[Scummvm-git-logs] scummvm master -> 1ff9e931dc4d6253edacf8fcb05bd9c358c70027

dreammaster dreammaster at scummvm.org
Wed Oct 4 13:06:25 CEST 2017


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
1b136180e7 TITANIC: DE: Translations for music room music
1ff9e931dc TITANIC: DE: Fix animations changing seasons in Arboretum


Commit: 1b136180e79bfd4119cb51535cd41d52420a8a8f
    https://github.com/scummvm/scummvm/commit/1b136180e79bfd4119cb51535cd41d52420a8a8f
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-10-04T07:05:32-04:00

Commit Message:
TITANIC: DE: Translations for music room music

Changed paths:
    engines/titanic/sound/music_player.cpp


diff --git a/engines/titanic/sound/music_player.cpp b/engines/titanic/sound/music_player.cpp
index fe75382..ae0b64f 100644
--- a/engines/titanic/sound/music_player.cpp
+++ b/engines/titanic/sound/music_player.cpp
@@ -22,6 +22,7 @@
 
 #include "titanic/sound/music_player.h"
 #include "titanic/sound/music_room.h"
+#include "titanic/translation.h"
 
 namespace Titanic {
 
@@ -131,32 +132,32 @@ bool CMusicPlayer::CreateMusicPlayerMsg(CCreateMusicPlayerMsg *msg) {
 
 	if (musicHandler) {
 		ins = musicHandler->createInstrument(BELLS, 3);
-		ins->load(0, "z#490.wav", 60);
-		ins->load(1, "z#488.wav", 62);
-		ins->load(2, "z#489.wav", 63);
+		ins->load(0, TRANSLATE("z#490.wav", "z#227.wav"), 60);
+		ins->load(1, TRANSLATE("z#488.wav", "z#225.wav"), 62);
+		ins->load(2, TRANSLATE("z#489.wav", "z#226.wav"), 63);
 
 		ins = musicHandler->createInstrument(SNAKE, 5);
-		ins->load(0, "z#493.wav", 22);
-		ins->load(1, "z#495.wav", 29);
-		ins->load(2, "z#492.wav", 34);
-		ins->load(3, "z#494.wav", 41);
-		ins->load(4, "z#491.wav", 46);
+		ins->load(0, TRANSLATE("z#493.wav", "z#230.wav"), 22);
+		ins->load(1, TRANSLATE("z#495.wav", "z#232.wav"), 29);
+		ins->load(2, TRANSLATE("z#492.wav", "z#229.wav"), 34);
+		ins->load(3, TRANSLATE("z#494.wav", "z#231.wav"), 41);
+		ins->load(4, TRANSLATE("z#491.wav", "z#228.wav"), 46);
 
 		ins = musicHandler->createInstrument(PIANO, 5);
-		ins->load(0, "z#499.wav", 26);
-		ins->load(1, "z#497.wav", 34);
-		ins->load(2, "z#498.wav", 38);
-		ins->load(3, "z#496.wav", 46);
-		ins->load(4, "z#500.wav", 60);
+		ins->load(0, TRANSLATE("z#499.wav", "z#236.wav"), 26);
+		ins->load(1, TRANSLATE("z#497.wav", "z#234.wav"), 34);
+		ins->load(2, TRANSLATE("z#498.wav", "z#235.wav"), 38);
+		ins->load(3, TRANSLATE("z#496.wav", "z#233.wav"), 46);
+		ins->load(4, TRANSLATE("z#500.wav", "z#237.wav"), 60);
 
 		ins = musicHandler->createInstrument(BASS, 7);
-		ins->load(0, "z#504.wav", 22);
-		ins->load(1, "z#507.wav", 29);
-		ins->load(2, "z#503.wav", 34);
-		ins->load(3, "z#506.wav", 41);
-		ins->load(4, "z#502.wav", 46);
-		ins->load(5, "z#505.wav", 53);
-		ins->load(6, "z#501.wav", 58);
+		ins->load(0, TRANSLATE("z#504.wav", "z#241.wav"), 22);
+		ins->load(1, TRANSLATE("z#507.wav", "z#244.wav"), 29);
+		ins->load(2, TRANSLATE("z#503.wav", "z#240.wav"), 34);
+		ins->load(3, TRANSLATE("z#506.wav", "z#243.wav"), 41);
+		ins->load(4, TRANSLATE("z#502.wav", "z#239.wav"), 46);
+		ins->load(5, TRANSLATE("z#505.wav", "z#242.wav"), 53);
+		ins->load(6, TRANSLATE("z#501.wav", "z#238.wav"), 58);
 
