[Scummvm-git-logs] scummvm master -> b8cce79a5a6e342ab081a6c61e03bf88bc9de30c

dreammaster dreammaster at scummvm.org
Sat Jan 21 22:23:51 CET 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
b8cce79a5a TITANIC: Reorder class types setup so all ancestors come first


Commit: b8cce79a5a6e342ab081a6c61e03bf88bc9de30c
    https://github.com/scummvm/scummvm/commit/b8cce79a5a6e342ab081a6c61e03bf88bc9de30c
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-01-21T16:23:45-05:00

Commit Message:
TITANIC: Reorder class types setup so all ancestors come first

Changed paths:
    engines/titanic/core/saveable_object.cpp


diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp
index 3f69186..8bb8a92 100644
--- a/engines/titanic/core/saveable_object.cpp
+++ b/engines/titanic/core/saveable_object.cpp
@@ -1022,72 +1022,82 @@ DEFFN(CTimeEventInfo);
 void CSaveableObject::initClassList() {
 	_classDefs = new ClassDefList();
 	_classList = new ClassListMap();
+
+	// Setup the type definitions for each class. Note that these have to be
+	// in order of hierarchy from ancestor class to descendent
+	ADDFN(CSaveableObject, CSaveableObject);
+	ADDFN(CMessage, CSaveableObject);
+	ADDFN(CMessageTarget, CSaveableObject);
+	ADDFN(CResourceKey, CSaveableObject);
+	ADDFN(ListItem, CSaveableObject);
+	ADDFN(CTreeItem, CMessageTarget);
+	ADDFN(CFileItem, CTreeItem);
+	ADDFN(CGameObjectDescItem, CTreeItem);
+	ADDFN(CDontSaveFileItem, CFileItem);
+	ADDFN(CProjectItem, CFileItem);
+	ADDFN(CNamedItem, CTreeItem);
+	ADDFN(CRoomItem, CNamedItem);
+	ADDFN(CGameObject, CNamedItem);
+	ADDFN(CLinkItem, CNamedItem);
+	ADDFN(CNodeItem, CNamedItem);
+	ADDFN(CPlaceHolderItem, CNamedItem);
+	ADDFN(CViewItem, CNamedItem);
+	ADDFN(CBackground, CGameObject);
+	ADDFN(CClickResponder, CGameObject);
+	ADDFN(CDropTarget, CGameObject);
+	ADDFN(CFileListItem, ListItem);
+	ADDFN(CMailMan, CGameObject);
+	ADDFN(CMovieClip, ListItem);
+	ADDFN(CMultiDropTarget, CDropTarget);
+	ADDFN(CStartAction, CBackground);
+	ADDFN(CEditControl, CGameObject);
+	ADDFN(CToggleButton, CBackground);
+	ADDFN(CToggleSwitch, CGameObject);
+	ADDFN(CPlaceHolder, CGameObject);
+
+	ADDFN(CCarry, CGameObject);
 	ADDFN(CArm, CCarry);
-	ADDFN(CAuditoryCentre, CBrain);
-	ADDFN(CBowlEar, CEar);
 	ADDFN(CBrain, CCarry);
 	ADDFN(CBridgePiece, CCarry);
-	ADDFN(CCarry, CGameObject);
 	ADDFN(CCarryParrot, CCarry);
-	ADDFN(CCentralCore, CBrain);
 	ADDFN(CChicken, CCarry);
 	ADDFN(CCrushedTV, CCarry);
-	ADDFN(CEar, CHeadPiece);
-	ADDFN(CEye, CHeadPiece);
 	ADDFN(CFeathers, CCarry);
 	ADDFN(CFruit, CCarry);
 	ADDFN(CGlass, CCarry);
 	ADDFN(CHammer, CCarry);
 	ADDFN(CHeadPiece, CCarry);
 	ADDFN(CHose, CCarry);
-	ADDFN(CHoseEnd, CHose);
 	ADDFN(CKey, CCarry);
 	ADDFN(CLiftbotHead, CCarry);
 	ADDFN(CLongStick, CCarry);
 	ADDFN(CMagazine, CCarry);
-	ADDFN(CMaitreDLeftArm, CArm);
-	ADDFN(CMaitreDRightArm, CArm);
-	ADDFN(CMouth, CHeadPiece);
 	ADDFN(CNapkin, CCarry);
-	ADDFN(CNose, CHeadPiece);
 	ADDFN(CNote, CCarry);
 	ADDFN(CParcel, CCarry);
-	ADDFN(CPerch, CCentralCore);
 	ADDFN(CPhonographCylinder, CCarry);
-	ADDFN(CPhonographEar, CEar);
 	ADDFN(CPhotograph, CCarry);
 	ADDFN(CPlugIn, CCarry);
-	ADDFN(CSpeechCentre, CBrain);
 	ADDFN(CSweets, CCarry);
+	ADDFN(CMaitreDLeftArm, CArm);
+	ADDFN(CMaitreDRightArm, CArm);
+	ADDFN(CCentralCore, CBrain);
+	ADDFN(CSpeechCentre, CBrain);
 	ADDFN(CVisionCentre, CBrain);
+	ADDFN(CAuditoryCentre, CBrain);
+	ADDFN(CPerch, CCentralCore);
+	ADDFN(CEar, CHeadPiece);
+	ADDFN(CBowlEar, CEar);
+	ADDFN(CPhonographEar, CEar);
+	ADDFN(CEye, CHeadPiece);
+	ADDFN(CMouth, CHeadPiece);
+	ADDFN(CNose, CHeadPiece);
+	ADDFN(CHoseEnd, CHose);
 
