[Scummvm-git-logs] scummvm master -> 6ef5948a062fdaf9f8422501a64bee8f19dc7fcf
dreammaster
dreammaster at scummvm.org
Sun Sep 17 17:43:50 CEST 2017
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
6ef5948a06 TITANIC: German sound fixes for rest of prologue
Commit: 6ef5948a062fdaf9f8422501a64bee8f19dc7fcf
https://github.com/scummvm/scummvm/commit/6ef5948a062fdaf9f8422501a64bee8f19dc7fcf
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-09-17T11:43:44-04:00
Commit Message:
TITANIC: German sound fixes for rest of prologue
Changed paths:
engines/titanic/game/credits.cpp
engines/titanic/game/credits_button.cpp
engines/titanic/game/transport/service_elevator.cpp
diff --git a/engines/titanic/game/credits.cpp b/engines/titanic/game/credits.cpp
index 8333343..9fda8cf 100644
--- a/engines/titanic/game/credits.cpp
+++ b/engines/titanic/game/credits.cpp
@@ -21,6 +21,7 @@
*/
#include "titanic/game/credits.h"
+#include "titanic/titanic.h"
namespace Titanic {
@@ -58,13 +59,13 @@ bool CCredits::SignalObject(CSignalObject *msg) {
bool CCredits::TimerMsg(CTimerMsg *msg) {
stopGlobalSound(true, -1);
setVisible(true);
- loadSound("a#16.wav");
- loadSound("a#24.wav");
+ loadSound(TRANSLATE("a#16.wav", "a#11.wav"));
+ loadSound(TRANSLATE("a#24.wav", "a#19.wav"));
if (playCutscene(0, 18)) {
- playGlobalSound("a#16.wav", VOL_NORMAL, false, false, 0);
+ playGlobalSound(TRANSLATE("a#16.wav", "a#11.wav"), VOL_NORMAL, false, false, 0);
if (playCutscene(19, 642)) {
- playSound("a#24.wav");
+ playSound(TRANSLATE("a#24.wav", "a#19.wav"));
playCutscene(643, 750);
}
}
diff --git a/engines/titanic/game/credits_button.cpp b/engines/titanic/game/credits_button.cpp
index ee8f7bb..92815ec 100644
--- a/engines/titanic/game/credits_button.cpp
+++ b/engines/titanic/game/credits_button.cpp
@@ -21,6 +21,7 @@
*/
#include "titanic/game/credits_button.h"
+#include "titanic/titanic.h"
namespace Titanic {
@@ -50,7 +51,7 @@ bool CCreditsButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
bool CCreditsButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (_fieldE0) {
- playSound("a#20.wav");
+ playSound(TRANSLATE("a#20.wav", "a#15.wav"));
CSignalObject signalMsg;
signalMsg._numValue = 1;
signalMsg.execute("CreditsPlayer");
diff --git a/engines/titanic/game/transport/service_elevator.cpp b/engines/titanic/game/transport/service_elevator.cpp
index b6c164d..8784f0e 100644
--- a/engines/titanic/game/transport/service_elevator.cpp
+++ b/engines/titanic/game/transport/service_elevator.cpp
@@ -108,7 +108,7 @@ bool CServiceElevator::ServiceElevatorMsg(CServiceElevatorMsg *msg) {
if (!_string1.empty()) {
if (_string1 == "DeepSpace") {
disableMouse();
- _soundHandle1 = playSound("z#413.wav", 50);
+ _soundHandle1 = playSound(TRANSLATE("z#413.wav", "z#157.wav"), 50);
_timerId = addTimer(1, 1000, 500);
} else {
changeView(_string1);
@@ -120,9 +120,9 @@ bool CServiceElevator::ServiceElevatorMsg(CServiceElevatorMsg *msg) {
// Reaching destination floor
_fieldF8 = false;
_fieldDC = _v3;
- loadSound("z#423.wav");
+ loadSound(TRANSLATE("z#423.wav", "z#168.wav"));
stopSound(_soundHandle2);
- _soundHandle2 = playSound("z#423.wav", 80);
+ _soundHandle2 = playSound(TRANSLATE("z#423.wav", "z#168.wav"), 80);
switch (_fieldDC) {
case 0:
@@ -133,12 +133,12 @@ bool CServiceElevator::ServiceElevatorMsg(CServiceElevatorMsg *msg) {
case 1:
_string1 = _v2 ? "BilgeRoomWith.Node 2.N" : "BilgeRoom.Node 1.N";
- queueSound("z#421.wav", _soundHandle2, 50);
+ queueSound(TRANSLATE("z#421.wav", "z#165.wav"), _soundHandle2, 50);
break;
case 2:
_string1 = _v1 ? "MoonEmbLobby.Node 1.NE" : "EmbLobby.Node 1.NE";
- queueSound("z#411.wav", _soundHandle2, 50);
+ queueSound(TRANSLATE("z#411.wav", "z#155.wav"), _soundHandle2, 50);
break;
default:
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