[Scummvm-git-logs] scummvm master -> 567556a5c111953e09490f3f3257b6449c398117

dreammaster dreammaster at scummvm.org
Wed Oct 11 01:26:49 CEST 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
567556a5c1 TITANIC: Show SGT furniture in stateroom even after upgrading


Commit: 567556a5c111953e09490f3f3257b6449c398117
    https://github.com/scummvm/scummvm/commit/567556a5c111953e09490f3f3257b6449c398117
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-10-10T19:26:47-04:00

Commit Message:
TITANIC: Show SGT furniture in stateroom even after upgrading

Changed paths:
    engines/titanic/game/sgt/sgt_state_room.cpp


diff --git a/engines/titanic/game/sgt/sgt_state_room.cpp b/engines/titanic/game/sgt/sgt_state_room.cpp
index ca6acae..b4927e6 100644
--- a/engines/titanic/game/sgt/sgt_state_room.cpp
+++ b/engines/titanic/game/sgt/sgt_state_room.cpp
@@ -125,10 +125,10 @@ bool CSGTStateRoom::VisibleMsg(CVisibleMsg *msg) {
 
 bool CSGTStateRoom::EnterRoomMsg(CEnterRoomMsg *msg) {
 	CPetControl *pet = getPetControl();
-	uint roomFlags = pet->getRoomFlags();
-	uint assignedRoom = pet->getAssignedRoomFlags();
 
-	if (roomFlags == assignedRoom) {
+	// WORKAROUND: Correctly show SGT furniture states in assigned stateroom
+	// even when the user has already upgraded to 2nd or 1st class
+	if (pet->isInAssignedRoom()) {
 		loadFrame(_savedFrame);
 		_isClosed = _savedIsClosed;
 		setVisible(_savedVisible);
@@ -139,7 +139,7 @@ bool CSGTStateRoom::EnterRoomMsg(CEnterRoomMsg *msg) {
 
 	if (isEquals("Drawer")) {
 		petSetArea(PET_REMOTE);
-		if (roomFlags == assignedRoom && getPassengerClass() == 3
+		if (pet->isInAssignedRoom() && getPassengerClass() == 3
 				&& _statics->_announcementFlag) {
 			// Congratulations, you may have won an upgrade
 			playSound(TRANSLATE("b#21.wav", "b#2.wav"));
@@ -149,7 +149,7 @@ bool CSGTStateRoom::EnterRoomMsg(CEnterRoomMsg *msg) {
 		_statics->_drawer = "Closed";
 		setVisible(false);
 		_isClosed = true;
-	} else if (roomFlags != assignedRoom) {
+	} else if (!pet->isInAssignedRoom()) {
 		loadFrame(0);
 		if (_displayFlag) {
 			setVisible(true);





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