-	ADDFN(CBackground, CGameObject);
-	ADDFN(CClickResponder, CGameObject);
-	ADDFN(CDontSaveFileItem, CFileItem);
-	ADDFN(CDropTarget, CGameObject);
-	ADDFN(CFileItem, CTreeItem);
-	ADDFN(CFileListItem, ListItem);
-	ADDFN(CGameObject, CNamedItem);
-	ADDFN(CGameObjectDescItem, CTreeItem);
-	ADDFN(CLinkItem, CNamedItem);
-	ADDFN(ListItem, CSaveableObject);
-	ADDFN(CMessageTarget, CSaveableObject);
-	ADDFN(CMailMan, CGameObject);
-	ADDFN(CMovieClip, ListItem);
-	ADDFN(CMultiDropTarget, CDropTarget);
-	ADDFN(CNamedItem, CTreeItem);
-	ADDFN(CNodeItem, CNamedItem);
-	ADDFN(CProjectItem, CFileItem);
-	ADDFN(CResourceKey, CSaveableObject);
-	ADDFN(CRoomItem, CNamedItem);
-	ADDFN(CSaveableObject, CSaveableObject);
 	ADDFN(CStaticImage, CGameObject);
 	ADDFN(CTurnOnObject, CBackground);
-	ADDFN(CTreeItem, CMessageTarget);
 	ADDFN(CTurnOnPlaySound, CTurnOnObject);
 	ADDFN(CTurnOnTurnOff, CBackground);
-	ADDFN(CViewItem, CNamedItem);
-
 	ADDFN(CAnnounce, CGameObject);
 	ADDFN(CAnnoyBarbot, CGameObject);
 	ADDFN(CArbBackground, CBackground);
@@ -1097,7 +1107,6 @@ void CSaveableObject::initClassList() {
 	ADDFN(CBarMenu, CGameObject);
 	ADDFN(CBarMenuButton, CGameObject);
 	ADDFN(CBelbotGetLight, CGameObject);
-	ADDFN(CBilgeSuccUBus, CSuccUBus);
 	ADDFN(CBomb, CBackground);
 	ADDFN(CBottomOfWellMonitor, CGameObject);
 	ADDFN(CBowlUnlocker, CGameObject);
@@ -1130,8 +1139,6 @@ void CSaveableObject::initClassList() {
 	ADDFN(CDoorbotElevatorHandler, CGameObject);
 	ADDFN(CDoorbotHomeHandler, CGameObject);
 	ADDFN(CDropTarget, CGameObject);
-	ADDFN(CEarSweetBowl, CSweetBowl);
-	ADDFN(CEjectPhonographButton, CBackground);
 	ADDFN(CElevatorActionArea, CGameObject);
 	ADDFN(CEmmaControl, CBackground);
 	ADDFN(CEmptyNutBowl, CGameObject);
@@ -1167,9 +1174,6 @@ void CSaveableObject::initClassList() {
 	ADDFN(CMissiveOMatButton, CEditControl);
 	ADDFN(CMovieTester, CGameObject);
 	ADDFN(CMusicalInstrument, CBackground);
-	ADDFN(CMusicConsoleButton, CMusicPlayer);
-	ADDFN(CMusicRoomPhonograph, CRestaurantPhonograph);
-	ADDFN(CMusicRoomStopPhonographButton, CEjectPhonographButton);
 	ADDFN(CMusicSystemLock, CDropTarget);
 	ADDFN(CNavHelmet, CGameObject);
 	ADDFN(CNavHelmetOn, CGameObject);
@@ -1180,9 +1184,7 @@ void CSaveableObject::initClassList() {
 	ADDFN(CNullPortHole, CClickResponder);
 	ADDFN(CNutReplacer, CGameObject);
 	ADDFN(CPetDisabler, CGameObject);
-	ADDFN(CPhonograph, CMusicPlayer);
 	ADDFN(CPhonographLid, CGameObject);
-	ADDFN(CPlaceHolderItem, CNamedItem);
 	ADDFN(CPlayMusicButton, CBackground);
 	ADDFN(CPlayOnAct, CBackground);
 	ADDFN(CPortHole, CGameObject);
@@ -1190,7 +1192,6 @@ void CSaveableObject::initClassList() {
 	ADDFN(CReplacementEar, CBackground);
 	ADDFN(CReservedTable, CGameObject);
 	ADDFN(CRestaurantCylinderHolder, CDropTarget);
-	ADDFN(CRestaurantPhonograph, CPhonograph);
