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy, bool b);
+ bool addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetableFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag);
bool addToSet(int itemId);
bool remove(int itemId);
Commit: 68de00b36727424c2ea6c1a2d078288659492ab3
https://github.com/scummvm/scummvm/commit/68de00b36727424c2ea6c1a2d078288659492ab3
Author: D G Turner (digitall at scummvm.org)
Date: 2017-01-11T15:10:01Z
Commit Message:
BLADERUNNER: Fix Unused Variable Compiler Warnings.
Changed paths:
engines/bladerunner/vqa_decoder.cpp
diff --git a/engines/bladerunner/vqa_decoder.cpp b/engines/bladerunner/vqa_decoder.cpp
index fe94012..15bf493 100644
--- a/engines/bladerunner/vqa_decoder.cpp
+++ b/engines/bladerunner/vqa_decoder.cpp
@@ -434,10 +434,9 @@ bool VQADecoder::readCINF(Common::SeekableReadStream *s, uint32 size) {
return false;
for (int i = 0; i != _clipInfo.clipCount; ++i) {
- uint16 a;
- uint32 b;
- a = s->readUint16LE();
- b = s->readUint32LE();
+ uint16 a = s->readUint16LE();
+ uint32 b = s->readUint32LE();
+ debug("VQADecoder::readCINF() i: %d a: 0x%04x b: 0x%08x", i, a, b);
}
return true;
@@ -471,13 +470,13 @@ bool VQADecoder::readLNIN(Common::SeekableReadStream *s, uint32 size) {
if (chd.id != kLNIH || chd.size != 10)
return false;
- uint16 loopNamesCount, loopUnk1, loopUnk2, loopUnk3, loopUnk4;
+ uint16 loopNamesCount = s->readUint16LE();
+ uint16 loopUnk1 = s->readUint16LE();
+ uint16 loopUnk2 = s->readUint16LE();
+ uint16 loopUnk3 = s->readUint16LE();
+ uint16 loopUnk4 = s->readUint16LE();
- loopNamesCount = s->readUint16LE();
- loopUnk1 = s->readUint16LE();
- loopUnk2 = s->readUint16LE();
- loopUnk3 = s->readUint16LE();
- loopUnk4 = s->readUint16LE();
+ debug("VQADecoder::readLNIN() Unknown Values: 0x%04x 0x%04x 0x%04x 0x%04x", loopUnk1, loopUnk2, loopUnk3, loopUnk4);
if (loopNamesCount != _loopInfo.loopCount)
return false;
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