[Scummvm-git-logs] scummvm master -> 5ab826f135524e81d3719ded11970b6b5753eb61
dreammaster
dreammaster at scummvm.org
Sun Sep 24 18:46:39 CEST 2017
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
5ab826f135 TITANIC: Add some guards against using the game manager during game exit
Commit: 5ab826f135524e81d3719ded11970b6b5753eb61
https://github.com/scummvm/scummvm/commit/5ab826f135524e81d3719ded11970b6b5753eb61
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-09-24T12:46:32-04:00
Commit Message:
TITANIC: Add some guards against using the game manager during game exit
Changed paths:
engines/titanic/core/game_object.cpp
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp
index d52fa27..b6923c2 100644
--- a/engines/titanic/core/game_object.cpp
+++ b/engines/titanic/core/game_object.cpp
@@ -845,24 +845,34 @@ int CGameObject::addTimer(uint firstDuration, uint repeatDuration) {
CTimeEventInfo *timer = new CTimeEventInfo(getTicksCount(), repeatDuration != 0,
firstDuration, repeatDuration, this, 0, CString());
- getGameManager()->addTimer(timer);
+ CGameManager *gameMan = getGameManager();
+ if (gameMan)
+ gameMan->addTimer(timer);
return timer->_id;
}
void CGameObject::stopTimer(int id) {
- getGameManager()->stopTimer(id);
+ CGameManager *gameMan = getGameManager();
+ if (gameMan)
+ gameMan->stopTimer(id);
}
int CGameObject::startAnimTimer(const CString &action, uint firstDuration, uint repeatDuration) {
- CTimeEventInfo *timer = new CTimeEventInfo(getTicksCount(), repeatDuration > 0,
- firstDuration, repeatDuration, this, 0, action);
- getGameManager()->addTimer(timer);
+ CGameManager *gameMan = getGameManager();
+ if (gameMan) {
+ CTimeEventInfo *timer = new CTimeEventInfo(getTicksCount(), repeatDuration > 0,
+ firstDuration, repeatDuration, this, 0, action);
+ gameMan->addTimer(timer);
+ return timer->_id;
+ }
- return timer->_id;
+ return -1;
}
void CGameObject::stopAnimTimer(int id) {
- getGameManager()->stopTimer(id);
+ CGameManager *gameMan = getGameManager();
+ if (gameMan)
+ gameMan->stopTimer(id);
}
void CGameObject::gotoView(const CString &viewName, const CString &clipName) {
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