 	ADDFN(CSauceDispensor, CBackground);
 	ADDFN(CSearchPoint, CGameObject);
 	ADDFN(CSeasonBackground, CBackground);
@@ -1203,11 +1204,11 @@ void CSaveableObject::initClassList() {
 	ADDFN(CSpeechDispensor, CBackground);
 	ADDFN(CSplashAnimation, CGameObject);
 	ADDFN(CStarlingPuret, CGameObject);
-	ADDFN(CStartAction, CBackground);
 	ADDFN(CStopPhonographButton, CBackground);
 	ADDFN(CSUBGlass, CGameObject);
 	ADDFN(CSUBWrapper, CGameObject);
 	ADDFN(CSweetBowl, CGameObject);
+	ADDFN(CEarSweetBowl, CSweetBowl);
 	ADDFN(CTelevision, CBackground);
 	ADDFN(CThirdClassCanal, CBackground);
 	ADDFN(CThrowTVDownWell, CGameObject);
@@ -1227,9 +1228,9 @@ void CSaveableObject::initClassList() {
 	ADDFN(CGondolierMixer, CGondolierBase);
 	ADDFN(CGondolierSlider, CGondolierBase);
 	ADDFN(CMaitreDArmHolder, CDropTarget);
+	ADDFN(CMaitreDProdReceptor, CGameObject);
 	ADDFN(CMaitreDBody, CMaitreDProdReceptor);
 	ADDFN(CMaitreDLegs, CMaitreDProdReceptor);
-	ADDFN(CMaitreDProdReceptor, CGameObject);
 	ADDFN(CParrotLobbyObject, CGameObject);
 	ADDFN(CParrotLobbyController, CParrotLobbyObject);
 	ADDFN(CParrotLobbyLinkUpdater, CParrotLobbyObject);
@@ -1238,21 +1239,20 @@ void CSaveableObject::initClassList() {
 	ADDFN(CParrotNutBowlActor, CGameObject);
 	ADDFN(CParrotNutEater, CGameObject);
 	ADDFN(CParrotPerchHolder, CMultiDropTarget);
-	ADDFN(CParrotSuccUBus, CSuccUBus);
 	ADDFN(CParrotTrigger, CGameObject);
 	ADDFN(CPlayerMeetsParrot, CGameObject);
 	ADDFN(CPET, CGameObject);
 	ADDFN(CPETClass1, CGameObject);
 	ADDFN(CPETClass2, CGameObject);
 	ADDFN(CPETClass3, CGameObject);
-	ADDFN(CPETLift, CPETTransport);
 	ADDFN(CPETMonitor, CGameObject);
-	ADDFN(CPETPellerator, CPETTransport);
 	ADDFN(CPETPosition, CGameObject);
 	ADDFN(CPETSentinal, CGameObject);
 	ADDFN(CPETSounds, CGameObject);
 	ADDFN(CPETTransition, CGameObject);
 	ADDFN(CPETTransport, CGameObject);
+	ADDFN(CPETPellerator, CPETTransport);
+	ADDFN(CPETLift, CPETTransport);
 	ADDFN(CPickUp, CGameObject);
 	ADDFN(CPickUpBarGlass, CPickUp);
 	ADDFN(CPickUpHose, CPickUp);
@@ -1261,8 +1261,8 @@ void CSaveableObject::initClassList() {
 	ADDFN(CPickUpVisCentre, CPickUp);
 	ADDFN(CBarShelfVisCentre, CPlaceHolder);
 	ADDFN(CLemonOnBar, CPlaceHolder);
-	ADDFN(CPlaceHolder, CGameObject);
 	ADDFN(CTVOnBar, CPlaceHolder);
+	ADDFN(CSGTStateRoom, CBackground);
 	ADDFN(CArmchair, CSGTStateRoom);
 	ADDFN(CBasin, CSGTStateRoom);
 	ADDFN(CBedfoot, CSGTStateRoom);
@@ -1276,40 +1276,34 @@ void CSaveableObject::initClassList() {
 	ADDFN(CSGTNavigation, CGameObject);
 	ADDFN(CSGTRestaurantDoors, CGameObject);
 	ADDFN(CSGTStateControl, CBackground);
-	ADDFN(CSGTStateRoom, CBackground);
 	ADDFN(CSGTTV, CSGTStateRoom);
 	ADDFN(CSGTUpperDoorsSound, CClickResponder);
 	ADDFN(CToilet, CSGTStateRoom);
 	ADDFN(CVase, CSGTStateRoom);
 	ADDFN(CWashstand, CSGTStateRoom);
 
