[Scummvm-git-logs] scummvm master -> 54cac32003c83dda0cc647a2ebf2b5340ac5ccd3
m-kiewitz
m_kiewitz at users.sourceforge.net
Sat Oct 7 11:25:13 CEST 2017
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
54cac32003 Revert "SCI: Add workaround for uninitialized reads in Island of Dr Brain"
Commit: 54cac32003c83dda0cc647a2ebf2b5340ac5ccd3
https://github.com/scummvm/scummvm/commit/54cac32003c83dda0cc647a2ebf2b5340ac5ccd3
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2017-10-07T11:25:12+02:00
Commit Message:
Revert "SCI: Add workaround for uninitialized reads in Island of Dr Brain"
This reverts commit ae8e4fa8e95f3ae347dfc681330bccc0b09d1f01.
This change is wrong in any case. It should be specific to temp
14+15 at the very least. I also did not get an answer on what
is actually happening internally. That's not how we should
add workarounds. My review was also still pending.
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 9eb0d7a..842240d 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -325,7 +325,6 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_HOYLE5, 300, 300, 0, "", "export 2", sig_uninitread_hoyle5_1, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts
{ GID_ISLANDBRAIN, 100, 937, 0, "IconBar", "dispatchEvent", NULL, 58, { WORKAROUND_FAKE, 0 } }, // when using ENTER at the startup menu - bug #5241
{ GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", NULL, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
- { GID_ISLANDBRAIN, 180, 190, 0, "word", "dispatchEvent", NULL, -1, { WORKAROUND_FAKE, 0 } }, // holding down enter key during the word search puzzle, temps 14 and 15
{ GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", NULL, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon
{ GID_JONES, 1, 232, 0, "weekendText", "draw", sig_uninitread_jones_1, 0, { WORKAROUND_FAKE, 0 } }, // jones/cd only - gets called during the game
{ GID_JONES, 1, 255, 0, "", "export 0", NULL, -1, { WORKAROUND_FAKE, 0 } }, // jones/cd only - called when a game ends, temps 13 and 14
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