 		CMusicRoom::_musicHandler->setActive(_musicActive);
 	}


Commit: 1ff9e931dc4d6253edacf8fcb05bd9c358c70027
    https://github.com/scummvm/scummvm/commit/1ff9e931dc4d6253edacf8fcb05bd9c358c70027
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-10-04T07:06:08-04:00

Commit Message:
TITANIC: DE: Fix animations changing seasons in Arboretum

Changed paths:
    engines/titanic/game/season_background.cpp


diff --git a/engines/titanic/game/season_background.cpp b/engines/titanic/game/season_background.cpp
index d663c40..bea3b35 100644
--- a/engines/titanic/game/season_background.cpp
+++ b/engines/titanic/game/season_background.cpp
@@ -21,6 +21,7 @@
  */
 
 #include "titanic/game/season_background.h"
+#include "titanic/translation.h"
 
 namespace Titanic {
 
@@ -65,40 +66,46 @@ bool CSeasonBackground::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
 
 	switch (_seasonNum) {
 	case SEASON_SUMMER:
-		playMovie(0, 45, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
-		_defaultFrame = 45;
+		playMovie(0, TRANSLATE(45, 49), MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
+		_defaultFrame = TRANSLATE(45, 49);
 		break;
 
 	case SEASON_AUTUMN:
 		if (_flag) {
-			playMovie(232, 278, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
-			_defaultFrame = 278;
+			playMovie(TRANSLATE(232, 49), TRANSLATE(278, 98),
+				MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
+			_defaultFrame = TRANSLATE(278, 98);
 		} else {
-			playMovie(45, 91, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
-			_defaultFrame = 91;
+			playMovie(TRANSLATE(45, 196), TRANSLATE(91, 245),
+				MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
+			_defaultFrame = TRANSLATE(91, 245);
 		}
 		break;
 
 	case SEASON_WINTER:
 		if (_flag) {
-			playMovie(278, 326, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
-			_defaultFrame = 326;
+			playMovie(TRANSLATE(278, 98), TRANSLATE(326, 147),
+				MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
+			_defaultFrame = TRANSLATE(326, 147);
 		} else {
 			CStatusChangeMsg changeMsg;
 			changeMsg._newStatus = 0;
 			changeMsg.execute("PickUpSpeechCentre");
-			playMovie(91, 139, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
-			_defaultFrame = 139;
+			playMovie(TRANSLATE(91, 245), TRANSLATE(139, 294),
+				MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
+			_defaultFrame = TRANSLATE(139, 294);
 		}
 		break;
 
 	case SEASON_SPRING:
 		if (_flag) {
-			playMovie(326, 417, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
-			_defaultFrame = 417;
+			playMovie(TRANSLATE(326, 147), TRANSLATE(417, 195),
+				MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
+			_defaultFrame = TRANSLATE(417, 195);
 		} else {
-			playMovie(139, 228, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
-			_defaultFrame = 228;
+			playMovie(TRANSLATE(139, 294), TRANSLATE(228, 342),
+				MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
+			_defaultFrame = TRANSLATE(228, 342);
 		}
 		break;
 
@@ -115,7 +122,7 @@ bool CSeasonBackground::MovieEndMsg(CMovieEndMsg *msg) {
 		onMsg.execute("SeasonalAdjust");
 	}
 
-	if (msg->_endFrame == 91 && !_flag) {
+	if (msg->_endFrame == TRANSLATE(91, 245) && !_flag) {
 		CStatusChangeMsg changeMsg;
 		changeMsg.execute("PickUpSpeechCentre");
 	}
@@ -125,8 +132,8 @@ bool CSeasonBackground::MovieEndMsg(CMovieEndMsg *msg) {
 
 bool CSeasonBackground::ActMsg(CActMsg *msg) {
 	if (msg->_action == "PlayerGetsSpeechCentre") {
-		loadFrame(278);
-		_defaultFrame = 278;
+		_defaultFrame = TRANSLATE(278, 98);
+		loadFrame(_defaultFrame);
 		_flag = true;
 	}
 





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