-	ADDFN(CGondolier, CTransport);
-	ADDFN(CLift, CTransport);
-	ADDFN(CLiftindicator, CLift);
-	ADDFN(CPellerator, CTransport);
-	ADDFN(CServiceElevator, CTransport);
-	ADDFN(CTransport, CMobile);
-
+	ADDFN(CPetGraphic, CGameObject);
+	ADDFN(CPetGraphic2, CGameObject);
+	ADDFN(CSTButton, CBackground);
 	ADDFN(CActButton, CSTButton);
 	ADDFN(CChangesSeasonButton, CSTButton);
+	ADDFN(CElevatorButton, CSTButton);
+	ADDFN(CIconNavButt, CPetGraphic);
+	ADDFN(CIconNavImage, CPetGraphic);
+	ADDFN(CIconNavReceive, CPetGraphic);
+	ADDFN(CIconNavSend, CPetGraphic);
 	ADDFN(CChevLeftOff, CToggleSwitch);
 	ADDFN(CChevLeftOn, CToggleSwitch);
 	ADDFN(CChevRightOff, CToggleSwitch);
 	ADDFN(CChevRightOn, CToggleSwitch);
 	ADDFN(CChevSendRecSwitch, CToggleSwitch);
-	ADDFN(CEditControl, CGameObject);
-	ADDFN(CElevatorButton, CSTButton);
 	ADDFN(CGetFromSucc, CToggleSwitch);
 	ADDFN(CHelmetOnOff, CToggleSwitch);
 	ADDFN(CHomePhoto, CToggleSwitch);
 	ADDFN(CIconNavAction, CToggleSwitch);
-	ADDFN(CIconNavButt, CPetGraphic);
 	ADDFN(CIconNavDown, CToggleSwitch);
-	ADDFN(CIconNavImage, CPetGraphic);
 	ADDFN(CIconNavLeft, CToggleSwitch);
-	ADDFN(CIconNavReceive, CPetGraphic);
 	ADDFN(CIconNavRight, CToggleSwitch);
-	ADDFN(CIconNavSend, CPetGraphic);
 	ADDFN(CIconNavUp, CToggleSwitch);
 	ADDFN(CKeybrdButt, CToggleSwitch);
 	ADDFN(CMoveObjectButton, CSTButton);
@@ -1323,8 +1317,6 @@ void CSaveableObject::initClassList() {
 	ADDFN(CMusicVoiceMute, CMusicControl);
 	ADDFN(CPetControl, CGameObject);
 	ADDFN(CPetDragChev, CPetGraphic2);
-	ADDFN(CPetGraphic, CGameObject);
-	ADDFN(CPetGraphic2, CGameObject);
 	ADDFN(PETLeaf, CGameObject);
 	ADDFN(CPetModeOff, CToggleSwitch);
 	ADDFN(CPetModeOn, CToggleSwitch);
@@ -1341,12 +1333,9 @@ void CSaveableObject::initClassList() {
 	ADDFN(CSmallChevRightOff, CToggleSwitch);
 	ADDFN(CSmallChevRightOn, CToggleSwitch);
 	ADDFN(CStatusChangeButton, CSTButton);
-	ADDFN(CSTButton, CBackground);
 	ADDFN(CTextDown, CPetGraphic);
 	ADDFN(CTextSkrew, CPetGraphic);
 	ADDFN(CTextUp, CPetGraphic);
-	ADDFN(CToggleButton, CBackground);
-	ADDFN(CToggleSwitch, CGameObject);
 
