[Scummvm-git-logs] scummvm master -> bd69f99f8b7ab27f6ca7df9a699fe800e8e5c6f8
dreammaster
dreammaster at scummvm.org
Fri Apr 20 02:43:37 CEST 2018
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
bd69f99f8b XEEN: Fix game header lines in Quests dialog for Swords
Commit: bd69f99f8b7ab27f6ca7df9a699fe800e8e5c6f8
https://github.com/scummvm/scummvm/commit/bd69f99f8b7ab27f6ca7df9a699fe800e8e5c6f8
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-04-19T20:43:31-04:00
Commit Message:
XEEN: Fix game header lines in Quests dialog for Swords
Changed paths:
engines/xeen/dialogs/dialogs_quests.cpp
diff --git a/engines/xeen/dialogs/dialogs_quests.cpp b/engines/xeen/dialogs/dialogs_quests.cpp
index 1c91af2..84c3cd1 100644
--- a/engines/xeen/dialogs/dialogs_quests.cpp
+++ b/engines/xeen/dialogs/dialogs_quests.cpp
@@ -76,13 +76,12 @@ void Quests::execute() {
headerShown = false;
for (int idx = 0; idx < itemsCount; ++idx) {
if (party._questItems[idx]) {
- if (!count && !headerShown) {
+ if (!count ) {
if (_vm->getGameID() == GType_Swords)
lines[count++] = Res.SWORDS_OF_XEEN_LINE;
else if (idx < 35)
- lines[count++] = title1;
- }
- if (idx >= 35 && !headerShown) {
+ lines[count++] = Res.CLOUDS_OF_XEEN_LINE;
+ } else if (_vm->getGameID() != GType_Swords && idx >= 35 && !headerShown) {
lines[count++] = Res.DARKSIDE_OF_XEEN_LINE;
headerShown = true;
}
@@ -138,10 +137,10 @@ void Quests::execute() {
headerShown = false;
for (int idx = 0; idx < TOTAL_QUEST_FLAGS; ++idx) {
if (party._questFlags[(idx + 1) / 30][(idx + 1) % 30]) {
- if (!count && !headerShown && idx < 29) {
+ if (!count && !headerShown && (_vm->getGameID() == GType_Swords || idx < 29)) {
lines[count++] = title1;
}
- if (idx > 28 && !headerShown) {
+ if (_vm->getGameID() != GType_Swords && idx > 28 && !headerShown) {
lines[count++] = Res.DARKSIDE_OF_XEEN_LINE;
headerShown = true;
}
@@ -165,10 +164,10 @@ void Quests::execute() {
headerShown = false;
for (int idx = 0; idx < MAX_DIALOG_LINES; ++idx) {
if (party._worldFlags[idx]) {
- if (!count && !headerShown && idx < 72) {
+ if (!count && !headerShown && (_vm->getGameID() == GType_Swords || idx < 72)) {
lines[count++] = title1;
}
- if (idx >= 72 && !headerShown) {
+ if (_vm->getGameID() != GType_Swords && idx >= 72 && !headerShown) {
lines[count++] = Res.DARKSIDE_OF_XEEN_LINE;
headerShown = true;
}
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