 	ADDFN(CActMsg, CMessage);
 	ADDFN(CActivationmsg, CMessage);
@@ -1415,7 +1404,6 @@ void CSaveableObject::initClassList() {
 	ADDFN(CLockPhonographMsg, CMessage);
 	ADDFN(CMaitreDDefeatedMsg, CMessage);
 	ADDFN(CMaitreDHappyMsg, CMessage);
-	ADDFN(CMessage, CSaveableObject);
 	ADDFN(CMissiveOMatActionMsg, CMessage);
 	ADDFN(CMouseMsg, CMessage);
 	ADDFN(CMouseMoveMsg, CMouseMsg);
@@ -1551,33 +1539,35 @@ void CSaveableObject::initClassList() {
 	ADDFN(CVirtualKeyCharMsg, CMessage);
 	ADDFN(CVisibleMsg, CMessage);
 
+	ADDFN(CMovePlayerTo, CGameObject);
+	ADDFN(CMovePlayerToFrom, CGameObject);
 	ADDFN(CEnterBombRoom, CMovePlayerTo);
+	ADDFN(CExitArboretum, CMovePlayerTo);
+	ADDFN(CExitBridge, CMovePlayerTo);
+	ADDFN(CExitStateRoom, CMovePlayerTo);
+	ADDFN(CMovePlayerInParrotRoom, CMovePlayerTo);
+	ADDFN(CExitTiania, CMovePlayerTo);
+	ADDFN(CMultiMove, CMovePlayerTo);
+	ADDFN(CRestaurantPanHandler, CMovePlayerTo);
+	ADDFN(CPanFromPel, CMovePlayerTo);
+	ADDFN(CRestrictedMove, CMovePlayerTo);
+	ADDFN(CTripDownCanal, CMovePlayerTo);
 	ADDFN(CEnterBridge, CGameObject);
 	ADDFN(CEnterExitFirstClassState, CGameObject);
 	ADDFN(CEnterExitMiniLift, CSGTNavigation);
 	ADDFN(CEnterExitSecClassMiniLift, CGameObject);
 	ADDFN(CEnterExitView, CGameObject);
 	ADDFN(CEnterSecClassState, CGameObject);
-	ADDFN(CExitArboretum, CMovePlayerTo);
-	ADDFN(CExitBridge, CMovePlayerTo);
 	ADDFN(CExitLift, CGameObject);
 	ADDFN(CExitPellerator, CGameObject);
-	ADDFN(CExitStateRoom, CMovePlayerTo);
-	ADDFN(CExitTiania, CMovePlayerTo);
-	ADDFN(CMovePlayerInParrotRoom, CMovePlayerTo);
-	ADDFN(CMovePlayerTo, CGameObject);
-	ADDFN(CMovePlayerToFrom, CGameObject);
-	ADDFN(CMultiMove, CMovePlayerTo);
-	ADDFN(CPanFromPel, CMovePlayerTo);
-	ADDFN(CRestaurantPanHandler, CMovePlayerTo);
 	ADDFN(CScraliontisTable, CRestaurantPanHandler);
-	ADDFN(CRestrictedMove, CMovePlayerTo);
-	ADDFN(CTripDownCanal, CMovePlayerTo);
 
+	ADDFN(CCharacter, CGameObject);
+	ADDFN(CStarlings, CCharacter);
+	ADDFN(CTrueTalkNPC, CCharacter);
 	ADDFN(CBarbot, CTrueTalkNPC);
 	ADDFN(CBellBot, CTrueTalkNPC);
 	ADDFN(CCallBot, CGameObject);
-	ADDFN(CCharacter, CGameObject);
 	ADDFN(CDeskbot, CTrueTalkNPC);
 	ADDFN(CDoorbot, CTrueTalkNPC);
 	ADDFN(CMaitreD, CTrueTalkNPC);
@@ -1585,36 +1575,48 @@ void CSaveableObject::initClassList() {
 	ADDFN(CMobile, CCharacter);
 	ADDFN(CParrot, CTrueTalkNPC);
 	ADDFN(CRobotController, CGameObject);
-	ADDFN(CStarlings, CCharacter);
 	ADDFN(CSuccUBus, CTrueTalkNPC);
+	ADDFN(CBilgeSuccUBus, CSuccUBus);
+	ADDFN(CParrotSuccUBus, CSuccUBus);
 	ADDFN(CSummonBots, CRobotController);
 	ADDFN(CTitania, CCharacter);
-	ADDFN(CTrueTalkNPC, CCharacter);
+	ADDFN(CTransport, CMobile);
+	ADDFN(CGondolier, CTransport);
+	ADDFN(CLift, CTransport);
+	ADDFN(CLiftindicator, CLift);
+	ADDFN(CPellerator, CTransport);
+	ADDFN(CServiceElevator, CTransport);
 
-	ADDFN(CAutoMusicPlayer, CAutoMusicPlayerBase);
+	ADDFN(CMusicPlayer, CGameObject);
 	ADDFN(CAutoMusicPlayerBase, CGameObject);
 	ADDFN(CAutoSoundPlayer, CGameObject);
-	ADDFN(CAutoSoundPlayerADSR, CAutoSoundPlayer);
 	ADDFN(CBackgroundSoundMaker, CGameObject);
-	ADDFN(CBirdSong, CRoomAutoSoundPlayer);
-	ADDFN(CDomeFromTopOfWell, CViewAutoSoundPlayer);
 	ADDFN(CGondolierSong, CGameObject);
-	ADDFN(CEnterViewTogglesOtherMusic, CTriggerAutoMusicPlayer);
-	ADDFN(CGondolierSong, CRoomAutoSoundPlayer);
-	ADDFN(CMusicPlayer, CGameObject);
+	ADDFN(CTriggerAutoMusicPlayer, CGameObject);
+	ADDFN(CMusicConsoleButton, CMusicPlayer);
+	ADDFN(CPhonograph, CMusicPlayer);
+	ADDFN(CRestaurantPhonograph, CPhonograph);
+	ADDFN(CMusicRoomPhonograph, CRestaurantPhonograph);
+	ADDFN(CEjectPhonographButton, CBackground);
+	ADDFN(CMusicRoomStopPhonographButton, CEjectPhonographButton);
+	ADDFN(CAutoMusicPlayer, CAutoMusicPlayerBase);
+	ADDFN(CAutoSoundPlayerADSR, CAutoSoundPlayer);
 	ADDFN(CNodeAutoSoundPlayer, CAutoSoundPlayer);
-	ADDFN(CRestrictedAutoMusicPlayer, CAutoMusicPlayer);
+	ADDFN(CViewAutoSoundPlayer, CAutoSoundPlayer);
 	ADDFN(CRoomAutoSoundPlayer, CAutoSoundPlayer);
+	ADDFN(CRestrictedAutoMusicPlayer, CAutoMusicPlayer);
 	ADDFN(CRoomTriggerAutoMusicPlayer, CTriggerAutoMusicPlayer);
+	ADDFN(CEnterViewTogglesOtherMusic, CTriggerAutoMusicPlayer);
+	ADDFN(CViewTogglesOtherMusic, CEnterViewTogglesOtherMusic);
+	ADDFN(CWaterLappingSounds, CRoomAutoSoundPlayer);
+	ADDFN(CBirdSong, CRoomAutoSoundPlayer);
+	ADDFN(CDomeFromTopOfWell, CViewAutoSoundPlayer);
+	ADDFN(CGondolierSong, CRoomAutoSoundPlayer);
 	ADDFN(CSeasonNoises, CViewAutoSoundPlayer);
 	ADDFN(CSeasonalMusicPlayer, CAutoMusicPlayerBase);
 	ADDFN(CAutoMusicPlayer, CAutoMusicPlayerBase);
 	ADDFN(CAutoMusicPlayerBase, CAutoMusicPlayer);
 	ADDFN(CTitaniaSpeech, CGameObject);
-	ADDFN(CTriggerAutoMusicPlayer, CGameObject);
-	ADDFN(CViewAutoSoundPlayer, CAutoSoundPlayer);
-	ADDFN(CViewTogglesOtherMusic, CEnterViewTogglesOtherMusic);
-	ADDFN(CWaterLappingSounds, CRoomAutoSoundPlayer);
 	ADDFN(CStarControl, CGameObject);
 	ADDFN(CTimeEventInfo, ListItem);
 }





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